AllocatedBuffer.h
author František Kučera <franta-hg@frantovo.cz>
Sun, 03 Dec 2023 19:22:25 +0100
branchv_0
changeset 17 f53a040bdc89
parent 1 fb65455622b9
permissions -rw-r--r--
new shader: scanlines-basic.frag

/**
 * ShaderShark
 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, version 3 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <stdlib.h>
#include <stdexcept>

#include "Buffer.h"

class AllocatedBuffer : public Buffer {
public:

	AllocatedBuffer(size_t size) {
		this->size = size;
		data = (char*) malloc(size);
		if (!data) throw std::invalid_argument("unable to allocate buffer");
	}

	virtual ~AllocatedBuffer() {
		free(data);
	}

};