shaders/first.vert
author František Kučera <franta-hg@frantovo.cz>
Sun, 26 Nov 2023 16:27:50 +0100
branchv_0
changeset 0 bb715a82a8f1
child 2 3faef2f5128e
permissions -rw-r--r--
project skeleton

#version 330 core

uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
in vec3 vertices;
in vec2 textureCoordinates;
out vec2 textureCoordinate;

void main() {
	gl_Position = projection * view * model * vec4(vertices, 1.0f);
	textureCoordinate = textureCoordinates;
}