# ShaderShark
# Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
CXX ?= g++
CXXFLAGS ?= -O2 -g3 -ggdb -Wall -Wno-sign-compare
CXXFLAGS += --std=c++20
# CXXFLAGS += -Wextra
LDFLAGS = $(shell pkg-config --cflags --libs epoxy x11 glu glm Magick++)
ifeq ($(MODE), dev)
CXXFLAGS += -fsanitize=undefined -fsanitize=address
endif
# TODO: provide debug symbols in separate files
all: build/shader-shark
.PHONY: all clean run
clean:
rm -rf build
run: build/shader-shark
SHADER_SHARK_DATA_DIR=. $(<)
SRC = $(shell find -maxdepth 1 -name '*.cpp')
HEADERS = $(shell find -maxdepth 1 -name '*.h')
build/shader-shark: $(SRC) $(HEADERS)
mkdir -p build
$(CXX) $(CXXFLAGS) -o $(@) $(SRC) $(LDFLAGS)