set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
# ShaderShark
# Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
_shader_shark_completion() {
local w0 w1 w2 w3
COMPREPLY=()
w0=${COMP_WORDS[COMP_CWORD]}
w1=${COMP_WORDS[COMP_CWORD-1]}
w2=${COMP_WORDS[COMP_CWORD-2]}
w3=${COMP_WORDS[COMP_CWORD-3]}
local COLOR=(
"333333"
"345678"
"147258"
)
local SHADER_TYPE=(
"vertex"
"fragment"
)
if [[ "$w1" == "--texture" ]]; then
COMPREPLY=($(compgen -f -- "$w0"; compgen -d -S / -- "$w0"))
elif [[ "$w1" == "--shader" ]]; then
COMPREPLY=($(compgen -W "${SHADER_TYPE[*]}" -- "$w0"))
elif [[ "$w2" == "--shader" ]]; then
COMPREPLY=($(compgen -f -- "$w0"; compgen -d -S / -- "$w0"))
elif [[ "$w1" == "--background-color" ]]; then
COMPREPLY=($(compgen -W "${COLOR[*]}" -- "$w0"))
else
local OPTIONS=(
"--texture"
"--shader"
"--background-color"
"--root-window"
)
COMPREPLY=($(compgen -W "${OPTIONS[*]}" -- "$w0"))
fi
}
complete -F _shader_shark_completion shader-shark