pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
/**
* ShaderShark
* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstring>
#include <X11/Xatom.h>
#include <X11/XKBlib.h>
#include <X11/keysymdef.h>
/**
* Publish our PID (process ID) through the X11 window property.
*/
inline
void setX11PID(Display* dpy, Window win) {
Atom _NET_WM_PID = XInternAtom(dpy, "_NET_WM_PID", False);
pid_t pid = getpid();
XChangeProperty(dpy, win, _NET_WM_PID, XA_CARDINAL,
32, PropModeReplace, (unsigned char *) &pid, 1);
}
inline
bool setFullscreen(Display* dpy, Window win, bool fullscreen) {
XEvent ev;
Atom wmState = XInternAtom(dpy, "_NET_WM_STATE", False);
Atom wmFullscreen = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", False);
ev.xclient.type = ClientMessage;
ev.xclient.serial = 0; // TODO: serial?
ev.xclient.send_event = True;
ev.xclient.display = dpy;
ev.xclient.window = win;
ev.xclient.message_type = wmState;
ev.xclient.format = 32;
ev.xclient.data.l[0] = fullscreen;
ev.xclient.data.l[1] = wmFullscreen;
ev.xclient.data.l[2] = None;
XSendEvent(dpy, DefaultRootWindow(dpy), False, SubstructureNotifyMask, &ev);
return fullscreen;
}
class DecodedKey {
public:
unsigned int code;
KeySym symbol;
const char* name;
bool matches(
KeySym s1,
KeySym s2 = XK_VoidSymbol,
KeySym s3 = XK_VoidSymbol,
KeySym s4 = XK_VoidSymbol,
KeySym s5 = XK_VoidSymbol,
KeySym s6 = XK_VoidSymbol,
KeySym s7 = XK_VoidSymbol,
KeySym s8 = XK_VoidSymbol
) {
return symbol == s1
|| symbol == s2
|| symbol == s3
|| symbol == s4
|| symbol == s5
|| symbol == s6
|| symbol == s7
|| symbol == s8;
}
};
inline
const DecodedKey decodeKeycode(Display * dpy, KeyCode keyCode) {
DecodedKey dk = {};
dk.code = keyCode;
dk.symbol = XkbKeycodeToKeysym(dpy, keyCode, 0, 0);
dk.name = XKeysymToString(dk.symbol);
return dk;
}