shaders/default.frag
author František Kučera <franta-hg@frantovo.cz>
Tue, 05 Dec 2023 22:55:25 +0100
branchv_0
changeset 20 0899e966993e
parent 18 c4384f43c739
child 28 4cbd9c0beb4c
permissions -rw-r--r--
process all X11 event waiting in the queue in the same cycle avoid so called glitches after continuous key press or X11 tunelled through SSH

#version 330 core

uniform  sampler2D  uTexture;
in       vec2       vTextureXY;
out      vec4       fColor;

vec4 grayscale(vec4 original) {
	const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721);
	float luminance = dot(original.rgb, luminanceWeighting);
	return vec4(vec3(luminance), original.a);
}

void main() {
	fColor = texture(uTexture, vTextureXY).rgba;
	// fColor = grayscale(fColor);
	// fColor *= vec4(0.8, 1., 0.2, 1.);

	// if (fColor.a < 0.1) discard;
	// Pretty, pretty, pretty, pretty, Peggy Sue
}