process all X11 event waiting in the queue in the same cycle
avoid so called glitches after continuous key press or X11 tunelled through SSH
/**
* ShaderShark
* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
class Buffer {
protected:
char* data;
size_t size;
public:
Buffer() {
}
virtual ~Buffer() {
}
Buffer(const Buffer&) = delete;
Buffer& operator=(const Buffer&) = delete;
const char* getData() const {
return data;
}
const size_t getSize() const {
return size;
}
};