author | František Kučera <franta-hg@frantovo.cz> |
Sun, 03 Dec 2023 17:26:26 +0100 | |
branch | v_0 |
changeset 16 | 0883358bc11d |
parent 15 | shaders/default.frag@1eb7cfefbeea |
child 18 | c4384f43c739 |
permissions | -rw-r--r-- |
#version 330 core uniform sampler2D uTexture; in vec2 vTextureXY; out vec4 fColor; void main(){ fColor = texture(uTexture, vTextureXY).rgba; float width = 0.01; fColor.a *= smoothstep(0., 0.+width, vTextureXY.x); fColor.a *= smoothstep(1., 1.-width, vTextureXY.x); fColor.a *= smoothstep(0., 0.+width, vTextureXY.y); fColor.a *= smoothstep(1., 1.-width, vTextureXY.y); }