--- a/shaders/soften-borders.frag Tue Dec 26 15:41:07 2023 +0100
+++ b/shaders/soften-borders.frag Tue Dec 26 23:46:45 2023 +0100
@@ -1,6 +1,7 @@
#version 330 core
uniform sampler2D uTexture;
+uniform float uTextureScale;
in vec2 vTextureXY;
out vec4 fColor;