--- a/shaders/first.frag Sat Dec 02 21:25:02 2023 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-#version 330 core
-
-uniform sampler2D uTexture;
-in vec2 vTextureXY;
-out vec3 fColor;
-
-vec3 grayscale(vec3 original) {
- const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721);
- float luminance = dot(original, luminanceWeighting);
- return vec3(luminance);
-}
-
-void main(){
- fColor = texture(uTexture, vTextureXY).rgb;
- // fColor = grayscale(fColor);
- // fColor *= vec3(0.8, 1., 0.2);
-}