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1 /** |
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2 * ShaderShark |
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3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, version 3 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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16 */ |
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17 |
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18 #include <string> |
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19 #include <exception> |
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20 |
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21 #include "Program.h" |
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22 |
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23 class Program::Impl { |
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24 public: |
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25 GLuint id; |
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26 }; |
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27 |
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28 Program::Program() : impl(new Impl()) { |
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29 impl->id = glCreateProgram(); |
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30 } |
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31 |
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32 Program::~Program() { |
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33 glDeleteProgram(impl->id); |
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34 delete impl; |
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35 } |
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36 |
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37 void Program::attachShader(const Shader& shader) { |
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38 glAttachShader(impl->id, shader.getId()); |
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39 } |
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40 |
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41 void Program::detachShader(const Shader& shader) { |
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42 glDetachShader(impl->id, shader.getId()); |
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43 } |
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44 |
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45 void Program::link() { |
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46 glLinkProgram(impl->id); |
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47 GLint linkStatus; |
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48 glGetProgramiv(impl->id, GL_LINK_STATUS, &linkStatus); |
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49 if (linkStatus != GL_TRUE) { |
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50 char error[512]; |
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51 glGetProgramInfoLog(impl->id, sizeof (error), NULL, error); |
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52 throw std::logic_error( |
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53 std::string("GLSL: program failed to link: ") + error); |
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54 } |
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55 } |
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56 |
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57 void Program::use() { |
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58 glUseProgram(impl->id); |
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59 checkError(); |
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60 } |
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61 |
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62 GLint Program::getAttribLocation(const std::string& name) { |
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63 return glGetAttribLocation(impl->id, name.c_str()); |
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64 } |
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65 |
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66 GLint Program::getUniformLocation(const std::string& name) { |
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67 return glGetUniformLocation(impl->id, name.c_str()); |
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68 } |
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69 |
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70 GLint Program::getFragDataLocation(const std::string& name) { |
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71 return glGetFragDataLocation(impl->id, name.c_str()); |
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72 } |
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73 |
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74 void Program::bindFragDataLocation(const std::string& name, const GLint color) { |
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75 glBindFragDataLocation(impl->id, color, name.c_str()); |
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76 } |