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1 /** |
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2 * ShaderShark |
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3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, version 3 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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16 */ |
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17 |
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18 #pragma once |
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19 |
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20 #include <string> |
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21 #include <stdexcept> |
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22 |
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23 #include <epoxy/gl.h> |
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24 #include <epoxy/glx.h> |
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25 #include <GL/glu.h> |
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26 |
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27 #include <glm/glm.hpp> |
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28 #include <glm/ext.hpp> |
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29 |
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30 inline |
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31 void quads(GLfloat tx, GLfloat ty, GLfloat x, GLfloat y, GLfloat z) { |
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32 glTexCoord2f(tx, ty); |
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33 glVertex3f(x, y, z); |
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34 } |
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35 |
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36 inline |
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37 void checkError(std::ostream* out) { |
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38 GLenum code = glGetError(); |
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39 if (code == GL_NO_ERROR) { |
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40 if (out) *out << "GL check: OK" << std::endl; |
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41 } else { |
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42 const char* string = (const char*) gluErrorString(code); |
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43 if (out) *out << "GL check: " << string << std::endl; |
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44 else throw std::logic_error(std::string("GL error: ") + string); |
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45 } |
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46 } |
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47 |
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48 inline |
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49 GLenum toShaderType(const std::string& fileName) { |
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50 if (fileName.ends_with(".vert")) return GL_VERTEX_SHADER; |
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51 else if (fileName.ends_with(".frag")) return GL_FRAGMENT_SHADER; |
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52 else throw std::invalid_argument("Expecting *.vert or *.frag file"); |
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53 } |
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54 |
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55 inline |
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56 void dump(const char* name, const glm::vec3& value) { |
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57 std::cerr << "dump: " << name << " = [" |
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58 << value.x << ", " |
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59 << value.y << ", " |
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60 << value.z << "]" << std::endl; |
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61 } |