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/**
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* ShaderShark
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* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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#include <X11/X.h>
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class Configuration {
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public:
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class File {
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public:
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std::string fileName;
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};
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class Texture : public File {
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};
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class Shader : public File {
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};
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class VertexShader : public Shader {
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};
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class FragmentShader : public Shader {
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};
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// TODO: support loading whole directory and monitoring using inotify
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std::vector<Texture> textures;
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VertexShader vertexShader;
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FragmentShader fragmentShader;
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unsigned long backgroundColor = (0x33 << 16 | 0x33 << 8 | 0x33);
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Window rootWindow = 0;
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};
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