Configuration.h
author František Kučera <franta-hg@frantovo.cz>
Tue, 28 Nov 2023 22:45:33 +0100
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load textures from PNG, JPEG etc. files using ImageMagick only one (last) texture is currently displayed
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/**
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 * ShaderShark
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 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, version 3 of the License.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include <string>
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#include <X11/X.h>
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class Configuration {
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public:
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	class File {
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	public:
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		std::string fileName;
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	};
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	class Texture : public File {
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	};
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	class Shader : public File {
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	};
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	class VertexShader : public Shader {
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	};
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	class FragmentShader : public Shader {
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	};
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	// TODO: support loading whole directory and monitoring using inotify
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	std::vector<Texture> textures;
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	VertexShader vertexShader;
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	FragmentShader fragmentShader;
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	unsigned long backgroundColor = (0x33 << 16 | 0x33 << 8 | 0x33);
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	Window rootWindow = 0;
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};