Program.h
author František Kučera <franta-hg@frantovo.cz>
Sun, 03 Dec 2023 19:22:25 +0100
branchv_0
changeset 17 f53a040bdc89
parent 10 8382173bfc35
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new shader: scanlines-basic.frag
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/**
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 * ShaderShark
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 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, version 3 of the License.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "opengl.h"
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#include "Shader.h"
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class Program {
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public:
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	Program();
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	virtual ~Program();
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	void attachShader(const Shader& shader);
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	void detachShader(const Shader& shader);
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	void link();
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	void use();
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	GLint getAttribLocation(const std::string& name);
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	GLint getUniformLocation(const std::string& name);
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	GLint getFragDataLocation(const std::string& name);
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	void bindFragDataLocation(const std::string& name, const GLint color);
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private:
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	class Impl;
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	Impl* impl;
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	Program(const Program&) = delete;
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	Program& operator=(const Program&) = delete;
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};