author | František Kučera <franta-hg@frantovo.cz> |
Sun, 10 Dec 2023 22:23:32 +0100 | |
branch | v_0 |
changeset 24 | 98d033d3ef7c |
parent 6 | fd93a46db15b |
permissions | -rw-r--r-- |
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/** |
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* ShaderShark |
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* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#pragma once |
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ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
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#include <iostream> |
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#include <string> |
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#include <stdexcept> |
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#include <epoxy/gl.h> |
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#include <epoxy/glx.h> |
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#include <GL/glu.h> |
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#include <glm/glm.hpp> |
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#include <glm/ext.hpp> |
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ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
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#include "Shader.h" |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
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inline |
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void quads(GLfloat tx, GLfloat ty, GLfloat x, GLfloat y, GLfloat z) { |
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glTexCoord2f(tx, ty); |
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glVertex3f(x, y, z); |
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} |
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inline |
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ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
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void checkError(std::ostream* out = nullptr) { |
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GLenum code = glGetError(); |
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if (code == GL_NO_ERROR) { |
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if (out) *out << "GL check: OK" << std::endl; |
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} else { |
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const char* string = (const char*) gluErrorString(code); |
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if (out) *out << "GL check: " << string << std::endl; |
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else throw std::logic_error(std::string("GL error: ") + string); |
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} |
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} |
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inline |
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void dump(const char* name, const glm::vec3& value) { |
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std::cerr << "dump: " << name << " = [" |
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<< value.x << ", " |
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<< value.y << ", " |
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<< value.z << "]" << std::endl; |
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} |