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/**
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* ShaderShark
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* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include <locale>
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#include <stdexcept>
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#include <vector>
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#include <string>
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#include "CLIParser.h"
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#include "Shark.h"
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int main(int argc, char** argv) {
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setlocale(LC_ALL, "");
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std::cout << "ShaderShark for OpenGL" << std::endl;
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int result = 0;
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try {
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std::vector<std::string> arguments;
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for (int i = 1; i < argc; i++) arguments.push_back(argv[i]);
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CLIParser cliParser;
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Configuration cfg = cliParser.parse(arguments);
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Shark shaderShark(cfg);
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shaderShark.run();
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} catch (const std::exception& e) {
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std::cerr << "Exception: " << e.what() << std::endl;
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result = 1;
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} catch (...) {
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std::cerr << "Exception: unexpected" << std::endl;
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result = 2;
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}
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return result;
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}
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