author | František Kučera <franta-hg@frantovo.cz> |
Sun, 03 Dec 2023 00:57:54 +0100 | |
branch | v_0 |
changeset 13 | 82bb4fe2fd4a |
parent 12 | 076e3b2d97ac |
child 15 | 1eb7cfefbeea |
permissions | -rw-r--r-- |
0 | 1 |
/** |
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* ShaderShark |
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* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include <iostream> |
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#include <iomanip> |
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#include <string> |
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fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
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#include <memory> |
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#include <functional> |
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#include <sstream> |
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#include <vector> |
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#include "x11.h" |
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#include "opengl.h" |
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#include "EPoll.h" |
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#include "Logger.h" |
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#include "MappedFile.h" |
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#include "ImageLoader.h" |
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#include "Shader.h" |
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#include "Program.h" |
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#include "FileMonitor.h" |
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load textures from PNG, JPEG etc. files using ImageMagick
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#include "Shark.h" |
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class Shark::Impl { |
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public: |
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struct { |
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GLint aVertexXYZ = -2; |
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GLint aTextureXY = -2; |
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GLint fColor = -2; |
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GLint uModel = -2; |
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GLint uView = -2; |
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GLint uProjection = -2; |
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GLint uTexture = -2; |
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} ProgAttr; |
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struct { |
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float yaw = -90.f; |
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float pitch = 0.f; |
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float roll = 0.f; |
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float fov = 45.0f; |
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glm::vec3 cameraPos = glm::vec3(0.0f, 0.0f, 3.0f); |
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glm::vec3 cameraFront = glm::vec3(0.0f, 0.0f, -1.0f); |
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glm::vec3 cameraUp = glm::vec3(0.0f, 1.0f, 0.0f); |
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void adjustFov(float diff) { |
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fov += diff; |
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if (fov < 1.0f) fov = 1.0f; |
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else if (fov > 120.0f) fov = 120.0f; |
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std::cerr << "field of view: " << fov << " °" << std::endl; |
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} |
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void moveForward(const float cameraSpeed) { |
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cameraPos += cameraSpeed * cameraFront; |
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} |
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void moveBackward(const float cameraSpeed) { |
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cameraPos -= cameraSpeed * cameraFront; |
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} |
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|
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void moveLeft(const float cameraSpeed) { |
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cameraPos -= glm::normalize( |
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glm::cross(cameraFront, cameraUp)) * cameraSpeed; |
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} |
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|
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void moveRight(const float cameraSpeed) { |
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cameraPos += glm::normalize( |
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glm::cross(cameraFront, cameraUp)) * cameraSpeed; |
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} |
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|
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void moveUp(const float cameraSpeed) { |
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cameraPos += cameraSpeed * glm::normalize(cameraUp); |
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} |
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|
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void moveDown(const float cameraSpeed) { |
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cameraPos -= cameraSpeed * glm::normalize(cameraUp); |
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} |
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void updateCameraFrontAndUp() { |
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std::cerr << "--- updateCameraFrontAndUp() --------" << std::endl; |
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dump("pitch, yaw, roll", glm::vec3(pitch, yaw, roll)); |
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dump("cameraPos", cameraPos); |
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dump("cameraFront", cameraFront); |
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const auto pitchR = glm::radians(pitch); // around X axis |
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const auto yawR = glm::radians(yaw); // around Y axis |
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const auto rollR = glm::radians(roll); // around Z axis |
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|
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cameraFront.x = cos(pitchR) * cos(yawR); |
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cameraFront.y = sin(pitchR); |
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cameraFront.z = cos(pitchR) * sin(yawR); |
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cameraFront = glm::normalize(cameraFront); |
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dump("cameraFront", cameraFront); |
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dump("cameraUp", cameraUp); |
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|
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// TODO: review ROLL rotation and default angle |
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glm::mat4 rollMatrix = glm::rotate( |
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glm::mat4(1.0f), rollR, cameraFront); |
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cameraUp = glm::mat3(rollMatrix) * glm::vec3(0., 1., 0.); |
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dump("cameraUp", cameraUp); |
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std::cerr << "-------------------------------------" << std::endl; |
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117 |
} |
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|
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void limitPitch() { |
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if (pitch > +89.0f) pitch = +89.0f; |
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if (pitch < -89.0f) pitch = -89.0f; |
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} |
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|
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void turnLeft(const float angleSpeed) { |
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yaw -= angleSpeed; |
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private Impl class also for the Shark
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updateCameraFrontAndUp(); |
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127 |
} |
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128 |
|
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129 |
void turnRight(const float angleSpeed) { |
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yaw += angleSpeed; |
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131 |
updateCameraFrontAndUp(); |
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132 |
} |
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133 |
|
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134 |
void turnUp(const float angleSpeed) { |
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135 |
pitch += angleSpeed; |
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136 |
limitPitch(); |
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137 |
updateCameraFrontAndUp(); |
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138 |
} |
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139 |
|
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140 |
void turnDown(const float angleSpeed) { |
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141 |
pitch -= angleSpeed; |
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limitPitch(); |
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143 |
updateCameraFrontAndUp(); |
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144 |
} |
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145 |
|
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146 |
void rollLeft(const float angleSpeed) { |
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147 |
roll += angleSpeed; |
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148 |
updateCameraFrontAndUp(); |
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149 |
} |
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150 |
|
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151 |
void rollRight(const float angleSpeed) { |
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roll -= angleSpeed; |
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updateCameraFrontAndUp(); |
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} |
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155 |
|
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156 |
} initialCtx, ctx; |
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157 |
|
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158 |
class Texture { |
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159 |
public: |
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GLuint id; |
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std::string fileName; |
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int width; |
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int height; |
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164 |
|
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GLfloat getRatio() const { |
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return (GLfloat) width / (GLfloat) height; |
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167 |
} |
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168 |
}; |
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169 |
|
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170 |
Display* dpy; |
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171 |
Window win; |
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172 |
XVisualInfo* vi; |
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173 |
GLXContext glc; |
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174 |
|
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|
175 |
FileMonitor fileMonitor; |
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176 |
std::vector<WatchedFile> watchedFiles; |
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177 |
ImageLoader imageLoader; |
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178 |
std::vector<std::shared_ptr<Shader>> shaders; |
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179 |
std::shared_ptr<Program> shaderProgram; |
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180 |
std::vector<Texture> textures; |
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181 |
|
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182 |
Configuration cfg; |
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|
183 |
std::ostream& logOutput = std::cerr; |
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184 |
|
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|
185 |
Impl(Configuration cfg) : cfg(cfg) { |
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186 |
} |
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187 |
|
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188 |
void run(); |
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189 |
void clear(); |
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190 |
void runShaders(); |
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|
191 |
Window getRootWindow(Window defaultValue); |
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|
192 |
void log(LogLevel level, std::string message); |
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|
193 |
int setNonBlocking(int fd); |
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|
194 |
void loadVertices(); |
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|
195 |
Texture loadTexture(const std::string& fileName); |
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196 |
void updateTexture(Texture& tex, const Buffer& file); |
10
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|
197 |
bool reloadTexture(const std::string& fileName); |
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|
198 |
void loadTextures(); |
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|
199 |
std::shared_ptr<Program> loadShaders(); |
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|
200 |
bool reloadShader(const std::string& fileName); |
8382173bfc35
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|
201 |
void setTitle(const std::string& suffix = ""); |
11
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use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
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|
202 |
static const std::string getDefaultFile(const std::string& relativePath); |
10
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|
203 |
|
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|
204 |
}; |
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|
205 |
|
0 | 206 |
Shark::Shark(const Configuration& configuration) : |
10
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|
207 |
impl(new Impl(configuration)) { |
0 | 208 |
} |
209 |
||
210 |
Shark::~Shark() { |
|
5
ee4ba9f5a053
OOP for Shader and ShaderProgram
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|
211 |
// TODO: more SBRM |
10
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|
212 |
impl->shaders.clear(); |
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|
213 |
impl->shaderProgram = nullptr; |
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|
214 |
XFree(impl->vi); |
5
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OOP for Shader and ShaderProgram
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|
215 |
// for (auto page : pdfTextures) glDeleteTextures(1, &page.texture); |
10
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|
216 |
glXMakeCurrent(impl->dpy, None, NULL); |
8382173bfc35
private Impl class also for the Shark
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|
217 |
glXDestroyContext(impl->dpy, impl->glc); |
8382173bfc35
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|
218 |
XDestroyWindow(impl->dpy, impl->win); |
8382173bfc35
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|
219 |
XCloseDisplay(impl->dpy); |
8382173bfc35
private Impl class also for the Shark
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|
220 |
delete impl; |
5
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OOP for Shader and ShaderProgram
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|
221 |
// std::cerr << "~Shark()" << std::endl; |
0 | 222 |
} |
223 |
||
10
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|
224 |
void Shark::Impl::setTitle(const std::string& suffix) { |
8
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|
225 |
std::stringstream title; |
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|
226 |
title << "ShaderShark"; |
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|
227 |
if (suffix.size()) title << ": " << suffix.c_str(); |
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|
228 |
XStoreName(dpy, win, title.str().c_str()); |
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|
229 |
XFlush(dpy); |
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|
230 |
} |
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|
231 |
|
0 | 232 |
void Shark::run() { |
10
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|
233 |
impl->run(); |
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|
234 |
} |
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|
235 |
|
8382173bfc35
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|
236 |
void Shark::Impl::run() { |
5
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|
237 |
dpy = XOpenDisplay(NULL); |
0 | 238 |
|
239 |
if (dpy == NULL) throw std::logic_error("Unable to connect to X server"); |
|
240 |
||
241 |
GLint att[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None}; |
|
5
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OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
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|
242 |
vi = glXChooseVisual(dpy, 0, att); |
0 | 243 |
Window root = DefaultRootWindow(dpy); |
244 |
Window parent = cfg.rootWindow ? cfg.rootWindow : root; |
|
245 |
||
246 |
XSetWindowAttributes swa; |
|
247 |
swa.colormap = XCreateColormap(dpy, parent, vi->visual, AllocNone); |
|
248 |
swa.event_mask = ExposureMask | KeyPressMask | PointerMotionMask |
|
249 |
| ButtonPressMask |
|
250 |
| StructureNotifyMask; |
|
251 |
||
252 |
bool full = false; |
|
253 |
unsigned int width = 1600; |
|
254 |
unsigned int height = 1200; |
|
255 |
if (parent != root) { |
|
256 |
XWindowAttributes parentAttr; |
|
257 |
XGetWindowAttributes(dpy, parent, &parentAttr); |
|
258 |
width = parentAttr.width; |
|
259 |
height = parentAttr.height; |
|
260 |
} |
|
261 |
||
5
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OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
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changeset
|
262 |
win = XCreateWindow( |
0 | 263 |
dpy, parent, 0, 0, width, height, 0, |
264 |
vi->depth, InputOutput, vi->visual, |
|
265 |
CWColormap | CWEventMask, &swa); |
|
266 |
||
267 |
XMapWindow(dpy, win); |
|
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268 |
setTitle(); |
0 | 269 |
setX11PID(dpy, win); |
270 |
// XSetWindowBackground(dpy, win, 0) vs. glClearColor() |
|
271 |
||
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|
272 |
glc = glXCreateContext(dpy, vi, NULL, GL_TRUE); |
0 | 273 |
glXMakeCurrent(dpy, win, glc); |
274 |
||
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275 |
clear(); |
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|
276 |
glXSwapBuffers(dpy, win); |
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|
277 |
|
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278 |
|
0 | 279 |
// Load GLSL shaders: |
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280 |
shaderProgram = loadShaders(); |
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|
281 |
loadTextures(); |
0 | 282 |
loadVertices(); |
283 |
||
284 |
auto toggleFullscreen = [&]() { |
|
285 |
full = setFullscreen(dpy, win, !full); |
|
286 |
}; |
|
287 |
||
288 |
auto resetView = [&]() { |
|
289 |
ctx = initialCtx; |
|
290 |
ctx.updateCameraFrontAndUp(); |
|
291 |
}; |
|
292 |
||
293 |
// root can reize our window |
|
294 |
// or we can listen to root resize and then resize our window ourselves |
|
295 |
bool listenToRootResizes = true; |
|
296 |
if (listenToRootResizes) XSelectInput(dpy, parent, StructureNotifyMask); |
|
297 |
||
298 |
bool keepRunningX11 = true; |
|
299 |
int x11fd = XConnectionNumber(dpy); |
|
300 |
EPoll epoll; |
|
301 |
epoll.add(x11fd); |
|
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|
302 |
epoll.add(fileMonitor.getFD()); |
0 | 303 |
try { |
304 |
epoll.add(setNonBlocking(STDIN_FILENO)); |
|
305 |
} catch (const EPoll::Exception& e) { |
|
306 |
logOutput << "Will not monitor events on STDIN: " << e.what() << "\n"; |
|
307 |
} |
|
308 |
||
309 |
// rended the 3D scene even before the first event: |
|
3
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|
310 |
runShaders(); |
0 | 311 |
glXSwapBuffers(dpy, win); |
312 |
||
313 |
for (XEvent xev; keepRunningX11;) { |
|
314 |
int epollEventCount = epoll.wait(); |
|
315 |
//std::cout << "trace: epoll.wait() = " << epollEventCount << std::endl; |
|
316 |
for (int epollEvent = 0; epollEvent < epollEventCount; epollEvent++) { |
|
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|
317 |
bool redraw = false; |
0 | 318 |
if (epoll[epollEvent].data.fd == x11fd) { |
319 |
if (!XPending(dpy)) { |
|
320 |
// otherwise STDIN events are held until the first X11 event |
|
321 |
logOutput << "trace: no pending X11 event" << std::endl; |
|
322 |
break; |
|
323 |
} |
|
324 |
XWindowAttributes gwa; |
|
325 |
XNextEvent(dpy, &xev); |
|
326 |
||
327 |
if (xev.type == Expose) { |
|
328 |
std::cout << "XEvent: Expose" << std::endl; |
|
329 |
XGetWindowAttributes(dpy, win, &gwa); |
|
330 |
glViewport(0, 0, gwa.width, gwa.height); |
|
331 |
redraw = true; |
|
332 |
} else if (xev.type == KeyPress) { |
|
333 |
DecodedKey key = decodeKeycode(dpy, xev.xkey.keycode); |
|
334 |
std::cout << "XEvent: KeyPress:" |
|
335 |
<< " keycode=" << key.code |
|
336 |
<< " key=" << key.name |
|
337 |
<< std::endl; |
|
338 |
||
339 |
const float cSp = 0.05f; // camera speed |
|
340 |
const float aSp = 5.f; // angle speed |
|
341 |
||
342 |
if (key.matches(XK_q, XK_Escape)) keepRunningX11 = false; |
|
343 |
else if (key.matches(XK_Left, XK_s)) ctx.turnLeft(aSp); |
|
344 |
else if (key.matches(XK_Right, XK_f)) ctx.turnRight(aSp); |
|
345 |
else if (key.matches(XK_Up, XK_e)) ctx.moveForward(cSp); |
|
346 |
else if (key.matches(XK_Down, XK_d)) ctx.moveBackward(cSp); |
|
347 |
else if (key.matches(XK_w)) ctx.rollLeft(aSp); |
|
348 |
else if (key.matches(XK_r)) ctx.rollRight(aSp); |
|
349 |
else if (key.matches(XK_t)) ctx.turnUp(aSp); |
|
350 |
else if (key.matches(XK_g)) ctx.turnDown(aSp); |
|
351 |
else if (key.matches(XK_m)) ctx.moveLeft(cSp); |
|
352 |
else if (key.matches(XK_comma)) ctx.moveRight(cSp); |
|
353 |
else if (key.matches(XK_l)) ctx.moveUp(cSp); |
|
354 |
else if (key.matches(XK_period)) ctx.moveDown(cSp); |
|
355 |
else if (key.matches(XK_j)) ctx.moveLeft(cSp * 5); |
|
356 |
else if (key.matches(XK_k)) ctx.moveRight(cSp * 5); |
|
357 |
else if (key.matches(XK_u)) ctx.moveLeft(cSp * 10); |
|
358 |
else if (key.matches(XK_i)) ctx.moveRight(cSp * 10); |
|
359 |
else if (key.matches(XK_x)) resetView(); |
|
360 |
else if (key.matches(XK_F11, XK_y)) toggleFullscreen(); |
|
361 |
redraw = true; |
|
362 |
} else if (xev.type == ButtonPress) { |
|
363 |
std::cout << "XEvent: ButtonPress:" |
|
364 |
<< " button=" << xev.xbutton.button |
|
365 |
<< std::endl; |
|
366 |
if (xev.xbutton.button == 1); |
|
9
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mouse wheel: move camera, not object
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diff
changeset
|
367 |
else if (xev.xbutton.button == 4) ctx.adjustFov(-1.0); |
53ba7e52c67c
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diff
changeset
|
368 |
else if (xev.xbutton.button == 5) ctx.adjustFov(+1.0); |
0 | 369 |
else if (xev.xbutton.button == 8) resetView(); |
370 |
else if (xev.xbutton.button == 9) keepRunningX11 = false; |
|
371 |
redraw = true; |
|
372 |
} else if (xev.type == MotionNotify) { |
|
373 |
// printCursorInfo(xev.xmotion); |
|
374 |
} else if (xev.type == ConfigureNotify) { |
|
375 |
std::cout << "XEvent: ConfigureNotify:" |
|
376 |
<< " window=" << xev.xconfigure.window |
|
377 |
<< " height=" << xev.xconfigure.height |
|
378 |
<< " width=" << xev.xconfigure.width |
|
379 |
<< std::endl; |
|
380 |
if (listenToRootResizes |
|
381 |
&& xev.xconfigure.window == parent) { |
|
382 |
XResizeWindow(dpy, win, |
|
383 |
xev.xconfigure.width, xev.xconfigure.height); |
|
384 |
} |
|
385 |
} else if (xev.type == UnmapNotify) { |
|
386 |
std::cout << "XEvent: UnmapNotify" << std::endl; |
|
387 |
} else if (xev.type == DestroyNotify) { |
|
388 |
std::cout << "XEvent: DestroyNotify → finish" << std::endl; |
|
389 |
break; |
|
390 |
} else { |
|
391 |
std::cout << "XEvent: type=" << xev.type << std::endl; |
|
392 |
} |
|
393 |
} else if (epoll[epollEvent].data.fd == STDIN_FILENO) { |
|
394 |
int epollFD = epoll[epollEvent].data.fd; |
|
395 |
logOutput << "other event: fd=" << epollFD << " data="; |
|
396 |
for (char ch; read(epollFD, &ch, 1) > 0;) { |
|
397 |
std::stringstream msg; |
|
398 |
msg |
|
399 |
<< std::hex |
|
400 |
<< std::setfill('0') |
|
401 |
<< std::setw(2) |
|
402 |
<< (int) ch; |
|
403 |
logOutput << msg.str(); |
|
404 |
} |
|
405 |
logOutput << std::endl; |
|
406 |
||
7
e6065118326f
monitor texture and shader file writes using inotify: print file events
František Kučera <franta-hg@frantovo.cz>
parents:
6
diff
changeset
|
407 |
} else if (epoll[epollEvent].data.fd == fileMonitor.getFD()) { |
e6065118326f
monitor texture and shader file writes using inotify: print file events
František Kučera <franta-hg@frantovo.cz>
parents:
6
diff
changeset
|
408 |
std::cout << "FileMonitor event:" << std::endl; |
e6065118326f
monitor texture and shader file writes using inotify: print file events
František Kučera <franta-hg@frantovo.cz>
parents:
6
diff
changeset
|
409 |
for (FileEvent fe; fileMonitor.readEvent(fe);) { |
8
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monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
410 |
logOutput << " " |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
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parents:
7
diff
changeset
|
411 |
<< " file=" << fe.fileName |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
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parents:
7
diff
changeset
|
412 |
<< " mask=" << fe.mask |
7
e6065118326f
monitor texture and shader file writes using inotify: print file events
František Kučera <franta-hg@frantovo.cz>
parents:
6
diff
changeset
|
413 |
<< std::endl; |
8
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
414 |
try { |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
415 |
redraw |= reloadTexture(fe.fileName); |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
416 |
redraw |= reloadShader(fe.fileName); |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
417 |
setTitle(); |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
418 |
} catch (const std::exception& e) { |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
419 |
setTitle("[ERROR]"); |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
420 |
logOutput << "error while reloading '" |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
421 |
<< fe.fileName.c_str() |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
422 |
<< "': " << e.what() << std::endl; |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
423 |
} |
7
e6065118326f
monitor texture and shader file writes using inotify: print file events
František Kučera <franta-hg@frantovo.cz>
parents:
6
diff
changeset
|
424 |
} |
0 | 425 |
} else { |
426 |
logOutput |
|
427 |
<< "error: event on an unexpected FD: " |
|
428 |
<< epoll[epollEvent].data.fd |
|
429 |
<< std::endl; |
|
430 |
} |
|
8
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
431 |
|
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
432 |
if (redraw) { |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
433 |
runShaders(); |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
434 |
glXSwapBuffers(dpy, win); |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
435 |
} |
0 | 436 |
} |
437 |
} |
|
438 |
} |
|
439 |
||
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
440 |
void Shark::Impl::clear() { |
0 | 441 |
glClearColor( |
442 |
(cfg.backgroundColor >> 16 & 0xFF) / 256., |
|
443 |
(cfg.backgroundColor >> 8 & 0xFF) / 256., |
|
444 |
(cfg.backgroundColor & 0xFF) / 256., |
|
445 |
1.0); |
|
446 |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
3
48dc4ae894b0
clear screen / paint background before loading textures
František Kučera <franta-hg@frantovo.cz>
parents:
2
diff
changeset
|
447 |
} |
48dc4ae894b0
clear screen / paint background before loading textures
František Kučera <franta-hg@frantovo.cz>
parents:
2
diff
changeset
|
448 |
|
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
449 |
void Shark::Impl::runShaders() { |
5
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
450 |
shaderProgram->use(); |
3
48dc4ae894b0
clear screen / paint background before loading textures
František Kučera <franta-hg@frantovo.cz>
parents:
2
diff
changeset
|
451 |
checkError(&std::cerr); |
48dc4ae894b0
clear screen / paint background before loading textures
František Kučera <franta-hg@frantovo.cz>
parents:
2
diff
changeset
|
452 |
|
48dc4ae894b0
clear screen / paint background before loading textures
František Kučera <franta-hg@frantovo.cz>
parents:
2
diff
changeset
|
453 |
clear(); |
0 | 454 |
|
455 |
GLint viewport[4]; |
|
456 |
glGetIntegerv(GL_VIEWPORT, viewport); |
|
457 |
GLfloat width = viewport[2]; |
|
458 |
GLfloat height = viewport[3]; |
|
459 |
||
460 |
glm::mat4 projection = glm::perspective( |
|
461 |
glm::radians(ctx.fov), |
|
462 |
width / height, |
|
463 |
0.1f, 100.0f); |
|
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
1
diff
changeset
|
464 |
glUniformMatrix4fv(ProgAttr.uProjection, 1, GL_FALSE, &projection[0][0]); |
0 | 465 |
|
466 |
glm::mat4 view = glm::lookAt( |
|
467 |
ctx.cameraPos, |
|
468 |
ctx.cameraPos + ctx.cameraFront, |
|
469 |
ctx.cameraUp); |
|
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
1
diff
changeset
|
470 |
glUniformMatrix4fv(ProgAttr.uView, 1, GL_FALSE, &view[0][0]); |
0 | 471 |
|
472 |
// glBindVertexArray(vao); |
|
473 |
||
474 |
glm::mat4 model = glm::mat4(1.0f); // identity matrix |
|
475 |
// model = glm::translate(model, glm::vec3(0., 0., 0.)); |
|
476 |
// float angle = 20.0f; |
|
477 |
// glm::vec3 xxx = glm::vec3(1.0f, 0.3f, 0.5f); |
|
478 |
// model = glm::rotate(model, glm::radians(angle), xxx); |
|
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
1
diff
changeset
|
479 |
glUniformMatrix4fv(ProgAttr.uModel, 1, GL_FALSE, &model[0][0]); |
0 | 480 |
|
481 |
glDrawArrays(GL_TRIANGLES, 0, 2 * 3); // viz loadVertices() kde plníme data |
|
482 |
std::cerr << "GLSL: glDrawArrays()" << std::endl; |
|
483 |
} |
|
484 |
||
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
485 |
void Shark::Impl::log(LogLevel level, std::string message) { |
0 | 486 |
::log(logOutput, level, message); |
487 |
} |
|
488 |
||
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
489 |
int Shark::Impl::setNonBlocking(int fd) { |
0 | 490 |
int flags = fcntl(fd, F_GETFL, 0); |
491 |
fcntl(fd, F_SETFL, flags | O_NONBLOCK); |
|
492 |
return fd; |
|
493 |
} |
|
494 |
||
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
495 |
void Shark::Impl::loadVertices() { |
1
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
496 |
for (int i = 0; i < textures.size(); i++) { |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
497 |
const Texture& tex = textures[i]; |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
498 |
GLfloat ratio = tex.getRatio(); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
499 |
const std::vector<GLfloat> vertices = { |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
500 |
// Vertex XYZ Texture XY |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
501 |
-0.80f * ratio, +0.80f, +0.0, /**/ 0.0, 0.0, |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
502 |
+0.80f * ratio, +0.80f, +0.0, /**/ 1.0, 0.0, |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
503 |
-0.80f * ratio, -0.80f, +0.0, /**/ 0.0, 1.0, |
0 | 504 |
|
1
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
505 |
-0.80f * ratio, -0.80f, +0.0, /**/ 0.0, 1.0, |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
506 |
+0.80f * ratio, -0.80f, +0.0, /**/ 1.0, 1.0, |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
507 |
+0.80f * ratio, +0.80f, +0.0, /**/ 1.0, 0.0, |
0 | 508 |
|
1
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
509 |
// viz glDrawArrays(), kde vybereme počátek a počet hodnot |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
510 |
}; |
0 | 511 |
|
1
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
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diff
changeset
|
512 |
// Vertex data: |
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
1
diff
changeset
|
513 |
glVertexAttribPointer(ProgAttr.aVertexXYZ, 3, // vertex items |
1
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
514 |
GL_FLOAT, GL_FALSE, 5 * sizeof (float), |
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
515 |
(void*) 0); |
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
1
diff
changeset
|
516 |
glEnableVertexAttribArray(ProgAttr.aVertexXYZ); |
0 | 517 |
|
1
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
518 |
// Texture positions: |
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
1
diff
changeset
|
519 |
glVertexAttribPointer(ProgAttr.aTextureXY, 2, // texture items |
1
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
520 |
GL_FLOAT, GL_FALSE, 5 * sizeof (float), |
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
521 |
(void*) (3 * sizeof (float))); |
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
1
diff
changeset
|
522 |
glEnableVertexAttribArray(ProgAttr.aTextureXY); |
0 | 523 |
|
1
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
524 |
glBufferData(GL_ARRAY_BUFFER, |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
525 |
vertices.size() * sizeof (vertices[0]), |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
526 |
vertices.data(), |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
527 |
GL_STATIC_DRAW); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
528 |
// GL_STATIC_DRAW: |
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
529 |
// The vertex data will be uploaded once |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
530 |
// and drawn many times(e.g. the world). |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
531 |
// GL_DYNAMIC_DRAW: |
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
532 |
// The vertex data will be created once, changed from |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
533 |
// time to time, but drawn many times more than that. |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
534 |
// GL_STREAM_DRAW: |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
535 |
// The vertex data will be uploaded once and drawn once. |
0 | 536 |
|
1
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František Kučera <franta-hg@frantovo.cz>
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0
diff
changeset
|
537 |
// see also glBindBuffer(GL_ARRAY_BUFFER, vbo); where we set current VBO |
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
538 |
} |
0 | 539 |
} |
540 |
||
11
0aeedc35ebed
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František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
541 |
const std::string |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
542 |
Shark::Shark::Impl::getDefaultFile(const std::string& relativePath) { |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
543 |
const char* envName = "SHADER_SHARK_DATA_DIR"; |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
544 |
const char* envValue = ::getenv(envName); |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
545 |
if (envValue) { |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
546 |
return std::string(envValue) + "/" + relativePath; |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
547 |
} else { |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
548 |
throw std::invalid_argument(std::string("Configure $") + envName |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
549 |
+ " in order to use defaults" |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
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|
550 |
" or specify textures and shaders as parameters"); |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
551 |
} |
0aeedc35ebed
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František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
552 |
} |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
553 |
|
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
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diff
changeset
|
554 |
Shark::Impl::Texture Shark::Impl::loadTexture(const std::string& fileName) { |
1
fb65455622b9
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parents:
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diff
changeset
|
555 |
Texture tex; |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
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parents:
0
diff
changeset
|
556 |
tex.fileName = fileName; |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
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|
557 |
MappedFile file(tex.fileName); |
12
076e3b2d97ac
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František Kučera <franta-hg@frantovo.cz>
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diff
changeset
|
558 |
updateTexture(tex, file); |
076e3b2d97ac
monitor texture and shader file writes using inotify: reload textures
František Kučera <franta-hg@frantovo.cz>
parents:
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diff
changeset
|
559 |
return tex; |
076e3b2d97ac
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František Kučera <franta-hg@frantovo.cz>
parents:
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diff
changeset
|
560 |
} |
1
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
561 |
|
12
076e3b2d97ac
monitor texture and shader file writes using inotify: reload textures
František Kučera <franta-hg@frantovo.cz>
parents:
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diff
changeset
|
562 |
void Shark::Impl::updateTexture(Texture& tex, const Buffer& file) { |
1
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parents:
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diff
changeset
|
563 |
std::shared_ptr<ImageLoader::ImageBuffer> img(imageLoader.loadImage(file)); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
564 |
|
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
565 |
tex.width = img->width; |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
566 |
tex.height = img->height; |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
567 |
|
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
568 |
glGenTextures(1, &tex.id); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
569 |
glBindTexture(GL_TEXTURE_2D, tex.id); |
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load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
570 |
auto GLT2D = GL_TEXTURE_2D; |
fb65455622b9
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
571 |
glTexImage2D(GLT2D, 0, GL_RGBA, |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
572 |
tex.width, tex.height, |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
573 |
0, GL_RGBA, GL_UNSIGNED_BYTE, |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
574 |
img->getData()); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
575 |
glTexParameteri(GLT2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
576 |
glTexParameteri(GLT2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
577 |
glTexParameteri(GLT2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
578 |
glTexParameteri(GLT2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
579 |
glGenerateMipmap(GLT2D); |
12
076e3b2d97ac
monitor texture and shader file writes using inotify: reload textures
František Kučera <franta-hg@frantovo.cz>
parents:
11
diff
changeset
|
580 |
std::cerr << "loadTexture(\"" << tex.fileName.c_str() << "\", " |
1
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
581 |
<< tex.width << ", " << tex.height << ") = " << tex.id << std::endl; |
fb65455622b9
load textures from PNG, JPEG etc. files using ImageMagick
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
582 |
checkError(&std::cerr); |
0 | 583 |
} |
584 |
||
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
585 |
void Shark::Impl::loadTextures() { |
11
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
586 |
// Load default texture if there is no configured: |
0aeedc35ebed
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František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
587 |
if (cfg.textures.empty()) |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
588 |
cfg.textures.push_back({getDefaultFile("textures/default.png")}); |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
589 |
|
0 | 590 |
for (const Configuration::Texture& tex : cfg.textures) { |
1
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František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
591 |
textures.push_back(loadTexture(tex.fileName)); |
7
e6065118326f
monitor texture and shader file writes using inotify: print file events
František Kučera <franta-hg@frantovo.cz>
parents:
6
diff
changeset
|
592 |
watchedFiles.push_back(fileMonitor.watch(tex.fileName)); |
0 | 593 |
// TODO: review texture loading and binding |
594 |
// works even without this - default texture |
|
595 |
// glUniform1i(ProgAttr.jazz, jazz); |
|
596 |
// checkError(&std::cerr); |
|
597 |
} |
|
598 |
} |
|
599 |
||
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
600 |
bool Shark::Impl::reloadTexture(const std::string& fileName) { |
12
076e3b2d97ac
monitor texture and shader file writes using inotify: reload textures
František Kučera <franta-hg@frantovo.cz>
parents:
11
diff
changeset
|
601 |
for (Texture& tex : textures) { |
8
80ad08521091
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František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
602 |
if (tex.fileName == fileName) { |
12
076e3b2d97ac
monitor texture and shader file writes using inotify: reload textures
František Kučera <franta-hg@frantovo.cz>
parents:
11
diff
changeset
|
603 |
updateTexture(tex, MappedFile(fileName)); |
076e3b2d97ac
monitor texture and shader file writes using inotify: reload textures
František Kučera <franta-hg@frantovo.cz>
parents:
11
diff
changeset
|
604 |
loadVertices(); |
8
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
605 |
return true; |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
606 |
} |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
607 |
} |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
608 |
return false; |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
609 |
} |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
610 |
|
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
611 |
std::shared_ptr<Program> Shark::Impl::loadShaders() { |
0 | 612 |
try { |
613 |
// Vertex Array Object (VAO) |
|
614 |
GLuint vao; |
|
615 |
glGenVertexArrays(1, &vao); |
|
616 |
glBindVertexArray(vao); |
|
617 |
// VAO - something like context for bound data/variables |
|
618 |
// We can switch multiple VAOs. VAO can contain multiple VBOs. |
|
619 |
// See also https://stackoverflow.com/questions/11821336/ |
|
620 |
// what-are-vertex-array-objects |
|
621 |
||
622 |
// Vertex Buffer Object (VBO): |
|
623 |
GLuint vbo; |
|
624 |
glGenBuffers(1, &vbo); |
|
625 |
glBindBuffer(GL_ARRAY_BUFFER, vbo); |
|
626 |
||
11
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
627 |
{ |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
628 |
// Load default shaders if there are no configured: |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
629 |
int vc = 0; |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
630 |
int fc = 0; |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
631 |
auto& ss = cfg.shaders; |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
632 |
for (const auto& s : ss) if (s.type == "vertex") vc++; |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
633 |
for (const auto& s : ss) if (s.type == "fragment") fc++; |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
634 |
auto& d = getDefaultFile; |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
635 |
if (vc == 0) ss.push_back({d("shaders/default.vert"), "vertex"}); |
0aeedc35ebed
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
František Kučera <franta-hg@frantovo.cz>
parents:
10
diff
changeset
|
636 |
if (fc == 0) ss.push_back({d("shaders/default.frag"), "fragment"}); |
6
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
637 |
} |
0 | 638 |
|
5
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
639 |
std::shared_ptr<Program> program = std::make_shared<Program>(); |
0 | 640 |
|
641 |
// glBindFragDataLocation(program, 0, "outColor"); |
|
642 |
// glBindAttribLocation(program, LOC.input, "vertices"); |
|
643 |
||
6
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
644 |
for (const Configuration::Shader definition : cfg.shaders) { |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
645 |
Shader::Type type; |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
646 |
std::string fileName = definition.fileName; |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
647 |
if (definition.type == "fragment") type = Shader::Type::FRAGMENT; |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
648 |
else if (definition.type == "vertex") type = Shader::Type::VERTEX; |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
649 |
else throw std::invalid_argument("unsupported shader type"); |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
650 |
|
0 | 651 |
MappedFile file(fileName); |
5
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
652 |
std::shared_ptr<Shader> shader = std::make_shared<Shader>( |
6
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
653 |
type, file, fileName); |
0 | 654 |
|
5
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
655 |
program->attachShader(*shader.get()); |
0 | 656 |
shaders.push_back(shader); |
7
e6065118326f
monitor texture and shader file writes using inotify: print file events
František Kučera <franta-hg@frantovo.cz>
parents:
6
diff
changeset
|
657 |
watchedFiles.push_back(fileMonitor.watch(fileName)); |
0 | 658 |
std::cerr << "GLSL loaded: " << fileName.c_str() << std::endl; |
8
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
659 |
// We may detach and delete shaders, |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
660 |
// but our shaders are small, so we keep them for later reloading. |
0 | 661 |
} |
662 |
||
663 |
// GLSL compiler does very efficient / aggressive optimization. |
|
664 |
// Attributes and uniforms that are not used in the shader are deleted. |
|
665 |
// And even if we e.g. read color from a texture and overwrite it, |
|
666 |
// the variable is still deleted and considered „inactive“. |
|
667 |
// Functions glGetAttribLocation() and glGetUniformLocation() return -1. |
|
668 |
||
5
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
669 |
program->link(); |
0 | 670 |
|
5
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
671 |
ProgAttr.aVertexXYZ = program->getAttribLocation("aVertexXYZ"); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
672 |
ProgAttr.aTextureXY = program->getAttribLocation("aTextureXY"); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
673 |
ProgAttr.uModel = program->getUniformLocation("uModel"); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
674 |
ProgAttr.uView = program->getUniformLocation("uView"); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
675 |
ProgAttr.uProjection = program->getUniformLocation("uProjection"); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
676 |
ProgAttr.uTexture = program->getUniformLocation("uTexture"); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
677 |
ProgAttr.fColor = program->getFragDataLocation("fColor"); |
ee4ba9f5a053
OOP for Shader and ShaderProgram
František Kučera <franta-hg@frantovo.cz>
parents:
3
diff
changeset
|
678 |
program->bindFragDataLocation("fColor", ProgAttr.fColor); |
0 | 679 |
// listVariables(program); |
680 |
std::cerr << "GLSL shader count: " << shaders.size() << std::endl; |
|
681 |
return program; |
|
682 |
} catch (const std::exception& e) { |
|
683 |
std::cerr << "Error while loading shaders: " << e.what() << std::endl; |
|
684 |
} catch (...) { |
|
685 |
std::cerr << "Error while loading shaders: unknown" << std::endl; |
|
686 |
} |
|
687 |
throw std::logic_error("GLSL: loadShaders() failed"); |
|
688 |
} |
|
689 |
||
10
8382173bfc35
private Impl class also for the Shark
František Kučera <franta-hg@frantovo.cz>
parents:
9
diff
changeset
|
690 |
bool Shark::Impl::reloadShader(const std::string& fileName) { |
8
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
691 |
for (auto shader : shaders) { |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
692 |
if (shader->getFileName() == fileName) { |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
693 |
shader->update(MappedFile(fileName)); |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
694 |
shaderProgram->link(); |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
695 |
return true; |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
696 |
} |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
697 |
} |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
698 |
return false; |
80ad08521091
monitor texture and shader file writes using inotify: reload shaders
František Kučera <franta-hg@frantovo.cz>
parents:
7
diff
changeset
|
699 |
} |