shaders/first.vert
author František Kučera <franta-hg@frantovo.cz>
Wed, 29 Nov 2023 01:11:19 +0100
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better GLSL variable names
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#version 330 core
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uniform  mat4  uModel;
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uniform  mat4  uView;
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uniform  mat4  uProjection;
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in       vec3  aVertexXYZ;
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in       vec2  aTextureXY;
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out      vec2  vTextureXY;
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void main() {
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	gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
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	vTextureXY = aTextureXY;
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}