author | František Kučera <franta-hg@frantovo.cz> |
Sat, 06 Jan 2024 01:04:15 +0100 | |
branch | v_0 |
changeset 33 | 3aae6275b683 |
parent 6 | fd93a46db15b |
permissions | -rw-r--r-- |
0 | 1 |
/** |
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* ShaderShark |
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* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#pragma once |
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#include <string> |
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#include <X11/X.h> |
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class Configuration { |
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public: |
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class File { |
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public: |
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std::string fileName; |
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}; |
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class Texture : public File { |
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}; |
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class Shader : public File { |
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fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
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public: |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
|
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|
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
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std::string type; |
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fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
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Shader(const std::string& fileName, const std::string& type) : |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
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File(fileName), type(type) { |
fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
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} |
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}; |
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// TODO: support loading whole directory and monitoring using inotify |
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std::vector<Texture> textures; |
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fd93a46db15b
support custom shaders
František Kučera <franta-hg@frantovo.cz>
parents:
5
diff
changeset
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std::vector<Shader> shaders; |
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unsigned long backgroundColor = (0x33 << 16 | 0x33 << 8 | 0x33); |
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Window rootWindow = 0; |
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}; |