<stránka
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<nadpis>ShaderShark</nadpis>
<perex>X11 application for prototyping OpenGL shaders (GLSL)</perex>
<pořadí>20</pořadí>
<text xmlns="http://www.w3.org/1999/xhtml">
<p>
ShaderShark is an OpenGL/X11 application
consisting of a single window
that shows simple 3D scene of a textured rectangle
with applied vertex and fragment shaders (GLSL).
</p>
<p>Features:</p>
<ul>
<li>load textures in various formats (PNG, JPEG etc.)</li>
<li>rotations and movement in the 3D space</li>
<li>fully controllable using keyboard</li>
<li>automatically reloads textures and shaders</li>
<li>configurable background color</li>
<li>can be embedded in another X11 window</li>
</ul>
<p>
There are no buttons, no text editors, just a 3D scene.
The user is expected to use his own favourite text editor to edit the shaders
and just save the file – the save operation (inotify/CLOSE_WRITE)
from the external editor triggers reload of the shader or texture
in ShaderShark.
</p>
<p>Roadmap and ideas:</p>
<ul>
<li>modular design and API to allow <a href="https://relational-pipes.globalcode.info/v_0/principles.xhtml#optional_complexity">optional complexity</a></li>
<li>abstract layer for loading textures from various sources (not only image formats but also e.g. camera or other X11 window)</li>
<li>optional continuous mode (render the scene not only when shaders/textures change, but continually like games do and provide time variable to the shaders)</li>
<li>multiple rectangles (to show multiple texture/shader combinations at once)</li>
<li>other objects in the 3D scene (floor, background, lights etc.)</li>
<li>3D sound</li>
<li>stereoscopic mode</li>
<li>batch mode (apply fragment shader as a filter to images)</li>
<li>other input methods and devices (like <a href="https://mouse.globalcode.info/v_0/spacenav-demo.xhtml">3D mouse</a>)</li>
<li>render text files using bitmap fonts</li>
<li>visualize binary files</li>
<li>…</li>
</ul>
<p>
This tool was created for our internal purposes and is published
<i>as is</i> without any guarantees.
In the future, it might become a <i>product</i> (however still free software, of course)
with regular releases, but we are not there yet.
</p>
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