graphics-data/shader-shark.xml
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     1 <stránka
       
     2 	xmlns="https://trac.frantovo.cz/xml-web-generator/wiki/xmlns/strana"
       
     3 	xmlns:m="https://trac.frantovo.cz/xml-web-generator/wiki/xmlns/makro">
       
     4 	
       
     5 	<nadpis>ShaderShark</nadpis>
       
     6 	<perex>X11 application for prototyping OpenGL shaders (GLSL)</perex>
       
     7 	<pořadí>20</pořadí>
       
     8 
       
     9 	<text xmlns="http://www.w3.org/1999/xhtml">
       
    10 		<p>
       
    11 			ShaderShark is an OpenGL/X11 application
       
    12 			consisting of a single window
       
    13 			that shows simple 3D scene of a textured rectangle
       
    14 			with applied vertex and fragment shaders (GLSL).
       
    15 		</p>
       
    16 
       
    17 		<p>Features:</p>
       
    18 
       
    19 		<ul>
       
    20 			<li>load textures in various formats (PNG, JPEG etc.)</li>
       
    21 			<li>rotations and movement in the 3D space</li>
       
    22 			<li>fully controllable using keyboard</li>
       
    23 			<li>automatically reloads textures and shaders</li>
       
    24 			<li>configurable background color</li>
       
    25 			<li>can be embedded in another X11 window</li>
       
    26 		</ul>
       
    27 		
       
    28 		<p>
       
    29 			There are no buttons, no text editors, just a 3D scene.
       
    30 			The user is expected to use his own favourite text editor to edit the shaders
       
    31 			and just save the file – the save operation (inotify/CLOSE_WRITE)
       
    32 			from the external editor triggers reload of the shader or texture
       
    33 			in ShaderShark.
       
    34 		</p>
       
    35 		
       
    36 		<p>Roadmap and ideas:</p>
       
    37 
       
    38 		<ul>
       
    39 			<li>modular design and API to allow <a href="https://relational-pipes.globalcode.info/v_0/principles.xhtml#optional_complexity">optional complexity</a></li>
       
    40 			<li>abstract layer for loading textures from various sources (not only image formats but also e.g. camera or other X11 window)</li>
       
    41 			<li>optional continuous mode (render the scene not only when shaders/textures change, but continually like games do and provide time variable to the shaders)</li>
       
    42 			<li>multiple rectangles (to show multiple texture/shader combinations at once)</li>
       
    43 			<li>other objects in the 3D scene (floor, background, lights etc.)</li>
       
    44 			<li>3D sound</li>
       
    45 			<li>stereoscopic mode</li>
       
    46 			<li>batch mode (apply fragment shader as a filter to images)</li>
       
    47 			<li>other input methods and devices (like <a href="https://mouse.globalcode.info/v_0/spacenav-demo.xhtml">3D mouse</a>)</li>
       
    48 			<li>render text files using bitmap fonts</li>
       
    49 			<li>visualize binary files</li>
       
    50 			<li>…</li>
       
    51 		</ul>
       
    52 		
       
    53 		<p>
       
    54 			This tool was created for our internal purposes and is published
       
    55 			<i>as is</i> without any guarantees.
       
    56 			In the future, it might become a <i>product</i> (however still free software, of course)
       
    57 			with regular releases, but we are not there yet.
       
    58 		</p>
       
    59 
       
    60 	</text>
       
    61 
       
    62 </stránka>
       
    63