synchronize interface and common classes with relpipe-out-socket + implement basic UDPServerSocket::receive()
/**
* Relational pipes
* Copyright © 2022 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include <iostream>
#include <relpipe/common/type/typedefs.h>
#include "Socket.h"
namespace relpipe {
namespace in {
namespace socket {
class Configuration {
public:
class SocketOption {
public:
const relpipe::common::type::StringX name;
const relpipe::common::type::StringX value;
SocketOption(const relpipe::common::type::StringX name, const relpipe::common::type::StringX value) : name(name), value(value) {
}
virtual ~SocketOption() = default;
};
relpipe::common::type::Integer messageCount = 1;
relpipe::common::type::StringX relation = L"message";
std::vector<SocketOption> options;
virtual ~Configuration() {
}
};
}
}
}