shaders/default.frag
Tue, 26 Dec 2023 23:46:45 +0100 František Kučera pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload v_0
Tue, 05 Dec 2023 22:55:25 +0100 František Kučera process all X11 event waiting in the queue in the same cycle v_0
Sun, 03 Dec 2023 19:22:42 +0100 František Kučera new shader: phosphor-basic.frag v_0
Sun, 03 Dec 2023 13:13:37 +0100 František Kučera transparency/alpha: blending v_0
Sun, 03 Dec 2023 12:32:55 +0100 František Kučera transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments v_0
Sat, 02 Dec 2023 23:11:56 +0100 František Kučera use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments v_0
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