branch | v_0 |
changeset 11 | 0aeedc35ebed |
parent 2 | 3faef2f5128e |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/shaders/default.vert Sat Dec 02 23:11:56 2023 +0100 @@ -0,0 +1,13 @@ +#version 330 core + +uniform mat4 uModel; +uniform mat4 uView; +uniform mat4 uProjection; +in vec3 aVertexXYZ; +in vec2 aTextureXY; +out vec2 vTextureXY; + +void main() { + gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f); + vTextureXY = aTextureXY; +}