--- a/shaders/first.vert Tue Nov 28 22:45:33 2023 +0100
+++ b/shaders/first.vert Wed Nov 29 01:11:19 2023 +0100
@@ -1,13 +1,13 @@
#version 330 core
-uniform mat4 model;
-uniform mat4 view;
-uniform mat4 projection;
-in vec3 vertices;
-in vec2 textureCoordinates;
-out vec2 textureCoordinate;
+uniform mat4 uModel;
+uniform mat4 uView;
+uniform mat4 uProjection;
+in vec3 aVertexXYZ;
+in vec2 aTextureXY;
+out vec2 vTextureXY;
void main() {
- gl_Position = projection * view * model * vec4(vertices, 1.0f);
- textureCoordinate = textureCoordinates;
+ gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
+ vTextureXY = aTextureXY;
}