nbproject/configurations.xml
author František Kučera <franta-hg@frantovo.cz>
Mon, 04 Dec 2023 21:03:53 +0100
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OOP for Texture
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<?xml version="1.0" encoding="UTF-8"?>
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<configurationDescriptor version="100">
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  <logicalFolder name="root" displayName="root" projectFiles="true" kind="ROOT">
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    <df root="." name="0">
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      <in>FileMonitor.cpp</in>
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      <in>ImageLoader.cpp</in>
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      <in>Program.cpp</in>
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      <in>Shader.cpp</in>
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      <in>Shark.cpp</in>
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      <in>Texture.cpp</in>
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      <in>shader-shark.cpp</in>
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    </df>
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    <logicalFolder name="ExternalFiles"
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                   displayName="Important Files"
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                   projectFiles="false"
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                   kind="IMPORTANT_FILES_FOLDER">
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      <itemPath>Makefile</itemPath>
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      <itemPath>nbproject/private/launcher.properties</itemPath>
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    </logicalFolder>
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  </logicalFolder>
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  <sourceFolderFilter>^(nbproject)$</sourceFolderFilter>
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  <sourceRootList>
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    <Elem>.</Elem>
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  </sourceRootList>
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  <projectmakefile>Makefile</projectmakefile>
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  <confs>
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    <conf name="Default" type="0">
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      <toolsSet>
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        <compilerSet>default</compilerSet>
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        <dependencyChecking>false</dependencyChecking>
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        <rebuildPropChanged>false</rebuildPropChanged>
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      </toolsSet>
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      <flagsDictionary>
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        <element flagsID="0" commonFlags="-std=c++20 -fopenmp -fopenmp -fopenmp"/>
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      </flagsDictionary>
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      <codeAssistance>
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      </codeAssistance>
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      <makefileType>
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        <makeTool>
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          <buildCommandWorkingDir>.</buildCommandWorkingDir>
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          <buildCommand>${MAKE} -f Makefile</buildCommand>
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          <cleanCommand>${MAKE} -f Makefile clean</cleanCommand>
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          <executablePath>build/shader-shark</executablePath>
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          <ccTool>
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            <incDir>
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              <pElem>/usr/include/x86_64-linux-gnu/ImageMagick-6</pElem>
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              <pElem>/usr/include/ImageMagick-6</pElem>
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            </incDir>
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            <preprocessorList>
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              <Elem>MAGICKCORE_HDRI_ENABLE=0</Elem>
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              <Elem>MAGICKCORE_QUANTUM_DEPTH=16</Elem>
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            </preprocessorList>
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          </ccTool>
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        </makeTool>
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        <preBuild>
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          <preBuildCommandWorkingDir>.</preBuildCommandWorkingDir>
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          <preBuildCommand></preBuildCommand>
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        </preBuild>
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      </makefileType>
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      <item path="FileMonitor.cpp" ex="false" tool="1" flavor2="0">
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        <ccTool flags="0">
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        </ccTool>
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      </item>
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      <item path="ImageLoader.cpp" ex="false" tool="1" flavor2="0">
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        <ccTool flags="0">
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        </ccTool>
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      </item>
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      <item path="Program.cpp" ex="false" tool="1" flavor2="0">
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        <ccTool flags="0">
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        </ccTool>
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      </item>
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      <item path="Shader.cpp" ex="false" tool="1" flavor2="0">
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        <ccTool flags="0">
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        </ccTool>
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      </item>
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      <item path="Shark.cpp" ex="false" tool="1" flavor2="0">
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        <ccTool flags="0">
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        </ccTool>
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      </item>
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      <item path="Texture.cpp" ex="false" tool="1" flavor2="0">
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        <ccTool flags="0">
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        </ccTool>
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      </item>
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      <item path="shader-shark.cpp" ex="false" tool="1" flavor2="0">
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        <ccTool flags="0">
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        </ccTool>
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      </item>
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    </conf>
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  </confs>
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</configurationDescriptor>