hotspot/src/share/vm/opto/convertnode.cpp
author iveresov
Thu, 22 Jan 2015 11:25:23 -0800
changeset 28723 0a36120cb225
parent 24923 9631f7d691dc
child 29081 c61eb4914428
permissions -rw-r--r--
8071302: assert(!_reg_node[reg_lo] || edge_from_to(_reg_node[reg_lo], def)) failed: after block local Summary: Add merge nodes to node to block mapping Reviewed-by: kvn, vlivanov

/*
 * Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#include "precompiled.hpp"
#include "opto/addnode.hpp"
#include "opto/convertnode.hpp"
#include "opto/matcher.hpp"
#include "opto/phaseX.hpp"
#include "opto/subnode.hpp"

//=============================================================================
//------------------------------Identity---------------------------------------
Node *Conv2BNode::Identity( PhaseTransform *phase ) {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return in(1);
  if( t == TypeInt::ZERO ) return in(1);
  if( t == TypeInt::ONE ) return in(1);
  if( t == TypeInt::BOOL ) return in(1);
  return this;
}

//------------------------------Value------------------------------------------
const Type *Conv2BNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  if( t == TypeInt::ZERO ) return TypeInt::ZERO;
  if( t == TypePtr::NULL_PTR ) return TypeInt::ZERO;
  const TypePtr *tp = t->isa_ptr();
  if( tp != NULL ) {
    if( tp->ptr() == TypePtr::AnyNull ) return Type::TOP;
    if( tp->ptr() == TypePtr::Constant) return TypeInt::ONE;
    if (tp->ptr() == TypePtr::NotNull)  return TypeInt::ONE;
    return TypeInt::BOOL;
  }
  if (t->base() != Type::Int) return TypeInt::BOOL;
  const TypeInt *ti = t->is_int();
  if( ti->_hi < 0 || ti->_lo > 0 ) return TypeInt::ONE;
  return TypeInt::BOOL;
}


// The conversions operations are all Alpha sorted.  Please keep it that way!
//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvD2FNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  if( t == Type::DOUBLE ) return Type::FLOAT;
  const TypeD *td = t->is_double_constant();
  return TypeF::make( (float)td->getd() );
}

//------------------------------Identity---------------------------------------
// Float's can be converted to doubles with no loss of bits.  Hence
// converting a float to a double and back to a float is a NOP.
Node *ConvD2FNode::Identity(PhaseTransform *phase) {
  return (in(1)->Opcode() == Op_ConvF2D) ? in(1)->in(1) : this;
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvD2INode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  if( t == Type::DOUBLE ) return TypeInt::INT;
  const TypeD *td = t->is_double_constant();
  return TypeInt::make( SharedRuntime::d2i( td->getd() ) );
}

//------------------------------Ideal------------------------------------------
// If converting to an int type, skip any rounding nodes
Node *ConvD2INode::Ideal(PhaseGVN *phase, bool can_reshape) {
  if( in(1)->Opcode() == Op_RoundDouble )
  set_req(1,in(1)->in(1));
  return NULL;
}

//------------------------------Identity---------------------------------------
// Int's can be converted to doubles with no loss of bits.  Hence
// converting an integer to a double and back to an integer is a NOP.
Node *ConvD2INode::Identity(PhaseTransform *phase) {
  return (in(1)->Opcode() == Op_ConvI2D) ? in(1)->in(1) : this;
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvD2LNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  if( t == Type::DOUBLE ) return TypeLong::LONG;
  const TypeD *td = t->is_double_constant();
  return TypeLong::make( SharedRuntime::d2l( td->getd() ) );
}

//------------------------------Identity---------------------------------------
Node *ConvD2LNode::Identity(PhaseTransform *phase) {
  // Remove ConvD2L->ConvL2D->ConvD2L sequences.
  if( in(1)       ->Opcode() == Op_ConvL2D &&
     in(1)->in(1)->Opcode() == Op_ConvD2L )
  return in(1)->in(1);
  return this;
}

//------------------------------Ideal------------------------------------------
// If converting to an int type, skip any rounding nodes
Node *ConvD2LNode::Ideal(PhaseGVN *phase, bool can_reshape) {
  if( in(1)->Opcode() == Op_RoundDouble )
  set_req(1,in(1)->in(1));
  return NULL;
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvF2DNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  if( t == Type::FLOAT ) return Type::DOUBLE;
  const TypeF *tf = t->is_float_constant();
  return TypeD::make( (double)tf->getf() );
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvF2INode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP )       return Type::TOP;
  if( t == Type::FLOAT ) return TypeInt::INT;
  const TypeF *tf = t->is_float_constant();
  return TypeInt::make( SharedRuntime::f2i( tf->getf() ) );
}

//------------------------------Identity---------------------------------------
Node *ConvF2INode::Identity(PhaseTransform *phase) {
  // Remove ConvF2I->ConvI2F->ConvF2I sequences.
  if( in(1)       ->Opcode() == Op_ConvI2F &&
     in(1)->in(1)->Opcode() == Op_ConvF2I )
  return in(1)->in(1);
  return this;
}

//------------------------------Ideal------------------------------------------
// If converting to an int type, skip any rounding nodes
Node *ConvF2INode::Ideal(PhaseGVN *phase, bool can_reshape) {
  if( in(1)->Opcode() == Op_RoundFloat )
  set_req(1,in(1)->in(1));
  return NULL;
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvF2LNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP )       return Type::TOP;
  if( t == Type::FLOAT ) return TypeLong::LONG;
  const TypeF *tf = t->is_float_constant();
  return TypeLong::make( SharedRuntime::f2l( tf->getf() ) );
}

//------------------------------Identity---------------------------------------
Node *ConvF2LNode::Identity(PhaseTransform *phase) {
  // Remove ConvF2L->ConvL2F->ConvF2L sequences.
  if( in(1)       ->Opcode() == Op_ConvL2F &&
     in(1)->in(1)->Opcode() == Op_ConvF2L )
  return in(1)->in(1);
  return this;
}

//------------------------------Ideal------------------------------------------
// If converting to an int type, skip any rounding nodes
Node *ConvF2LNode::Ideal(PhaseGVN *phase, bool can_reshape) {
  if( in(1)->Opcode() == Op_RoundFloat )
  set_req(1,in(1)->in(1));
  return NULL;
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvI2DNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  const TypeInt *ti = t->is_int();
  if( ti->is_con() ) return TypeD::make( (double)ti->get_con() );
  return bottom_type();
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvI2FNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  const TypeInt *ti = t->is_int();
  if( ti->is_con() ) return TypeF::make( (float)ti->get_con() );
  return bottom_type();
}

//------------------------------Identity---------------------------------------
Node *ConvI2FNode::Identity(PhaseTransform *phase) {
  // Remove ConvI2F->ConvF2I->ConvI2F sequences.
  if( in(1)       ->Opcode() == Op_ConvF2I &&
     in(1)->in(1)->Opcode() == Op_ConvI2F )
  return in(1)->in(1);
  return this;
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvI2LNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  const TypeInt *ti = t->is_int();
  const Type* tl = TypeLong::make(ti->_lo, ti->_hi, ti->_widen);
  // Join my declared type against my incoming type.
  tl = tl->filter(_type);
  return tl;
}

#ifdef _LP64
static inline bool long_ranges_overlap(jlong lo1, jlong hi1,
                                       jlong lo2, jlong hi2) {
  // Two ranges overlap iff one range's low point falls in the other range.
  return (lo2 <= lo1 && lo1 <= hi2) || (lo1 <= lo2 && lo2 <= hi1);
}
#endif

//------------------------------Ideal------------------------------------------
Node *ConvI2LNode::Ideal(PhaseGVN *phase, bool can_reshape) {
  const TypeLong* this_type = this->type()->is_long();
  Node* this_changed = NULL;

  // If _major_progress, then more loop optimizations follow.  Do NOT
  // remove this node's type assertion until no more loop ops can happen.
  // The progress bit is set in the major loop optimizations THEN comes the
  // call to IterGVN and any chance of hitting this code.  Cf. Opaque1Node.
  if (can_reshape && !phase->C->major_progress()) {
    const TypeInt* in_type = phase->type(in(1))->isa_int();
    if (in_type != NULL && this_type != NULL &&
        (in_type->_lo != this_type->_lo ||
         in_type->_hi != this_type->_hi)) {
          // Although this WORSENS the type, it increases GVN opportunities,
          // because I2L nodes with the same input will common up, regardless
          // of slightly differing type assertions.  Such slight differences
          // arise routinely as a result of loop unrolling, so this is a
          // post-unrolling graph cleanup.  Choose a type which depends only
          // on my input.  (Exception:  Keep a range assertion of >=0 or <0.)
          jlong lo1 = this_type->_lo;
          jlong hi1 = this_type->_hi;
          int   w1  = this_type->_widen;
          if (lo1 != (jint)lo1 ||
              hi1 != (jint)hi1 ||
              lo1 > hi1) {
            // Overflow leads to wraparound, wraparound leads to range saturation.
            lo1 = min_jint; hi1 = max_jint;
          } else if (lo1 >= 0) {
            // Keep a range assertion of >=0.
            lo1 = 0;        hi1 = max_jint;
          } else if (hi1 < 0) {
            // Keep a range assertion of <0.
            lo1 = min_jint; hi1 = -1;
          } else {
            lo1 = min_jint; hi1 = max_jint;
          }
          const TypeLong* wtype = TypeLong::make(MAX2((jlong)in_type->_lo, lo1),
                                                 MIN2((jlong)in_type->_hi, hi1),
                                                 MAX2((int)in_type->_widen, w1));
          if (wtype != type()) {
            set_type(wtype);
            // Note: this_type still has old type value, for the logic below.
            this_changed = this;
          }
        }
  }

#ifdef _LP64
  // Convert ConvI2L(AddI(x, y)) to AddL(ConvI2L(x), ConvI2L(y)) ,
  // but only if x and y have subranges that cannot cause 32-bit overflow,
  // under the assumption that x+y is in my own subrange this->type().

  // This assumption is based on a constraint (i.e., type assertion)
  // established in Parse::array_addressing or perhaps elsewhere.
  // This constraint has been adjoined to the "natural" type of
  // the incoming argument in(0).  We know (because of runtime
  // checks) - that the result value I2L(x+y) is in the joined range.
  // Hence we can restrict the incoming terms (x, y) to values such
  // that their sum also lands in that range.

  // This optimization is useful only on 64-bit systems, where we hope
  // the addition will end up subsumed in an addressing mode.
  // It is necessary to do this when optimizing an unrolled array
  // copy loop such as x[i++] = y[i++].

  // On 32-bit systems, it's better to perform as much 32-bit math as
  // possible before the I2L conversion, because 32-bit math is cheaper.
  // There's no common reason to "leak" a constant offset through the I2L.
  // Addressing arithmetic will not absorb it as part of a 64-bit AddL.

  Node* z = in(1);
  int op = z->Opcode();
  if (op == Op_AddI || op == Op_SubI) {
    Node* x = z->in(1);
    Node* y = z->in(2);
    assert (x != z && y != z, "dead loop in ConvI2LNode::Ideal");
    if (phase->type(x) == Type::TOP)  return this_changed;
    if (phase->type(y) == Type::TOP)  return this_changed;
    const TypeInt*  tx = phase->type(x)->is_int();
    const TypeInt*  ty = phase->type(y)->is_int();
    const TypeLong* tz = this_type;
    jlong xlo = tx->_lo;
    jlong xhi = tx->_hi;
    jlong ylo = ty->_lo;
    jlong yhi = ty->_hi;
    jlong zlo = tz->_lo;
    jlong zhi = tz->_hi;
    jlong vbit = CONST64(1) << BitsPerInt;
    int widen =  MAX2(tx->_widen, ty->_widen);
    if (op == Op_SubI) {
      jlong ylo0 = ylo;
      ylo = -yhi;
      yhi = -ylo0;
    }
    // See if x+y can cause positive overflow into z+2**32
    if (long_ranges_overlap(xlo+ylo, xhi+yhi, zlo+vbit, zhi+vbit)) {
      return this_changed;
    }
    // See if x+y can cause negative overflow into z-2**32
    if (long_ranges_overlap(xlo+ylo, xhi+yhi, zlo-vbit, zhi-vbit)) {
      return this_changed;
    }
    // Now it's always safe to assume x+y does not overflow.
    // This is true even if some pairs x,y might cause overflow, as long
    // as that overflow value cannot fall into [zlo,zhi].

    // Confident that the arithmetic is "as if infinite precision",
    // we can now use z's range to put constraints on those of x and y.
    // The "natural" range of x [xlo,xhi] can perhaps be narrowed to a
    // more "restricted" range by intersecting [xlo,xhi] with the
    // range obtained by subtracting y's range from the asserted range
    // of the I2L conversion.  Here's the interval arithmetic algebra:
    //    x == z-y == [zlo,zhi]-[ylo,yhi] == [zlo,zhi]+[-yhi,-ylo]
    //    => x in [zlo-yhi, zhi-ylo]
    //    => x in [zlo-yhi, zhi-ylo] INTERSECT [xlo,xhi]
    //    => x in [xlo MAX zlo-yhi, xhi MIN zhi-ylo]
    jlong rxlo = MAX2(xlo, zlo - yhi);
    jlong rxhi = MIN2(xhi, zhi - ylo);
    // And similarly, x changing place with y:
    jlong rylo = MAX2(ylo, zlo - xhi);
    jlong ryhi = MIN2(yhi, zhi - xlo);
    if (rxlo > rxhi || rylo > ryhi) {
      return this_changed;  // x or y is dying; don't mess w/ it
    }
    if (op == Op_SubI) {
      jlong rylo0 = rylo;
      rylo = -ryhi;
      ryhi = -rylo0;
    }

    Node* cx = phase->transform( new ConvI2LNode(x, TypeLong::make(rxlo, rxhi, widen)) );
    Node* cy = phase->transform( new ConvI2LNode(y, TypeLong::make(rylo, ryhi, widen)) );
    switch (op) {
      case Op_AddI:  return new AddLNode(cx, cy);
      case Op_SubI:  return new SubLNode(cx, cy);
      default:       ShouldNotReachHere();
    }
  }
#endif //_LP64

  return this_changed;
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvL2DNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  const TypeLong *tl = t->is_long();
  if( tl->is_con() ) return TypeD::make( (double)tl->get_con() );
  return bottom_type();
}

//=============================================================================
//------------------------------Value------------------------------------------
const Type *ConvL2FNode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  const TypeLong *tl = t->is_long();
  if( tl->is_con() ) return TypeF::make( (float)tl->get_con() );
  return bottom_type();
}

//=============================================================================
//----------------------------Identity-----------------------------------------
Node *ConvL2INode::Identity( PhaseTransform *phase ) {
  // Convert L2I(I2L(x)) => x
  if (in(1)->Opcode() == Op_ConvI2L)  return in(1)->in(1);
  return this;
}

//------------------------------Value------------------------------------------
const Type *ConvL2INode::Value( PhaseTransform *phase ) const {
  const Type *t = phase->type( in(1) );
  if( t == Type::TOP ) return Type::TOP;
  const TypeLong *tl = t->is_long();
  if (tl->is_con())
  // Easy case.
  return TypeInt::make((jint)tl->get_con());
  return bottom_type();
}

//------------------------------Ideal------------------------------------------
// Return a node which is more "ideal" than the current node.
// Blow off prior masking to int
Node *ConvL2INode::Ideal(PhaseGVN *phase, bool can_reshape) {
  Node *andl = in(1);
  uint andl_op = andl->Opcode();
  if( andl_op == Op_AndL ) {
    // Blow off prior masking to int
    if( phase->type(andl->in(2)) == TypeLong::make( 0xFFFFFFFF ) ) {
      set_req(1,andl->in(1));
      return this;
    }
  }

  // Swap with a prior add: convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y))
  // This replaces an 'AddL' with an 'AddI'.
  if( andl_op == Op_AddL ) {
    // Don't do this for nodes which have more than one user since
    // we'll end up computing the long add anyway.
    if (andl->outcnt() > 1) return NULL;

    Node* x = andl->in(1);
    Node* y = andl->in(2);
    assert( x != andl && y != andl, "dead loop in ConvL2INode::Ideal" );
    if (phase->type(x) == Type::TOP)  return NULL;
    if (phase->type(y) == Type::TOP)  return NULL;
    Node *add1 = phase->transform(new ConvL2INode(x));
    Node *add2 = phase->transform(new ConvL2INode(y));
    return new AddINode(add1,add2);
  }

  // Disable optimization: LoadL->ConvL2I ==> LoadI.
  // It causes problems (sizes of Load and Store nodes do not match)
  // in objects initialization code and Escape Analysis.
  return NULL;
}



//=============================================================================
//------------------------------Identity---------------------------------------
// Remove redundant roundings
Node *RoundFloatNode::Identity( PhaseTransform *phase ) {
  assert(Matcher::strict_fp_requires_explicit_rounding, "should only generate for Intel");
  // Do not round constants
  if (phase->type(in(1))->base() == Type::FloatCon)  return in(1);
  int op = in(1)->Opcode();
  // Redundant rounding
  if( op == Op_RoundFloat ) return in(1);
  // Already rounded
  if( op == Op_Parm ) return in(1);
  if( op == Op_LoadF ) return in(1);
  return this;
}

//------------------------------Value------------------------------------------
const Type *RoundFloatNode::Value( PhaseTransform *phase ) const {
  return phase->type( in(1) );
}

//=============================================================================
//------------------------------Identity---------------------------------------
// Remove redundant roundings.  Incoming arguments are already rounded.
Node *RoundDoubleNode::Identity( PhaseTransform *phase ) {
  assert(Matcher::strict_fp_requires_explicit_rounding, "should only generate for Intel");
  // Do not round constants
  if (phase->type(in(1))->base() == Type::DoubleCon)  return in(1);
  int op = in(1)->Opcode();
  // Redundant rounding
  if( op == Op_RoundDouble ) return in(1);
  // Already rounded
  if( op == Op_Parm ) return in(1);
  if( op == Op_LoadD ) return in(1);
  if( op == Op_ConvF2D ) return in(1);
  if( op == Op_ConvI2D ) return in(1);
  return this;
}

//------------------------------Value------------------------------------------
const Type *RoundDoubleNode::Value( PhaseTransform *phase ) const {
  return phase->type( in(1) );
}