src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/shaders/MyShader.metal
branchmetal-prototype-branch
changeset 57196 a95707a39ff5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/shaders/MyShader.metal	Wed Feb 20 17:00:40 2019 +0530
@@ -0,0 +1,50 @@
+/*
+ * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Oracle designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Oracle in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ */
+ 
+#include <metal_stdlib>
+using namespace metal;
+
+#import "MetalShaderTypes.h"
+
+
+struct VertexOut {
+    float4 color;
+    float4 pos [[position]];
+};
+
+
+vertex VertexOut vertexShader(device MetalVertex *vertices [[buffer(0)]], uint vid [[vertex_id]]) {
+    VertexOut out;
+
+    out.pos = vertices[vid].position;
+    out.color = vertices[vid].color;
+
+    return out;
+}
+
+
+fragment float4 fragmentShader(MetalVertex in [[stage_in]]) {
+    return in.color;
+}