src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/shaders/MyShader.metal
branchmetal-prototype-branch
changeset 57196 a95707a39ff5
equal deleted inserted replaced
57195:bb0bd0cff018 57196:a95707a39ff5
       
     1 /*
       
     2  * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.  Oracle designates this
       
     8  * particular file as subject to the "Classpath" exception as provided
       
     9  * by Oracle in the LICENSE file that accompanied this code.
       
    10  *
       
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    14  * version 2 for more details (a copy is included in the LICENSE file that
       
    15  * accompanied this code).
       
    16  *
       
    17  * You should have received a copy of the GNU General Public License version
       
    18  * 2 along with this work; if not, write to the Free Software Foundation,
       
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    20  *
       
    21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
       
    22  * or visit www.oracle.com if you need additional information or have any
       
    23  * questions.
       
    24  */
       
    25  
       
    26 #include <metal_stdlib>
       
    27 using namespace metal;
       
    28 
       
    29 #import "MetalShaderTypes.h"
       
    30 
       
    31 
       
    32 struct VertexOut {
       
    33     float4 color;
       
    34     float4 pos [[position]];
       
    35 };
       
    36 
       
    37 
       
    38 vertex VertexOut vertexShader(device MetalVertex *vertices [[buffer(0)]], uint vid [[vertex_id]]) {
       
    39     VertexOut out;
       
    40 
       
    41     out.pos = vertices[vid].position;
       
    42     out.color = vertices[vid].color;
       
    43 
       
    44     return out;
       
    45 }
       
    46 
       
    47 
       
    48 fragment float4 fragmentShader(MetalVertex in [[stage_in]]) {
       
    49     return in.color;
       
    50 }