src/hotspot/share/libadt/set.hpp
branchJDK-8200758-branch
changeset 58997 74e44250e3a7
parent 58996 58391f650fd7
parent 58991 90cf1d4e712f
child 59031 af9779f2d6bf
--- a/src/hotspot/share/libadt/set.hpp	Fri Nov 08 16:48:20 2019 -0500
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,231 +0,0 @@
-/*
- * Copyright (c) 1997, 2019, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- *
- */
-
-#ifndef SHARE_LIBADT_SET_HPP
-#define SHARE_LIBADT_SET_HPP
-
-#include "memory/allocation.hpp"
-
-// Sets - An Abstract Data Type
-
-class SparseSet;
-class VectorSet;
-class ListSet;
-class CoSet;
-
-class ostream;
-class SetI_;
-
-// These sets can grow or shrink, based on the initial size and the largest
-// element currently in them.  Basically, they allow a bunch of bits to be
-// grouped together, tested, set & cleared, intersected, etc.  The basic
-// Set class is an abstract class, and cannot be constructed.  Instead,
-// one of VectorSet, SparseSet, or ListSet is created.  Each variation has
-// different asymptotic running times for different operations, and different
-// constants of proportionality as well.
-// {n = number of elements, N = largest element}
-
-//              VectorSet       SparseSet       ListSet
-// Create       O(N)            O(1)            O(1)
-// Clear        O(N)            O(1)            O(1)
-// Insert       O(1)            O(1)            O(log n)
-// Delete       O(1)            O(1)            O(log n)
-// Member       O(1)            O(1)            O(log n)
-// Size         O(N)            O(1)            O(1)
-// Copy         O(N)            O(n)            O(n)
-// Union        O(N)            O(n)            O(n log n)
-// Intersect    O(N)            O(n)            O(n log n)
-// Difference   O(N)            O(n)            O(n log n)
-// Equal        O(N)            O(n)            O(n log n)
-// ChooseMember O(N)            O(1)            O(1)
-// Sort         O(1)            O(n log n)      O(1)
-// Forall       O(N)            O(n)            O(n)
-// Complement   O(1)            O(1)            O(1)
-
-// TIME:        N/32            n               8*n     Accesses
-// SPACE:       N/8             4*N+4*n         8*n     Bytes
-
-// Create:      Make an empty set
-// Clear:       Remove all the elements of a Set
-// Insert:      Insert an element into a Set; duplicates are ignored
-// Delete:      Removes an element from a Set
-// Member:      Tests for membership in a Set
-// Size:        Returns the number of members of a Set
-// Copy:        Copy or assign one Set to another
-// Union:       Union 2 sets together
-// Intersect:   Intersect 2 sets together
-// Difference:  Compute A & !B; remove from set A those elements in set B
-// Equal:       Test for equality between 2 sets
-// ChooseMember Pick a random member
-// Sort:        If no other operation changes the set membership, a following
-//              Forall will iterate the members in ascending order.
-// Forall:      Iterate over the elements of a Set.  Operations that modify
-//              the set membership during iteration work, but the iterator may
-//              skip any member or duplicate any member.
-// Complement:  Only supported in the Co-Set variations.  It adds a small
-//              constant-time test to every Set operation.
-//
-// PERFORMANCE ISSUES:
-// If you "cast away" the specific set variation you are using, and then do
-// operations on the basic "Set" object you will pay a virtual function call
-// to get back the specific set variation.  On the other hand, using the
-// generic Set means you can change underlying implementations by just
-// changing the initial declaration.  Examples:
-//      void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; }
-// "foo" must be called with a VectorSet.  The vector set union operation
-// is called directly.
-//      void foo(Set vs1, Set vs2) { vs1 |= vs2; }
-// "foo" may be called with *any* kind of sets; suppose it is called with
-// VectorSets.  Two virtual function calls are used to figure out the that vs1
-// and vs2 are VectorSets.  In addition, if vs2 is not a VectorSet then a
-// temporary VectorSet copy of vs2 will be made before the union proceeds.
-//
-// VectorSets have a small constant.  Time and space are proportional to the
-//   largest element.  Fine for dense sets and largest element < 10,000.
-// SparseSets have a medium constant.  Time is proportional to the number of
-//   elements, space is proportional to the largest element.
-//   Fine (but big) with the largest element < 100,000.
-// ListSets have a big constant.  Time *and space* are proportional to the
-//   number of elements.  They work well for a few elements of *any* size
-//   (i.e. sets of pointers)!
-
-//------------------------------Set--------------------------------------------
-class Set : public ResourceObj {
- protected:
-
-  // Creates a new, empty set.
-  Set(Arena *arena) : _set_arena(arena) {};
-
-  // Creates a new set from an existing set
-  Set(const Set & s) : ResourceObj(s) {};
-
- public:
-  // Set assignment; deep-copy guts
-  virtual Set &operator =(const Set &s)=0;
-  virtual Set &clone(void) const=0;
-
-  // Virtual destructor
-  virtual ~Set() {};
-
-  // Add member to set
-  virtual Set &operator <<=(uint elem)=0;
-  // virtual Set  operator << (uint elem);
-
-  // Delete member from set
-  virtual Set &operator >>=(uint elem)=0;
-  // virtual Set  operator >> (uint elem);
-
-  // Membership test.  Result is Zero (absent)/ Non-Zero (present)
-  virtual int operator [](uint elem) const=0;
-
-  // Intersect sets
-  virtual Set &operator &=(const Set &s)=0;
-  // virtual Set  operator & (const Set &s) const;
-
-  // Union sets
-  virtual Set &operator |=(const Set &s)=0;
-  // virtual Set  operator | (const Set &s) const;
-
-  // Difference sets
-  virtual Set &operator -=(const Set &s)=0;
-  // virtual Set  operator - (const Set &s) const;
-
-  // Tests for equality.  Result is Zero (false)/ Non-Zero (true)
-  virtual int operator ==(const Set &s) const=0;
-  int operator !=(const Set &s) const { return !(*this == s); }
-  virtual int disjoint(const Set &s) const=0;
-
-  // Tests for strict subset.  Result is Zero (false)/ Non-Zero (true)
-  virtual int operator < (const Set &s) const=0;
-  int operator > (const Set &s) const { return s < *this; }
-
-  // Tests for subset.  Result is Zero (false)/ Non-Zero (true)
-  virtual int operator <=(const Set &s) const=0;
-  int operator >=(const Set &s) const { return s <= *this; }
-
-  // Clear all the elements in the Set
-  virtual void Clear(void)=0;
-
-  // Return the number of members in the Set
-  virtual uint Size(void) const=0;
-
-  // If an iterator follows a "Sort()" without any Set-modifying operations
-  // inbetween then the iterator will visit the elements in ascending order.
-  virtual void Sort(void)=0;
-
-  // Convert a set to printable string in an allocated buffer.
-  // The caller must deallocate the string.
-  virtual char *setstr(void) const;
-
-  // Print the Set on "stdout".  Can be conveniently called in the debugger
-  void print() const;
-
-  // Parse text from the string into the Set.  Return length parsed.
-  virtual int parse(const char *s);
-
-  // Convert a generic Set to a specific Set
-  virtual const VectorSet *asVectorSet(void) const;
-
-  // Hash the set.  Sets of different types but identical elements will NOT
-  // hash the same.  Same set type, same elements WILL hash the same.
-  virtual int hash() const = 0;
-
-protected:
-  friend class SetI;
-  virtual class SetI_ *iterate(uint&) const=0;
-
-  // Need storeage for the set
-  Arena *_set_arena;
-};
-
-//------------------------------Iteration--------------------------------------
-// Loop thru all elements of the set, setting "elem" to the element numbers
-// in random order.  Inserted or deleted elements during this operation may
-// or may not be iterated over; untouched elements will be affected once.
-
-// Usage:  for( SetI  i(s); i.test(); i++ ) { body = i.elem; }   ...OR...
-//         for( i.reset(s); i.test(); i++ ) { body = i.elem; }
-
-class SetI_ : public ResourceObj {
-protected:
-  friend class SetI;
-  virtual ~SetI_();
-  virtual uint next(void)=0;
-  virtual int test(void)=0;
-};
-
-class SetI {
-protected:
-  SetI_ *impl;
-public:
-  uint elem;                    // The publically accessible element
-
-  SetI( const Set *s ) { impl = s->iterate(elem); }
-  ~SetI() { delete impl; }
-  void reset( const Set *s ) { delete impl; impl = s->iterate(elem); }
-  void operator ++(void) { elem = impl->next(); }
-  int test(void) { return impl->test(); }
-};
-
-#endif // SHARE_LIBADT_SET_HPP