hotspot/src/share/vm/opto/mulnode.hpp
changeset 1 489c9b5090e2
child 392 0b3167e2f2de
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hotspot/src/share/vm/opto/mulnode.hpp	Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,247 @@
+/*
+ * Copyright 1997-2005 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+// Portions of code courtesy of Clifford Click
+
+class PhaseTransform;
+
+//------------------------------MulNode----------------------------------------
+// Classic MULTIPLY functionality.  This covers all the usual 'multiply'
+// behaviors for an algebraic ring.  Multiply-integer, multiply-float,
+// multiply-double, and binary-and are all inherited from this class.  The
+// various identity values are supplied by virtual functions.
+class MulNode : public Node {
+  virtual uint hash() const;
+public:
+  MulNode( Node *in1, Node *in2 ): Node(0,in1,in2) {
+    init_class_id(Class_Mul);
+  }
+
+  // Handle algebraic identities here.  If we have an identity, return the Node
+  // we are equivalent to.  We look for "add of zero" as an identity.
+  virtual Node *Identity( PhaseTransform *phase );
+
+  // We also canonicalize the Node, moving constants to the right input,
+  // and flatten expressions (so that 1+x+2 becomes x+3).
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+
+  // Compute a new Type for this node.  Basically we just do the pre-check,
+  // then call the virtual add() to set the type.
+  virtual const Type *Value( PhaseTransform *phase ) const;
+
+  // Supplied function returns the product of the inputs.
+  // This also type-checks the inputs for sanity.  Guaranteed never to
+  // be passed a TOP or BOTTOM type, these are filtered out by a pre-check.
+  // This call recognizes the multiplicative zero type.
+  virtual const Type *mul_ring( const Type *, const Type * ) const = 0;
+
+  // Supplied function to return the multiplicative identity type
+  virtual const Type *mul_id() const = 0;
+
+  // Supplied function to return the additive identity type
+  virtual const Type *add_id() const = 0;
+
+  // Supplied function to return the additive opcode
+  virtual int add_opcode() const = 0;
+
+  // Supplied function to return the multiplicative opcode
+  virtual int mul_opcode() const = 0;
+
+};
+
+//------------------------------MulINode---------------------------------------
+// Multiply 2 integers
+class MulINode : public MulNode {
+public:
+  MulINode( Node *in1, Node *in2 ) : MulNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *mul_ring( const Type *, const Type * ) const;
+  const Type *mul_id() const { return TypeInt::ONE; }
+  const Type *add_id() const { return TypeInt::ZERO; }
+  int add_opcode() const { return Op_AddI; }
+  int mul_opcode() const { return Op_MulI; }
+  const Type *bottom_type() const { return TypeInt::INT; }
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------MulLNode---------------------------------------
+// Multiply 2 longs
+class MulLNode : public MulNode {
+public:
+  MulLNode( Node *in1, Node *in2 ) : MulNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *mul_ring( const Type *, const Type * ) const;
+  const Type *mul_id() const { return TypeLong::ONE; }
+  const Type *add_id() const { return TypeLong::ZERO; }
+  int add_opcode() const { return Op_AddL; }
+  int mul_opcode() const { return Op_MulL; }
+  const Type *bottom_type() const { return TypeLong::LONG; }
+  virtual uint ideal_reg() const { return Op_RegL; }
+};
+
+
+//------------------------------MulFNode---------------------------------------
+// Multiply 2 floats
+class MulFNode : public MulNode {
+public:
+  MulFNode( Node *in1, Node *in2 ) : MulNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *mul_ring( const Type *, const Type * ) const;
+  const Type *mul_id() const { return TypeF::ONE; }
+  const Type *add_id() const { return TypeF::ZERO; }
+  int add_opcode() const { return Op_AddF; }
+  int mul_opcode() const { return Op_MulF; }
+  const Type *bottom_type() const { return Type::FLOAT; }
+  virtual uint ideal_reg() const { return Op_RegF; }
+};
+
+//------------------------------MulDNode---------------------------------------
+// Multiply 2 doubles
+class MulDNode : public MulNode {
+public:
+  MulDNode( Node *in1, Node *in2 ) : MulNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *mul_ring( const Type *, const Type * ) const;
+  const Type *mul_id() const { return TypeD::ONE; }
+  const Type *add_id() const { return TypeD::ZERO; }
+  int add_opcode() const { return Op_AddD; }
+  int mul_opcode() const { return Op_MulD; }
+  const Type *bottom_type() const { return Type::DOUBLE; }
+  virtual uint ideal_reg() const { return Op_RegD; }
+};
+
+
+//------------------------------AndINode---------------------------------------
+// Logically AND 2 integers.  Included with the MUL nodes because it inherits
+// all the behavior of multiplication on a ring.
+class AndINode : public MulINode {
+public:
+  AndINode( Node *in1, Node *in2 ) : MulINode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual const Type *mul_ring( const Type *, const Type * ) const;
+  const Type *mul_id() const { return TypeInt::MINUS_1; }
+  const Type *add_id() const { return TypeInt::ZERO; }
+  int add_opcode() const { return Op_OrI; }
+  int mul_opcode() const { return Op_AndI; }
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------AndINode---------------------------------------
+// Logically AND 2 longs.  Included with the MUL nodes because it inherits
+// all the behavior of multiplication on a ring.
+class AndLNode : public MulLNode {
+public:
+  AndLNode( Node *in1, Node *in2 ) : MulLNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual const Type *mul_ring( const Type *, const Type * ) const;
+  const Type *mul_id() const { return TypeLong::MINUS_1; }
+  const Type *add_id() const { return TypeLong::ZERO; }
+  int add_opcode() const { return Op_OrL; }
+  int mul_opcode() const { return Op_AndL; }
+  virtual uint ideal_reg() const { return Op_RegL; }
+};
+
+//------------------------------LShiftINode------------------------------------
+// Logical shift left
+class LShiftINode : public Node {
+public:
+  LShiftINode( Node *in1, Node *in2 ) : Node(0,in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *Value( PhaseTransform *phase ) const;
+  const Type *bottom_type() const { return TypeInt::INT; }
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------LShiftLNode------------------------------------
+// Logical shift left
+class LShiftLNode : public Node {
+public:
+  LShiftLNode( Node *in1, Node *in2 ) : Node(0,in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *Value( PhaseTransform *phase ) const;
+  const Type *bottom_type() const { return TypeLong::LONG; }
+  virtual uint ideal_reg() const { return Op_RegL; }
+};
+
+//------------------------------RShiftINode------------------------------------
+// Signed shift right
+class RShiftINode : public Node {
+public:
+  RShiftINode( Node *in1, Node *in2 ) : Node(0,in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *Value( PhaseTransform *phase ) const;
+  const Type *bottom_type() const { return TypeInt::INT; }
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------RShiftLNode------------------------------------
+// Signed shift right
+class RShiftLNode : public Node {
+public:
+  RShiftLNode( Node *in1, Node *in2 ) : Node(0,in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual const Type *Value( PhaseTransform *phase ) const;
+  const Type *bottom_type() const { return TypeLong::LONG; }
+  virtual uint ideal_reg() const { return Op_RegL; }
+};
+
+
+//------------------------------URShiftINode-----------------------------------
+// Logical shift right
+class URShiftINode : public Node {
+public:
+  URShiftINode( Node *in1, Node *in2 ) : Node(0,in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *Value( PhaseTransform *phase ) const;
+  const Type *bottom_type() const { return TypeInt::INT; }
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------URShiftLNode-----------------------------------
+// Logical shift right
+class URShiftLNode : public Node {
+public:
+  URShiftLNode( Node *in1, Node *in2 ) : Node(0,in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *Value( PhaseTransform *phase ) const;
+  const Type *bottom_type() const { return TypeLong::LONG; }
+  virtual uint ideal_reg() const { return Op_RegL; }
+};