hotspot/src/share/vm/opto/indexSet.hpp
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6941466: Oracle rebranding changes for Hotspot repositories Summary: Change all the Sun copyrights to Oracle copyright Reviewed-by: ohair
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/*
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 * Copyright (c) 1998, 2005, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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// This file defines the IndexSet class, a set of sparse integer indices.
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// This data structure is used by the compiler in its liveness analysis and
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// during register allocation.
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//-------------------------------- class IndexSet ----------------------------
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// An IndexSet is a piece-wise bitvector.  At the top level, we have an array
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// of pointers to bitvector chunks called BitBlocks.  Each BitBlock has a fixed
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// size and is allocated from a shared free list.  The bits which are set in
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// each BitBlock correspond to the elements of the set.
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class IndexSet : public ResourceObj {
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 friend class IndexSetIterator;
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 public:
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  // When we allocate an IndexSet, it starts off with an array of top level block
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  // pointers of a set length.  This size is intended to be large enough for the
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  // majority of IndexSets.  In the cases when this size is not large enough,
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  // a separately allocated array is used.
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  // The length of the preallocated top level block array
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  enum { preallocated_block_list_size = 16 };
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  // Elements of a IndexSet get decomposed into three fields.  The highest order
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  // bits are the block index, which tell which high level block holds the element.
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  // Within that block, the word index indicates which word holds the element.
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  // Finally, the bit index determines which single bit within that word indicates
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  // membership of the element in the set.
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  // The lengths of the index bitfields
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  enum { bit_index_length = 5,
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         word_index_length = 3,
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         block_index_length = 8 // not used
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  };
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  // Derived constants used for manipulating the index bitfields
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  enum {
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         bit_index_offset = 0, // not used
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         word_index_offset = bit_index_length,
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         block_index_offset = bit_index_length + word_index_length,
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         bits_per_word = 1 << bit_index_length,
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         words_per_block = 1 << word_index_length,
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         bits_per_block = bits_per_word * words_per_block,
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         bit_index_mask = right_n_bits(bit_index_length),
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         word_index_mask = right_n_bits(word_index_length)
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  };
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  // These routines are used for extracting the block, word, and bit index
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  // from an element.
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  static uint get_block_index(uint element) {
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    return element >> block_index_offset;
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  }
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  static uint get_word_index(uint element) {
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    return mask_bits(element >> word_index_offset,word_index_mask);
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  }
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  static uint get_bit_index(uint element) {
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    return mask_bits(element,bit_index_mask);
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  }
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  //------------------------------ class BitBlock ----------------------------
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  // The BitBlock class is a segment of a bitvector set.
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  class BitBlock : public ResourceObj {
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   friend class IndexSetIterator;
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   friend class IndexSet;
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   private:
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    // All of BitBlocks fields and methods are declared private.  We limit
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    // access to IndexSet and IndexSetIterator.
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    // A BitBlock is composed of some number of 32 bit words.  When a BitBlock
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    // is not in use by any IndexSet, it is stored on a free list.  The next field
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    // is used by IndexSet to mainting this free list.
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    union {
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      uint32 _words[words_per_block];
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      BitBlock *_next;
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    } _data;
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    // accessors
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    uint32 *words() { return _data._words; }
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    void set_next(BitBlock *next) { _data._next = next; }
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    BitBlock *next() { return _data._next; }
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    // Operations.  A BitBlock supports four simple operations,
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    // clear(), member(), insert(), and remove().  These methods do
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    // not assume that the block index has been masked out.
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    void clear() {
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      memset(words(), 0, sizeof(uint32) * words_per_block);
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    }
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    bool member(uint element) {
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      uint word_index = IndexSet::get_word_index(element);
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      uint bit_index = IndexSet::get_bit_index(element);
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      return ((words()[word_index] & (uint32)(0x1 << bit_index)) != 0);
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    }
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    bool insert(uint element) {
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      uint word_index = IndexSet::get_word_index(element);
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      uint bit_index = IndexSet::get_bit_index(element);
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      uint32 bit = (0x1 << bit_index);
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      uint32 before = words()[word_index];
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      words()[word_index] = before | bit;
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      return ((before & bit) != 0);
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    }
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    bool remove(uint element) {
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      uint word_index = IndexSet::get_word_index(element);
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      uint bit_index = IndexSet::get_bit_index(element);
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      uint32 bit = (0x1 << bit_index);
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      uint32 before = words()[word_index];
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      words()[word_index] = before & ~bit;
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      return ((before & bit) != 0);
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    }
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  };
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  //-------------------------- BitBlock allocation ---------------------------
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  // All IndexSets share an arena from which they allocate BitBlocks.  Unused
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  // BitBlocks are placed on a free list.
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  // The number of BitBlocks to allocate at a time
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  enum { bitblock_alloc_chunk_size = 50 };
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  static Arena *arena() { return Compile::current()->indexSet_arena(); }
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  static void populate_free_list();
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  // Invalidate the current free BitBlock list and begin allocation
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  // from a new arena.  It is essential that this method is called whenever
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  // the Arena being used for BitBlock allocation is reset.
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  static void reset_memory(Compile* compile, Arena *arena) {
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    compile->set_indexSet_free_block_list(NULL);
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    compile->set_indexSet_arena(arena);
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   // This should probably be done in a static initializer
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   _empty_block.clear();
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  }
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 private:
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  friend class BitBlock;
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  // A distinguished BitBlock which always remains empty.  When a new IndexSet is
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  // created, all of its top level BitBlock pointers are initialized to point to
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  // this.
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  static BitBlock _empty_block;
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  //-------------------------- Members ------------------------------------------
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  // The number of elements in the set
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  uint      _count;
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  // Our top level array of bitvector segments
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  BitBlock **_blocks;
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  BitBlock  *_preallocated_block_list[preallocated_block_list_size];
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  // The number of top level array entries in use
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  uint       _max_blocks;
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  // Our assertions need to know the maximum number allowed in the set
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#ifdef ASSERT
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  uint       _max_elements;
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#endif
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  // The next IndexSet on the free list (not used at same time as count)
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  IndexSet *_next;
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 public:
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  //-------------------------- Free list operations ------------------------------
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  // Individual IndexSets can be placed on a free list.  This is done in PhaseLive.
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  IndexSet *next() {
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#ifdef ASSERT
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    if( VerifyOpto ) {
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      check_watch("removed from free list?", ((_next == NULL) ? 0 : _next->_serial_number));
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    }
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#endif
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    return _next;
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  }
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  void set_next(IndexSet *next) {
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#ifdef ASSERT
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    if( VerifyOpto ) {
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      check_watch("put on free list?", ((next == NULL) ? 0 : next->_serial_number));
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    }
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#endif
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    _next = next;
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  }
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 private:
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  //-------------------------- Utility methods -----------------------------------
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  // Get the block which holds element
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  BitBlock *get_block_containing(uint element) const {
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    assert(element < _max_elements, "element out of bounds");
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    return _blocks[get_block_index(element)];
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  }
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  // Set a block in the top level array
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  void set_block(uint index, BitBlock *block) {
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#ifdef ASSERT
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    if( VerifyOpto )
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      check_watch("set block", index);
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#endif
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    _blocks[index] = block;
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  }
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  // Get a BitBlock from the free list
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  BitBlock *alloc_block();
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  // Get a BitBlock from the free list and place it in the top level array
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  BitBlock *alloc_block_containing(uint element);
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  // Free a block from the top level array, placing it on the free BitBlock list
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  void free_block(uint i);
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 public:
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  //-------------------------- Primitive set operations --------------------------
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  void clear() {
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#ifdef ASSERT
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    if( VerifyOpto )
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      check_watch("clear");
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#endif
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    _count = 0;
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    for (uint i = 0; i < _max_blocks; i++) {
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      BitBlock *block = _blocks[i];
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      if (block != &_empty_block) {
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        free_block(i);
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      }
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    }
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  }
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  uint count() const { return _count; }
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  bool is_empty() const { return _count == 0; }
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  bool member(uint element) const {
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    return get_block_containing(element)->member(element);
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  }
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  bool insert(uint element) {
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#ifdef ASSERT
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    if( VerifyOpto )
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      check_watch("insert", element);
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#endif
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    if (element == 0) {
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      return 0;
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    }
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    BitBlock *block = get_block_containing(element);
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    if (block == &_empty_block) {
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      block = alloc_block_containing(element);
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    }
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    bool present = block->insert(element);
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    if (!present) {
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      _count++;
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    }
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    return !present;
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  }
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  bool remove(uint element) {
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#ifdef ASSERT
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    if( VerifyOpto )
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      check_watch("remove", element);
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#endif
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    BitBlock *block = get_block_containing(element);
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    bool present = block->remove(element);
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    if (present) {
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      _count--;
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    }
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    return present;
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  }
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  //-------------------------- Compound set operations ------------------------
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  // Compute the union of all elements of one and two which interfere
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  // with the RegMask mask.  If the degree of the union becomes
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  // exceeds fail_degree, the union bails out.  The underlying set is
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  // cleared before the union is performed.
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  uint lrg_union(uint lr1, uint lr2,
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                 const uint fail_degree,
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                 const class PhaseIFG *ifg,
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                 const RegMask &mask);
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  //------------------------- Construction, initialization -----------------------
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  IndexSet() {}
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  // This constructor is used for making a deep copy of a IndexSet.
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  IndexSet(IndexSet *set);
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  // Perform initialization on a IndexSet
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  void initialize(uint max_element);
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  // Initialize a IndexSet.  If the top level BitBlock array needs to be
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  // allocated, do it from the proffered arena.  BitBlocks are still allocated
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  // from the static Arena member.
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  void initialize(uint max_element, Arena *arena);
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  // Exchange two sets
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  void swap(IndexSet *set);
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  //-------------------------- Debugging and statistics --------------------------
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#ifndef PRODUCT
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  // Output a IndexSet for debugging
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  void dump() const;
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#endif
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#ifdef ASSERT
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  void tally_iteration_statistics() const;
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  // BitBlock allocation statistics
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  static uint _alloc_new;
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  static uint _alloc_total;
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  // Block density statistics
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  static long _total_bits;
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  static long _total_used_blocks;
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  static long _total_unused_blocks;
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  // Sanity tests
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  void verify() const;
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   357
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  static int _serial_count;
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  int        _serial_number;
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  // Check to see if the serial number of the current set is the one we're tracing.
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  // If it is, print a message.
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  void check_watch(const char *operation, uint operand) const {
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   364
    if (IndexSetWatch != 0) {
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   365
      if (IndexSetWatch == -1 || _serial_number == IndexSetWatch) {
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        tty->print_cr("IndexSet %d : %s ( %d )", _serial_number, operation, operand);
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      }
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    }
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  }
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  void check_watch(const char *operation) const {
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    if (IndexSetWatch != 0) {
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   372
      if (IndexSetWatch == -1 || _serial_number == IndexSetWatch) {
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   373
        tty->print_cr("IndexSet %d : %s", _serial_number, operation);
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      }
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    }
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  }
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   377
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 public:
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  static void print_statistics();
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   380
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#endif
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};
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   383
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   384
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//-------------------------------- class IndexSetIterator --------------------
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// An iterator for IndexSets.
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   387
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   388
class IndexSetIterator VALUE_OBJ_CLASS_SPEC {
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 friend class IndexSet;
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   390
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 public:
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   392
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  // We walk over the bits in a word in chunks of size window_size.
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  enum { window_size = 5,
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         window_mask = right_n_bits(window_size),
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   396
         table_size  = (1 << window_size) };
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   397
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   398
  // For an integer of length window_size, what is the first set bit?
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   399
  static const byte _first_bit[table_size];
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   400
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  // For an integer of length window_size, what is the second set bit?
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  static const byte _second_bit[table_size];
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   403
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   404
 private:
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   405
  // The current word we are inspecting
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   406
  uint32                _current;
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   407
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   408
  // What element number are we currently on?
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   409
  uint                  _value;
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   410
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   411
  // The index of the next word we will inspect
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  uint                  _next_word;
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   413
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  // A pointer to the contents of the current block
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   415
  uint32               *_words;
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   416
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   417
  // The index of the next block we will inspect
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   418
  uint                  _next_block;
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   419
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  // A pointer to the blocks in our set
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  IndexSet::BitBlock **_blocks;
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   422
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   423
  // The number of blocks in the set
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   424
  uint                  _max_blocks;
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   425
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   426
  // If the iterator was created from a non-const set, we replace
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   427
  // non-canonical empty blocks with the _empty_block pointer.  If
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   428
  // _set is NULL, we do no replacement.
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   429
  IndexSet            *_set;
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   430
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   431
  // Advance to the next non-empty word and return the next
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   432
  // element in the set.
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   433
  uint advance_and_next();
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   434
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   435
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   436
 public:
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diff changeset
   437
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   438
  // If an iterator is built from a constant set then empty blocks
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   439
  // are not canonicalized.
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   440
  IndexSetIterator(IndexSet *set);
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   441
  IndexSetIterator(const IndexSet *set);
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   442
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   443
  // Return the next element of the set.  Return 0 when done.
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   444
  uint next() {
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   445
    uint current = _current;
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   446
    if (current != 0) {
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   447
      uint value = _value;
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   448
      while (mask_bits(current,window_mask) == 0) {
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   449
        current >>= window_size;
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   450
        value += window_size;
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   451
      }
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   452
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   453
      uint advance = _second_bit[mask_bits(current,window_mask)];
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   454
      _current = current >> advance;
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   455
      _value = value + advance;
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   456
      return value + _first_bit[mask_bits(current,window_mask)];
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   457
    } else {
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   458
      return advance_and_next();
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   459
    }
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   460
  }
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   461
};