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/*
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* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#include <malloc.h>
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#include <math.h>
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#include <jlong.h>
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#include "sun_java2d_d3d_D3DTextRenderer.h"
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#include "sun_java2d_pipe_BufferedTextPipe.h"
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#include "SurfaceData.h"
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#include "D3DContext.h"
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#include "D3DSurfaceData.h"
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#include "D3DRenderQueue.h"
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#include "D3DTextRenderer.h"
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#include "D3DGlyphCache.h"
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#include "AccelGlyphCache.h"
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#include "fontscalerdefs.h"
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/**
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* The current "glyph mode" state. This variable is used to track the
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* codepath used to render a particular glyph. This variable is reset to
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* MODE_NOT_INITED at the beginning of every call to D3DTR_DrawGlyphList().
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* As each glyph is rendered, the glyphMode variable is updated to reflect
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* the current mode, so if the current mode is the same as the mode used
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* to render the previous glyph, we can avoid doing costly setup operations
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* each time.
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*/
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typedef enum {
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MODE_NOT_INITED,
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MODE_USE_CACHE_GRAY,
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MODE_USE_CACHE_LCD,
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MODE_NO_CACHE_GRAY,
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MODE_NO_CACHE_LCD
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} GlyphMode;
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static GlyphMode glyphMode = MODE_NOT_INITED;
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/**
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* The current bounds of the "cached destination" texture, in destination
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* coordinate space. The width/height of these bounds will not exceed the
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* D3DTR_CACHED_DEST_WIDTH/HEIGHT values defined above. These bounds are
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* only considered valid when the isCachedDestValid flag is JNI_TRUE.
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*/
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static SurfaceDataBounds cachedDestBounds;
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/**
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* This flag indicates whether the "cached destination" texture contains
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* valid data. This flag is reset to JNI_FALSE at the beginning of every
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* call to D3DTR_DrawGlyphList(). Once we copy valid destination data
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* into the cached texture, this flag is set to JNI_TRUE. This way, we
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* can limit the number of times we need to copy destination data, which
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* is a very costly operation.
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*/
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static jboolean isCachedDestValid = JNI_FALSE;
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/**
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* The bounds of the previously rendered LCD glyph, in destination
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* coordinate space. We use these bounds to determine whether the glyph
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* currently being rendered overlaps the previously rendered glyph (i.e.
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* its bounding box intersects that of the previously rendered glyph).
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* If so, we need to re-read the destination area associated with that
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* previous glyph so that we can correctly blend with the actual
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* destination data.
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*/
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static SurfaceDataBounds previousGlyphBounds;
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/**
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* Updates the gamma and inverse gamma values for the LCD text shader.
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*/
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static HRESULT
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D3DTR_UpdateLCDTextContrast(D3DContext *d3dc, jint contrast)
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{
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HRESULT res;
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IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
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jfloat fcon = ((jfloat)contrast) / 100.0f;
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jfloat invgamma = fcon;
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jfloat gamma = 1.0f / invgamma;
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jfloat vals[4];
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// update the "invgamma" parameter of the shader program
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vals[0] = invgamma;
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vals[1] = invgamma;
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vals[2] = invgamma;
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vals[3] = 0.0f; // unused
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pd3dDevice->SetPixelShaderConstantF(1, vals, 1);
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// update the "gamma" parameter of the shader program
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vals[0] = gamma;
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vals[1] = gamma;
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vals[2] = gamma;
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vals[3] = 0.0f; // unused
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res = pd3dDevice->SetPixelShaderConstantF(2, vals, 1);
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return res;
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}
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/**
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* Updates the current gamma-adjusted source color ("src_adj") of the LCD
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* text shader program. Note that we could calculate this value in the
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* shader (e.g. just as we do for "dst_adj"), but would be unnecessary work
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* (and a measurable performance hit, maybe around 5%) since this value is
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* constant over the entire glyph list. So instead we just calculate the
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* gamma-adjusted value once and update the uniform parameter of the LCD
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* shader as needed.
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*/
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static HRESULT
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D3DTR_UpdateLCDTextColor(D3DContext *d3dc, jint contrast)
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{
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IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
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jfloat gamma = ((jfloat)contrast) / 100.0f;
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jfloat clr[4];
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J2dTraceLn1(J2D_TRACE_INFO,
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"D3DTR_UpdateLCDTextColor: contrast=%d", contrast);
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/*
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* Note: Ideally we would update the "srcAdj" uniform parameter only
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* when there is a change in the source color. Fortunately, the cost
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* of querying the current D3D color state and updating the uniform
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* value is quite small, and in the common case we only need to do this
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* once per GlyphList, so we gain little from trying to optimize too
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* eagerly here.
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*/
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// get the current D3D primary color state
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jint color = d3dc->pVCacher->GetColor();
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clr[0] = (jfloat)((color >> 16) & 0xff) / 255.0f;
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clr[1] = (jfloat)((color >> 8) & 0xff) / 255.0f;
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clr[2] = (jfloat)((color >> 0) & 0xff) / 255.0f;
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clr[3] = 0.0f; // unused
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// gamma adjust the primary color
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clr[0] = (jfloat)pow(clr[0], gamma);
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clr[1] = (jfloat)pow(clr[1], gamma);
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clr[2] = (jfloat)pow(clr[2], gamma);
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// update the "srcAdj" parameter of the shader program with this value
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return pd3dDevice->SetPixelShaderConstantF(0, clr, 1);
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}
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/**
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* Enables the LCD text shader and updates any related state, such as the
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* gamma values.
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*/
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static HRESULT
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D3DTR_EnableLCDGlyphModeState(D3DContext *d3dc, D3DSDOps *dstOps,
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jboolean useCache, jint contrast)
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{
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D3DResource *pGlyphTexRes, *pCachedDestTexRes;
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IDirect3DTexture9 *pGlyphTex, *pCachedDestTex;
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RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL);
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HRESULT res = S_OK;
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if (useCache) {
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// glyph cache had been already initialized
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pGlyphTexRes = d3dc->GetLCDGlyphCache()->GetGlyphCacheTexture();
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} else {
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res = d3dc->GetResourceManager()->GetBlitTexture(&pGlyphTexRes);
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}
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RETURN_STATUS_IF_FAILED(res);
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pGlyphTex = pGlyphTexRes->GetTexture();
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res = d3dc->GetResourceManager()->
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GetCachedDestTexture(dstOps->pResource->GetDesc()->Format,
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&pCachedDestTexRes);
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RETURN_STATUS_IF_FAILED(res);
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pCachedDestTex = pCachedDestTexRes->GetTexture();
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IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
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D3DTEXTUREFILTERTYPE fhint =
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d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ?
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D3DTEXF_NONE : D3DTEXF_POINT;
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pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint);
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pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint);
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pd3dDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, fhint);
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pd3dDevice->SetSamplerState(1, D3DSAMP_MINFILTER, fhint);
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d3dc->UpdateTextureColorState(D3DTA_TEXTURE, 1);
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// bind the texture containing glyph data to texture unit 0
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d3dc->SetTexture(pGlyphTex, 0);
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// bind the texture tile containing destination data to texture unit 1
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d3dc->SetTexture(pCachedDestTex, 1);
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// create/enable the LCD text shader
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res = d3dc->EnableLCDTextProgram();
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RETURN_STATUS_IF_FAILED(res);
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// update the current contrast settings (note: these change very rarely,
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// but it seems that D3D pixel shader registers aren't maintained as
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// part of the pixel shader instance, so we need to update these
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// everytime around in case another shader blew away the contents
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// of those registers)
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D3DTR_UpdateLCDTextContrast(d3dc, contrast);
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// update the current color settings
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return D3DTR_UpdateLCDTextColor(d3dc, contrast);
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}
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HRESULT
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D3DTR_EnableGlyphVertexCache(D3DContext *d3dc)
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{
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J2dTraceLn(J2D_TRACE_INFO, "D3DTR_EnableGlyphVertexCache");
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IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
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D3DTEXTUREFILTERTYPE fhint =
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d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ?
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D3DTEXF_NONE : D3DTEXF_POINT;
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pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint);
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pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint);
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// glyph cache had been successfully initialized if we got here
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D3DResource *pGlyphCacheTexRes =
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d3dc->GetGrayscaleGlyphCache()->GetGlyphCacheTexture();
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return d3dc->SetTexture(pGlyphCacheTexRes->GetTexture(), 0);
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}
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HRESULT
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D3DTR_DisableGlyphVertexCache(D3DContext *d3dc)
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{
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J2dTraceLn(J2D_TRACE_INFO, "D3DTR_DisableGlyphVertexCache");
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return d3dc->SetTexture(NULL, 0);
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}
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/**
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* Disables any pending state associated with the current "glyph mode".
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*/
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static HRESULT
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D3DTR_DisableGlyphModeState(D3DContext *d3dc)
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{
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HRESULT res = S_OK;
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IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
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switch (glyphMode) {
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case MODE_NO_CACHE_LCD:
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case MODE_USE_CACHE_LCD:
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d3dc->FlushVertexQueue();
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pd3dDevice->SetPixelShader(NULL);
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res = d3dc->SetTexture(NULL, 1);
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break;
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case MODE_NO_CACHE_GRAY:
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case MODE_USE_CACHE_GRAY:
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case MODE_NOT_INITED:
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default:
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break;
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}
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return res;
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}
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static HRESULT
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D3DTR_DrawGrayscaleGlyphViaCache(D3DContext *d3dc,
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GlyphInfo *ginfo, jint x, jint y)
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{
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HRESULT res = S_OK;
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D3DGlyphCache *pGrayscaleGCache;
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CacheCellInfo *cell;
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GlyphCacheInfo *gcache;
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jfloat x1, y1, x2, y2;
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J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawGrayscaleGlyphViaCache");
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if (glyphMode != MODE_USE_CACHE_GRAY) {
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D3DTR_DisableGlyphModeState(d3dc);
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res = d3dc->BeginScene(STATE_GLYPHOP);
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RETURN_STATUS_IF_FAILED(res);
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glyphMode = MODE_USE_CACHE_GRAY;
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}
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pGrayscaleGCache = d3dc->GetGrayscaleGlyphCache();
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gcache = pGrayscaleGCache->GetGlyphCache();
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cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache);
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if (cell == NULL) {
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// attempt to add glyph to accelerated glyph cache
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res = pGrayscaleGCache->AddGlyph(ginfo);
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RETURN_STATUS_IF_FAILED(res);
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cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache);
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RETURN_STATUS_IF_NULL(cell, E_FAIL);
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}
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309 |
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310 |
cell->timesRendered++;
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311 |
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x1 = (jfloat)x;
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y1 = (jfloat)y;
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x2 = x1 + ginfo->width;
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y2 = y1 + ginfo->height;
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316 |
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return d3dc->pVCacher->DrawTexture(x1, y1, x2, y2,
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cell->tx1, cell->ty1,
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cell->tx2, cell->ty2);
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}
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/**
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887
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323 |
* Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 is
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* inside outerBounds.
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*/
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#define INSIDE(gx1, gy1, gx2, gy2, outerBounds) \
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(((gx1) >= outerBounds.x1) && ((gy1) >= outerBounds.y1) && \
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((gx2) <= outerBounds.x2) && ((gy2) <= outerBounds.y2))
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329 |
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330 |
/**
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331 |
* Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 intersects
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* the rectangle defined by bounds.
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2
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*/
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887
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334 |
#define INTERSECTS(gx1, gy1, gx2, gy2, bounds) \
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335 |
((bounds.x2 > (gx1)) && (bounds.y2 > (gy1)) && \
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(bounds.x1 < (gx2)) && (bounds.y1 < (gy2)))
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337 |
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338 |
/**
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339 |
* This method checks to see if the given LCD glyph bounds fall within the
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340 |
* cached destination texture bounds. If so, this method can return
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* immediately. If not, this method will copy a chunk of framebuffer data
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342 |
* into the cached destination texture and then update the current cached
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343 |
* destination bounds before returning.
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344 |
*
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|
345 |
* The agx1, agx2 are "adjusted" glyph bounds, which are only used when checking
|
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346 |
* against the previous glyph bounds.
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347 |
*/
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348 |
static HRESULT
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349 |
D3DTR_UpdateCachedDestination(D3DContext *d3dc, D3DSDOps *dstOps,
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350 |
GlyphInfo *ginfo,
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351 |
jint gx1, jint gy1, jint gx2, jint gy2,
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352 |
jint agx1, jint agx2,
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353 |
jint glyphIndex, jint totalGlyphs)
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2
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354 |
{
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|
355 |
jint dx1, dy1, dx2, dy2;
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887
|
356 |
D3DResource *pCachedDestTexRes;
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357 |
IDirect3DSurface9 *pCachedDestSurface, *pDst;
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358 |
HRESULT res;
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359 |
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360 |
if (isCachedDestValid && INSIDE(gx1, gy1, gx2, gy2, cachedDestBounds)) {
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361 |
// glyph is already within the cached destination bounds; no need
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|
362 |
// to read back the entire destination region again, but we do
|
|
363 |
// need to see if the current glyph overlaps the previous glyph...
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|
364 |
|
|
365 |
// only use the "adjusted" glyph bounds when checking against
|
|
366 |
// previous glyph's bounds
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367 |
gx1 = agx1;
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|
368 |
gx2 = agx2;
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|
369 |
|
|
370 |
if (INTERSECTS(gx1, gy1, gx2, gy2, previousGlyphBounds)) {
|
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371 |
// the current glyph overlaps the destination region touched
|
|
372 |
// by the previous glyph, so now we need to read back the part
|
|
373 |
// of the destination corresponding to the previous glyph
|
|
374 |
dx1 = previousGlyphBounds.x1;
|
|
375 |
dy1 = previousGlyphBounds.y1;
|
|
376 |
dx2 = previousGlyphBounds.x2;
|
|
377 |
dy2 = previousGlyphBounds.y2;
|
|
378 |
|
|
379 |
// REMIND: make sure we flush any pending primitives that are
|
|
380 |
// dependent on the current contents of the cached dest
|
|
381 |
d3dc->FlushVertexQueue();
|
|
382 |
|
|
383 |
RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL);
|
|
384 |
RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(),
|
|
385 |
E_FAIL);
|
|
386 |
res = d3dc->GetResourceManager()->
|
|
387 |
GetCachedDestTexture(dstOps->pResource->GetDesc()->Format,
|
|
388 |
&pCachedDestTexRes);
|
|
389 |
RETURN_STATUS_IF_FAILED(res);
|
|
390 |
pCachedDestSurface = pCachedDestTexRes->GetSurface();
|
|
391 |
|
|
392 |
// now dxy12 represent the "desired" destination bounds, but the
|
|
393 |
// StretchRect() call may fail if these fall outside the actual
|
|
394 |
// surface bounds; therefore, we use cxy12 to represent the
|
|
395 |
// clamped bounds, and dxy12 are saved for later
|
|
396 |
jint cx1 = (dx1 < 0) ? 0 : dx1;
|
|
397 |
jint cy1 = (dy1 < 0) ? 0 : dy1;
|
|
398 |
jint cx2 = (dx2 > dstOps->width) ? dstOps->width : dx2;
|
|
399 |
jint cy2 = (dy2 > dstOps->height) ? dstOps->height : dy2;
|
|
400 |
|
|
401 |
if (cx2 > cx1 && cy2 > cy1) {
|
|
402 |
// copy destination into subregion of cached texture tile
|
|
403 |
// cx1-cachedDestBounds.x1 == +xoffset from left of texture
|
|
404 |
// cy1-cachedDestBounds.y1 == +yoffset from top of texture
|
|
405 |
// cx2-cachedDestBounds.x1 == +xoffset from left of texture
|
|
406 |
// cy2-cachedDestBounds.y1 == +yoffset from top of texture
|
|
407 |
jint cdx1 = cx1-cachedDestBounds.x1;
|
|
408 |
jint cdy1 = cy1-cachedDestBounds.y1;
|
|
409 |
jint cdx2 = cx2-cachedDestBounds.x1;
|
|
410 |
jint cdy2 = cy2-cachedDestBounds.y1;
|
|
411 |
RECT srcRect = { cx1, cy1, cx2, cy2 };
|
|
412 |
RECT dstRect = { cdx1, cdy1, cdx2, cdy2 };
|
|
413 |
|
|
414 |
IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
|
|
415 |
res = pd3dDevice->StretchRect(pDst, &srcRect,
|
|
416 |
pCachedDestSurface, &dstRect,
|
|
417 |
D3DTEXF_NONE);
|
|
418 |
}
|
|
419 |
}
|
|
420 |
} else {
|
|
421 |
// destination region is not valid, so we need to read back a
|
|
422 |
// chunk of the destination into our cached texture
|
|
423 |
|
|
424 |
// position the upper-left corner of the destination region on the
|
|
425 |
// "top" line of glyph list
|
|
426 |
// REMIND: this isn't ideal; it would be better if we had some idea
|
|
427 |
// of the bounding box of the whole glyph list (this is
|
|
428 |
// do-able, but would require iterating through the whole
|
|
429 |
// list up front, which may present its own problems)
|
|
430 |
dx1 = gx1;
|
|
431 |
dy1 = gy1;
|
|
432 |
|
|
433 |
jint remainingWidth;
|
|
434 |
if (ginfo->advanceX > 0) {
|
|
435 |
// estimate the width based on our current position in the glyph
|
|
436 |
// list and using the x advance of the current glyph (this is just
|
|
437 |
// a quick and dirty heuristic; if this is a "thin" glyph image,
|
|
438 |
// then we're likely to underestimate, and if it's "thick" then we
|
|
439 |
// may end up reading back more than we need to)
|
|
440 |
remainingWidth =
|
|
441 |
(jint)(ginfo->advanceX * (totalGlyphs - glyphIndex));
|
|
442 |
if (remainingWidth > D3DTR_CACHED_DEST_WIDTH) {
|
|
443 |
remainingWidth = D3DTR_CACHED_DEST_WIDTH;
|
|
444 |
} else if (remainingWidth < ginfo->width) {
|
|
445 |
// in some cases, the x-advance may be slightly smaller
|
|
446 |
// than the actual width of the glyph; if so, adjust our
|
21278
|
447 |
// estimate so that we can accommodate the entire glyph
|
887
|
448 |
remainingWidth = ginfo->width;
|
|
449 |
}
|
|
450 |
} else {
|
|
451 |
// a negative advance is possible when rendering rotated text,
|
|
452 |
// in which case it is difficult to estimate an appropriate
|
|
453 |
// region for readback, so we will pick a region that
|
|
454 |
// encompasses just the current glyph
|
|
455 |
remainingWidth = ginfo->width;
|
|
456 |
}
|
|
457 |
dx2 = dx1 + remainingWidth;
|
|
458 |
|
|
459 |
// estimate the height (this is another sloppy heuristic; we'll
|
|
460 |
// make the cached destination region tall enough to encompass most
|
|
461 |
// glyphs that are small enough to fit in the glyph cache, and then
|
|
462 |
// we add a little something extra to account for descenders
|
|
463 |
dy2 = dy1 + D3DTR_CACHE_CELL_HEIGHT + 2;
|
|
464 |
|
|
465 |
// REMIND: make sure we flush any pending primitives that are
|
|
466 |
// dependent on the current contents of the cached dest
|
|
467 |
d3dc->FlushVertexQueue();
|
|
468 |
|
|
469 |
RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL);
|
|
470 |
RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(), E_FAIL);
|
|
471 |
res = d3dc->GetResourceManager()->
|
|
472 |
GetCachedDestTexture(dstOps->pResource->GetDesc()->Format,
|
|
473 |
&pCachedDestTexRes);
|
|
474 |
RETURN_STATUS_IF_FAILED(res);
|
|
475 |
pCachedDestSurface = pCachedDestTexRes->GetSurface();
|
|
476 |
|
|
477 |
// now dxy12 represent the "desired" destination bounds, but the
|
|
478 |
// StretchRect() call may fail if these fall outside the actual
|
|
479 |
// surface bounds; therefore, we use cxy12 to represent the
|
|
480 |
// clamped bounds, and dxy12 are saved for later
|
|
481 |
jint cx1 = (dx1 < 0) ? 0 : dx1;
|
|
482 |
jint cy1 = (dy1 < 0) ? 0 : dy1;
|
|
483 |
jint cx2 = (dx2 > dstOps->width) ? dstOps->width : dx2;
|
|
484 |
jint cy2 = (dy2 > dstOps->height) ? dstOps->height : dy2;
|
2
|
485 |
|
887
|
486 |
if (cx2 > cx1 && cy2 > cy1) {
|
|
487 |
// copy destination into cached texture tile (the upper-left
|
|
488 |
// corner of the destination region will be positioned at the
|
|
489 |
// upper-left corner (0,0) of the texture)
|
|
490 |
RECT srcRect = { cx1, cy1, cx2, cy2 };
|
|
491 |
RECT dstRect = { cx1-dx1, cy1-dy1, cx2-dx1, cy2-dy1 };
|
|
492 |
|
|
493 |
IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
|
|
494 |
res = pd3dDevice->StretchRect(pDst, &srcRect,
|
|
495 |
pCachedDestSurface, &dstRect,
|
|
496 |
D3DTEXF_NONE);
|
|
497 |
}
|
|
498 |
|
|
499 |
// update the cached bounds and mark it valid
|
|
500 |
cachedDestBounds.x1 = dx1;
|
|
501 |
cachedDestBounds.y1 = dy1;
|
|
502 |
cachedDestBounds.x2 = dx2;
|
|
503 |
cachedDestBounds.y2 = dy2;
|
|
504 |
isCachedDestValid = JNI_TRUE;
|
|
505 |
}
|
|
506 |
|
|
507 |
// always update the previous glyph bounds
|
|
508 |
previousGlyphBounds.x1 = gx1;
|
|
509 |
previousGlyphBounds.y1 = gy1;
|
|
510 |
previousGlyphBounds.x2 = gx2;
|
|
511 |
previousGlyphBounds.y2 = gy2;
|
|
512 |
|
|
513 |
return res;
|
|
514 |
}
|
|
515 |
|
|
516 |
static HRESULT
|
|
517 |
D3DTR_DrawLCDGlyphViaCache(D3DContext *d3dc, D3DSDOps *dstOps,
|
|
518 |
GlyphInfo *ginfo, jint x, jint y,
|
|
519 |
jint glyphIndex, jint totalGlyphs,
|
|
520 |
jboolean rgbOrder, jint contrast)
|
|
521 |
{
|
|
522 |
HRESULT res;
|
|
523 |
D3DGlyphCache *pLCDGCache;
|
|
524 |
CacheCellInfo *cell;
|
|
525 |
GlyphCacheInfo *gcache;
|
|
526 |
jint dx1, dy1, dx2, dy2;
|
|
527 |
jfloat dtx1, dty1, dtx2, dty2;
|
|
528 |
|
|
529 |
J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawLCDGlyphViaCache");
|
|
530 |
|
|
531 |
// the glyph cache is initialized before this method is called
|
|
532 |
pLCDGCache = d3dc->GetLCDGlyphCache();
|
|
533 |
|
|
534 |
if (glyphMode != MODE_USE_CACHE_LCD) {
|
|
535 |
D3DTR_DisableGlyphModeState(d3dc);
|
|
536 |
|
|
537 |
res = d3dc->BeginScene(STATE_TEXTUREOP);
|
|
538 |
RETURN_STATUS_IF_FAILED(res);
|
|
539 |
|
|
540 |
pLCDGCache->CheckGlyphCacheByteOrder(rgbOrder);
|
|
541 |
|
|
542 |
res = D3DTR_EnableLCDGlyphModeState(d3dc, dstOps, JNI_TRUE, contrast);
|
|
543 |
RETURN_STATUS_IF_FAILED(res);
|
|
544 |
|
|
545 |
glyphMode = MODE_USE_CACHE_LCD;
|
|
546 |
}
|
|
547 |
|
|
548 |
gcache = pLCDGCache->GetGlyphCache();
|
|
549 |
cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache);
|
|
550 |
if (cell == NULL) {
|
|
551 |
// attempt to add glyph to accelerated glyph cache
|
|
552 |
res = pLCDGCache->AddGlyph(ginfo);
|
|
553 |
RETURN_STATUS_IF_FAILED(res);
|
2
|
554 |
|
887
|
555 |
// we'll just no-op in the rare case that the cell is NULL
|
|
556 |
cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache);
|
|
557 |
RETURN_STATUS_IF_NULL(cell, E_FAIL);
|
|
558 |
}
|
|
559 |
|
|
560 |
cell->timesRendered++;
|
|
561 |
|
|
562 |
// location of the glyph in the destination's coordinate space
|
|
563 |
dx1 = x;
|
|
564 |
dy1 = y;
|
|
565 |
dx2 = dx1 + ginfo->width;
|
|
566 |
dy2 = dy1 + ginfo->height;
|
|
567 |
|
|
568 |
// copy destination into second cached texture, if necessary
|
|
569 |
D3DTR_UpdateCachedDestination(d3dc,
|
|
570 |
dstOps, ginfo,
|
|
571 |
dx1, dy1,
|
|
572 |
dx2, dy2,
|
|
573 |
dx1 + cell->leftOff, // adjusted dx1
|
|
574 |
dx2 + cell->rightOff, // adjusted dx2
|
|
575 |
glyphIndex, totalGlyphs);
|
|
576 |
|
|
577 |
// texture coordinates of the destination tile
|
|
578 |
dtx1 = ((jfloat)(dx1 - cachedDestBounds.x1)) / D3DTR_CACHED_DEST_WIDTH;
|
|
579 |
dty1 = ((jfloat)(dy1 - cachedDestBounds.y1)) / D3DTR_CACHED_DEST_HEIGHT;
|
|
580 |
dtx2 = ((jfloat)(dx2 - cachedDestBounds.x1)) / D3DTR_CACHED_DEST_WIDTH;
|
|
581 |
dty2 = ((jfloat)(dy2 - cachedDestBounds.y1)) / D3DTR_CACHED_DEST_HEIGHT;
|
|
582 |
|
|
583 |
// render composed texture to the destination surface
|
|
584 |
return d3dc->pVCacher->DrawTexture((jfloat)dx1, (jfloat)dy1,
|
|
585 |
(jfloat)dx2, (jfloat)dy2,
|
|
586 |
cell->tx1, cell->ty1,
|
|
587 |
cell->tx2, cell->ty2,
|
|
588 |
dtx1, dty1, dtx2, dty2);
|
|
589 |
}
|
|
590 |
|
|
591 |
static HRESULT
|
|
592 |
D3DTR_DrawGrayscaleGlyphNoCache(D3DContext *d3dc,
|
|
593 |
GlyphInfo *ginfo, jint x, jint y)
|
|
594 |
{
|
|
595 |
jint tw, th;
|
|
596 |
jint sx, sy, sw, sh;
|
|
597 |
jint x0;
|
|
598 |
jint w = ginfo->width;
|
|
599 |
jint h = ginfo->height;
|
|
600 |
HRESULT res = S_OK;
|
|
601 |
|
|
602 |
J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawGrayscaleGlyphNoCache");
|
|
603 |
|
|
604 |
if (glyphMode != MODE_NO_CACHE_GRAY) {
|
|
605 |
D3DTR_DisableGlyphModeState(d3dc);
|
|
606 |
|
|
607 |
res = d3dc->BeginScene(STATE_MASKOP);
|
|
608 |
RETURN_STATUS_IF_FAILED(res);
|
|
609 |
|
|
610 |
glyphMode = MODE_NO_CACHE_GRAY;
|
|
611 |
}
|
|
612 |
|
|
613 |
x0 = x;
|
|
614 |
tw = D3D_MASK_CACHE_TILE_WIDTH;
|
|
615 |
th = D3D_MASK_CACHE_TILE_HEIGHT;
|
|
616 |
|
|
617 |
for (sy = 0; sy < h; sy += th, y += th) {
|
|
618 |
x = x0;
|
|
619 |
sh = ((sy + th) > h) ? (h - sy) : th;
|
|
620 |
|
|
621 |
for (sx = 0; sx < w; sx += tw, x += tw) {
|
|
622 |
sw = ((sx + tw) > w) ? (w - sx) : tw;
|
|
623 |
|
|
624 |
res = d3dc->GetMaskCache()->AddMaskQuad(sx, sy, x, y, sw, sh,
|
|
625 |
w, ginfo->image);
|
2
|
626 |
}
|
|
627 |
}
|
|
628 |
|
887
|
629 |
return res;
|
|
630 |
}
|
|
631 |
|
|
632 |
static HRESULT
|
|
633 |
D3DTR_DrawLCDGlyphNoCache(D3DContext *d3dc, D3DSDOps *dstOps,
|
|
634 |
GlyphInfo *ginfo, jint x, jint y,
|
|
635 |
jint rowBytesOffset,
|
|
636 |
jboolean rgbOrder, jint contrast)
|
|
637 |
{
|
|
638 |
jfloat tx1, ty1, tx2, ty2;
|
|
639 |
jfloat dx1, dy1, dx2, dy2;
|
|
640 |
jfloat dtx1, dty1, dtx2, dty2;
|
|
641 |
jint tw, th;
|
|
642 |
jint sx, sy, sw, sh;
|
|
643 |
jint cx1, cy1, cx2, cy2;
|
|
644 |
jint x0;
|
|
645 |
jint w = ginfo->width;
|
|
646 |
jint h = ginfo->height;
|
|
647 |
TileFormat tileFormat = rgbOrder ? TILEFMT_3BYTE_RGB : TILEFMT_3BYTE_BGR;
|
|
648 |
|
|
649 |
IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
|
|
650 |
D3DResource *pBlitTextureRes, *pCachedDestTextureRes;
|
|
651 |
IDirect3DTexture9 *pBlitTexture;
|
|
652 |
IDirect3DSurface9 *pCachedDestSurface, *pDst;
|
|
653 |
HRESULT res;
|
|
654 |
|
|
655 |
J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawLCDGlyphNoCache");
|
|
656 |
|
|
657 |
RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL);
|
|
658 |
RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(), E_FAIL);
|
|
659 |
|
|
660 |
res = d3dc->GetResourceManager()->GetBlitTexture(&pBlitTextureRes);
|
|
661 |
RETURN_STATUS_IF_FAILED(res);
|
|
662 |
|
|
663 |
res = d3dc->GetResourceManager()->
|
|
664 |
GetCachedDestTexture(dstOps->pResource->GetDesc()->Format,
|
|
665 |
&pCachedDestTextureRes);
|
|
666 |
RETURN_STATUS_IF_FAILED(res);
|
|
667 |
|
|
668 |
pBlitTexture = pBlitTextureRes->GetTexture();
|
|
669 |
pCachedDestSurface = pCachedDestTextureRes->GetSurface();
|
|
670 |
|
|
671 |
if (glyphMode != MODE_NO_CACHE_LCD) {
|
|
672 |
D3DTR_DisableGlyphModeState(d3dc);
|
|
673 |
|
|
674 |
res = d3dc->BeginScene(STATE_TEXTUREOP);
|
|
675 |
RETURN_STATUS_IF_FAILED(res);
|
|
676 |
res = D3DTR_EnableLCDGlyphModeState(d3dc,dstOps, JNI_FALSE, contrast);
|
|
677 |
RETURN_STATUS_IF_FAILED(res);
|
|
678 |
|
|
679 |
glyphMode = MODE_NO_CACHE_LCD;
|
|
680 |
}
|
|
681 |
|
|
682 |
x0 = x;
|
|
683 |
tx1 = 0.0f;
|
|
684 |
ty1 = 0.0f;
|
|
685 |
dtx1 = 0.0f;
|
|
686 |
dty1 = 0.0f;
|
|
687 |
tw = D3DTR_NOCACHE_TILE_SIZE;
|
|
688 |
th = D3DTR_NOCACHE_TILE_SIZE;
|
2
|
689 |
|
887
|
690 |
for (sy = 0; sy < h; sy += th, y += th) {
|
|
691 |
x = x0;
|
|
692 |
sh = ((sy + th) > h) ? (h - sy) : th;
|
|
693 |
|
|
694 |
for (sx = 0; sx < w; sx += tw, x += tw) {
|
|
695 |
sw = ((sx + tw) > w) ? (w - sx) : tw;
|
|
696 |
|
|
697 |
// calculate the bounds of the tile to be copied from the
|
|
698 |
// destination into the cached tile
|
|
699 |
cx1 = x;
|
|
700 |
cy1 = y;
|
|
701 |
cx2 = cx1 + sw;
|
|
702 |
cy2 = cy1 + sh;
|
|
703 |
|
|
704 |
// need to clamp to the destination bounds, otherwise the
|
|
705 |
// StretchRect() call may fail
|
|
706 |
if (cx1 < 0) cx1 = 0;
|
|
707 |
if (cy1 < 0) cy1 = 0;
|
|
708 |
if (cx2 > dstOps->width) cx2 = dstOps->width;
|
|
709 |
if (cy2 > dstOps->height) cy2 = dstOps->height;
|
|
710 |
|
|
711 |
if (cx2 > cx1 && cy2 > cy1) {
|
|
712 |
// copy LCD mask into glyph texture tile
|
|
713 |
d3dc->UploadTileToTexture(pBlitTextureRes,
|
|
714 |
ginfo->image+rowBytesOffset,
|
|
715 |
0, 0, sx, sy, sw, sh,
|
|
716 |
ginfo->rowBytes, tileFormat);
|
|
717 |
|
|
718 |
// update the lower-right glyph texture coordinates
|
|
719 |
tx2 = ((jfloat)sw) / D3DC_BLIT_TILE_SIZE;
|
|
720 |
ty2 = ((jfloat)sh) / D3DC_BLIT_TILE_SIZE;
|
|
721 |
|
|
722 |
// calculate the actual destination vertices
|
|
723 |
dx1 = (jfloat)x;
|
|
724 |
dy1 = (jfloat)y;
|
|
725 |
dx2 = dx1 + sw;
|
|
726 |
dy2 = dy1 + sh;
|
|
727 |
|
|
728 |
// copy destination into cached texture tile (the upper-left
|
|
729 |
// corner of the destination region will be positioned at the
|
|
730 |
// upper-left corner (0,0) of the texture)
|
|
731 |
RECT srcRect = { cx1, cy1, cx2, cy2 };
|
|
732 |
RECT dstRect = { cx1-x, cy1-y, cx2-x, cy2-y };
|
|
733 |
pd3dDevice->StretchRect(pDst, &srcRect,
|
|
734 |
pCachedDestSurface,
|
|
735 |
&dstRect,
|
|
736 |
D3DTEXF_NONE);
|
|
737 |
|
|
738 |
// update the remaining destination texture coordinates
|
|
739 |
dtx2 = ((jfloat)sw) / D3DTR_CACHED_DEST_WIDTH;
|
|
740 |
dty2 = ((jfloat)sh) / D3DTR_CACHED_DEST_HEIGHT;
|
|
741 |
|
|
742 |
// render composed texture to the destination surface
|
|
743 |
res = d3dc->pVCacher->DrawTexture( dx1, dy1, dx2, dy2,
|
|
744 |
tx1, ty1, tx2, ty2,
|
|
745 |
dtx1, dty1, dtx2, dty2);
|
|
746 |
|
|
747 |
// unfortunately we need to flush after each tile
|
|
748 |
d3dc->FlushVertexQueue();
|
|
749 |
}
|
|
750 |
}
|
|
751 |
}
|
|
752 |
|
|
753 |
return res;
|
2
|
754 |
}
|
|
755 |
|
887
|
756 |
// see DrawGlyphList.c for more on this macro...
|
|
757 |
#define FLOOR_ASSIGN(l, r) \
|
|
758 |
if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r))
|
2
|
759 |
|
887
|
760 |
HRESULT
|
|
761 |
D3DTR_DrawGlyphList(D3DContext *d3dc, D3DSDOps *dstOps,
|
|
762 |
jint totalGlyphs, jboolean usePositions,
|
|
763 |
jboolean subPixPos, jboolean rgbOrder, jint lcdContrast,
|
|
764 |
jfloat glyphListOrigX, jfloat glyphListOrigY,
|
|
765 |
unsigned char *images, unsigned char *positions)
|
2
|
766 |
{
|
887
|
767 |
int glyphCounter;
|
|
768 |
HRESULT res = S_OK;
|
|
769 |
J2dTraceLn(J2D_TRACE_INFO, "D3DTR_DrawGlyphList");
|
2
|
770 |
|
887
|
771 |
RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
|
|
772 |
RETURN_STATUS_IF_NULL(d3dc->Get3DDevice(), E_FAIL);
|
|
773 |
RETURN_STATUS_IF_NULL(dstOps, E_FAIL);
|
|
774 |
RETURN_STATUS_IF_NULL(images, E_FAIL);
|
|
775 |
if (usePositions) {
|
|
776 |
RETURN_STATUS_IF_NULL(positions, E_FAIL);
|
2
|
777 |
}
|
|
778 |
|
887
|
779 |
glyphMode = MODE_NOT_INITED;
|
|
780 |
isCachedDestValid = JNI_FALSE;
|
|
781 |
|
|
782 |
for (glyphCounter = 0; glyphCounter < totalGlyphs; glyphCounter++) {
|
|
783 |
jint x, y;
|
|
784 |
jfloat glyphx, glyphy;
|
|
785 |
jboolean grayscale;
|
|
786 |
GlyphInfo *ginfo = (GlyphInfo *)jlong_to_ptr(NEXT_LONG(images));
|
|
787 |
|
|
788 |
if (ginfo == NULL) {
|
|
789 |
// this shouldn't happen, but if it does we'll just break out...
|
|
790 |
J2dRlsTraceLn(J2D_TRACE_ERROR,
|
|
791 |
"D3DTR_DrawGlyphList: glyph info is null");
|
|
792 |
break;
|
|
793 |
}
|
|
794 |
|
|
795 |
grayscale = (ginfo->rowBytes == ginfo->width);
|
|
796 |
|
|
797 |
if (usePositions) {
|
|
798 |
jfloat posx = NEXT_FLOAT(positions);
|
|
799 |
jfloat posy = NEXT_FLOAT(positions);
|
|
800 |
glyphx = glyphListOrigX + posx + ginfo->topLeftX;
|
|
801 |
glyphy = glyphListOrigY + posy + ginfo->topLeftY;
|
|
802 |
FLOOR_ASSIGN(x, glyphx);
|
|
803 |
FLOOR_ASSIGN(y, glyphy);
|
|
804 |
} else {
|
|
805 |
glyphx = glyphListOrigX + ginfo->topLeftX;
|
|
806 |
glyphy = glyphListOrigY + ginfo->topLeftY;
|
|
807 |
FLOOR_ASSIGN(x, glyphx);
|
|
808 |
FLOOR_ASSIGN(y, glyphy);
|
|
809 |
glyphListOrigX += ginfo->advanceX;
|
|
810 |
glyphListOrigY += ginfo->advanceY;
|
|
811 |
}
|
|
812 |
|
|
813 |
if (ginfo->image == NULL) {
|
|
814 |
continue;
|
|
815 |
}
|
2
|
816 |
|
887
|
817 |
if (grayscale) {
|
|
818 |
// grayscale or monochrome glyph data
|
|
819 |
if (ginfo->width <= D3DTR_CACHE_CELL_WIDTH &&
|
|
820 |
ginfo->height <= D3DTR_CACHE_CELL_HEIGHT &&
|
|
821 |
SUCCEEDED(d3dc->InitGrayscaleGlyphCache()))
|
|
822 |
{
|
|
823 |
res = D3DTR_DrawGrayscaleGlyphViaCache(d3dc, ginfo, x, y);
|
|
824 |
} else {
|
|
825 |
res = D3DTR_DrawGrayscaleGlyphNoCache(d3dc, ginfo, x, y);
|
|
826 |
}
|
|
827 |
} else {
|
|
828 |
// LCD-optimized glyph data
|
|
829 |
jint rowBytesOffset = 0;
|
|
830 |
|
|
831 |
if (subPixPos) {
|
|
832 |
jint frac = (jint)((glyphx - x) * 3);
|
|
833 |
if (frac != 0) {
|
|
834 |
rowBytesOffset = 3 - frac;
|
|
835 |
x += 1;
|
|
836 |
}
|
|
837 |
}
|
|
838 |
|
|
839 |
if (rowBytesOffset == 0 &&
|
|
840 |
ginfo->width <= D3DTR_CACHE_CELL_WIDTH &&
|
|
841 |
ginfo->height <= D3DTR_CACHE_CELL_HEIGHT &&
|
|
842 |
SUCCEEDED(d3dc->InitLCDGlyphCache()))
|
|
843 |
{
|
|
844 |
res = D3DTR_DrawLCDGlyphViaCache(d3dc, dstOps,
|
|
845 |
ginfo, x, y,
|
|
846 |
glyphCounter, totalGlyphs,
|
|
847 |
rgbOrder, lcdContrast);
|
|
848 |
} else {
|
|
849 |
res = D3DTR_DrawLCDGlyphNoCache(d3dc, dstOps,
|
|
850 |
ginfo, x, y,
|
|
851 |
rowBytesOffset,
|
|
852 |
rgbOrder, lcdContrast);
|
|
853 |
}
|
|
854 |
}
|
|
855 |
|
|
856 |
if (FAILED(res)) {
|
|
857 |
break;
|
|
858 |
}
|
2
|
859 |
}
|
|
860 |
|
887
|
861 |
D3DTR_DisableGlyphModeState(d3dc);
|
|
862 |
return res;
|
2
|
863 |
}
|
|
864 |
|
887
|
865 |
JNIEXPORT void JNICALL
|
|
866 |
Java_sun_java2d_d3d_D3DTextRenderer_drawGlyphList
|
|
867 |
(JNIEnv *env, jobject self,
|
|
868 |
jint numGlyphs, jboolean usePositions,
|
|
869 |
jboolean subPixPos, jboolean rgbOrder, jint lcdContrast,
|
|
870 |
jfloat glyphListOrigX, jfloat glyphListOrigY,
|
|
871 |
jlongArray imgArray, jfloatArray posArray)
|
|
872 |
{
|
|
873 |
unsigned char *images;
|
|
874 |
|
|
875 |
J2dTraceLn(J2D_TRACE_INFO, "D3DTextRenderer_drawGlyphList");
|
|
876 |
|
|
877 |
images = (unsigned char *)
|
|
878 |
env->GetPrimitiveArrayCritical(imgArray, NULL);
|
|
879 |
if (images != NULL) {
|
|
880 |
D3DContext *d3dc = D3DRQ_GetCurrentContext();
|
|
881 |
D3DSDOps *dstOps = D3DRQ_GetCurrentDestination();
|
|
882 |
|
|
883 |
if (usePositions) {
|
|
884 |
unsigned char *positions = (unsigned char *)
|
|
885 |
env->GetPrimitiveArrayCritical(posArray, NULL);
|
|
886 |
if (positions != NULL) {
|
|
887 |
D3DTR_DrawGlyphList(d3dc, dstOps,
|
|
888 |
numGlyphs, usePositions,
|
|
889 |
subPixPos, rgbOrder, lcdContrast,
|
|
890 |
glyphListOrigX, glyphListOrigY,
|
|
891 |
images, positions);
|
|
892 |
env->ReleasePrimitiveArrayCritical(posArray,
|
|
893 |
positions, JNI_ABORT);
|
|
894 |
}
|
|
895 |
} else {
|
|
896 |
D3DTR_DrawGlyphList(d3dc, dstOps,
|
|
897 |
numGlyphs, usePositions,
|
|
898 |
subPixPos, rgbOrder, lcdContrast,
|
|
899 |
glyphListOrigX, glyphListOrigY,
|
|
900 |
images, NULL);
|
|
901 |
}
|
|
902 |
|
|
903 |
// reset current state, and ensure rendering is flushed to dest
|
|
904 |
if (d3dc != NULL) {
|
|
905 |
d3dc->FlushVertexQueue();
|
|
906 |
}
|
|
907 |
|
|
908 |
env->ReleasePrimitiveArrayCritical(imgArray,
|
|
909 |
images, JNI_ABORT);
|
|
910 |
}
|
2
|
911 |
}
|