src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLSurfaceDataBase.h
author jdv
Fri, 21 Jun 2019 12:08:37 +0530
branchmetal-prototype-branch
changeset 57416 e153174dba06
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Merge JDK-8220154 initial metal implementation patch to the jdk sandbox branch Reviewed-by: avu, prr, kcr Contributed-by: avu(Jetbrains), aghaisas, jdv
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/*
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 * Copyright (c) 2019, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Oracle designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Oracle in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 */
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#ifndef MTLSurfaceDataBase_h_Included
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#define MTLSurfaceDataBase_h_Included
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#include "java_awt_image_AffineTransformOp.h"
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#include "sun_java2d_metal_MTLSurfaceData.h"
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#include "sun_java2d_pipe_hw_AccelSurface.h"
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#include "SurfaceData.h"
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#include "Trace.h"
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#include "MTLFuncs.h"
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/**
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 * The MTLPixelFormat structure contains all the information OpenGL needs to
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 * know when copying from or into a particular system memory image buffer (via
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 * glDrawPixels(), glReadPixels, glTexSubImage2D(), etc).
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 *
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 *     GLenum format;
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 * The pixel format parameter used in glDrawPixels() and other similar calls.
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 * Indicates the component ordering for each pixel (e.g. GL_BGRA).
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 *
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 *     GLenum type;
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 * The pixel data type parameter used in glDrawPixels() and other similar
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 * calls.  Indicates the data type for an entire pixel or for each component
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 * in a pixel (e.g. GL_UNSIGNED_BYTE with GL_BGR means a pixel consists of
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 * 3 unsigned byte components, blue first, then green, then red;
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 * GL_UNSIGNED_INT_8_8_8_8_REV with GL_BGRA means a pixel consists of 1
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 * unsigned integer comprised of four byte components, alpha first, then red,
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 * then green, then blue).
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 *
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 *     jint alignment;
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 * The byte alignment parameter used in glPixelStorei(GL_UNPACK_ALIGNMENT).  A
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 * value of 4 indicates that each pixel starts on a 4-byte aligned region in
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 * memory, and so on.  This alignment parameter helps OpenGL speed up pixel
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 * transfer operations by transferring memory in aligned blocks.
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 *
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 *     jboolean hasAlpha;
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 * If true, indicates that this pixel format contains an alpha component.
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 *
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 *     jboolean isPremult;
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 * If true, indicates that this pixel format contains color components that
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 * have been pre-multiplied by their corresponding alpha component.
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 */
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typedef struct {
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    //GLenum   format;
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    //GLenum   type;
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    jint format;
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    jint type;
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    jint     alignment;
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    jboolean hasAlpha;
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    jboolean isPremult;
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} MTPixelFormat;
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/**
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 * The MTLSDOps structure describes a native OpenGL surface and contains all
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 * information pertaining to the native surface.  Some information about
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 * the more important/different fields:
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 *
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 *     void *privOps;
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 * Pointer to native-specific (GLX, WGL, etc.) SurfaceData info, such as the
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 * native Drawable handle and GraphicsConfig data.
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 *
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 *     jint drawableType;
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 * The surface type; can be any one of the surface type constants defined
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 * below (MTLSD_WINDOW, MTLSD_TEXTURE, etc).
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 *
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 *     GLenum activeBuffer;
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 * Can be either GL_FRONT if this is the front buffer surface of an onscreen
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 * window or a pbuffer surface, or GL_BACK if this is the backbuffer surface
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 * of an onscreen window.
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 *
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 *     jboolean isOpaque;
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 * If true, the surface should be treated as being fully opaque.  If
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 * the underlying surface (e.g. pbuffer) has an alpha channel and isOpaque
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 * is true, then we should take appropriate action (i.e. call glColorMask()
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 * to disable writes into the alpha channel) to ensure that the surface
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 * remains fully opaque.
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 *
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 *     jboolean needsInit;
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 * If true, the surface requires some one-time initialization, which should
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 * be performed after a context has been made current to the surface for
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 * the first time.
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 *
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 *     jint x/yOffset
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 * The offset in pixels of the OpenGL viewport origin from the lower-left
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 * corner of the heavyweight drawable.  For example, a top-level frame on
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 * Windows XP has lower-left insets of (4,4).  The OpenGL viewport origin
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 * would typically begin at the lower-left corner of the client region (inside
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 * the frame decorations), but AWT/Swing will take the insets into account
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 * when rendering into that window.  So in order to account for this, we
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 * need to adjust the OpenGL viewport origin by an x/yOffset of (-4,-4).  On
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 * X11, top-level frames typically don't have this insets issue, so their
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 * x/yOffset would be (0,0) (the same applies to pbuffers).
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 *
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 *     jint width/height;
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 * The cached surface bounds.  For offscreen surface types (MTLSD_FBOBJECT,
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 * MTLSD_TEXTURE, etc.) these values must remain constant.  Onscreen window
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 * surfaces (MTLSD_WINDOW, MTLSD_FLIP_BACKBUFFER, etc.) may have their
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 * bounds changed in response to a programmatic or user-initiated event, so
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 * these values represent the last known dimensions.  To determine the true
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 * current bounds of this surface, query the native Drawable through the
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 * privOps field.
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 *
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 *     GLuint textureID;
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 * The texture object handle, as generated by glGenTextures().  If this value
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 * is zero, the texture has not yet been initialized.
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 *
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 *     jint textureWidth/Height;
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 * The actual bounds of the texture object for this surface.  If the
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 * GL_ARB_texture_non_power_of_two extension is not present, the dimensions
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 * of an OpenGL texture object must be a power-of-two (e.g. 64x32 or 128x512).
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 * The texture image that we care about has dimensions specified by the width
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 * and height fields in this MTLSDOps structure.  For example, if the image
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 * to be stored in the texture has dimensions 115x47, the actual OpenGL
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 * texture we allocate will have dimensions 128x64 to meet the pow2
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 * restriction.  The image bounds within the texture can be accessed using
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 * floating point texture coordinates in the range [0.0,1.0].
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 *
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 *     GLenum textureTarget;
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 * The texture target of the texture object for this surface.  If this
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 * surface is not backed by a texture, this value is set to zero.  Otherwise,
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 * this value is GL_TEXTURE_RECTANGLE_ARB when the GL_ARB_texture_rectangle
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 * extension is in use; if not, it is set to GL_TEXTURE_2D.
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 *
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 *     GLint textureFilter;
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 * The current filter state for this texture object (can be either GL_NEAREST
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 * or GL_LINEAR).  We cache this value here and check it before updating
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 * the filter state to avoid redundant calls to glTexParameteri() when the
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 * filter state remains constant (see the MTLSD_UPDATE_TEXTURE_FILTER()
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 * macro below).
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 *
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 *     GLuint fbobjectID, depthID;
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 * The object handles for the framebuffer object and depth renderbuffer
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 * associated with this surface.  These fields are only used when
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 * drawableType is MTLSD_FBOBJECT, otherwise they are zero.
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 */
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typedef struct {
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    SurfaceDataOps               sdOps;
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    void                         *privOps;
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    jint                         drawableType;
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    jint                       activeBuffer;
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    jboolean                     isOpaque;
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    jboolean                     needsInit;
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    jint                         xOffset;
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    jint                         yOffset;
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    jint                         width;
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    jint                         height;
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    void*                        pTexture;
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    jint                         textureWidth;
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    jint                         textureHeight;
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   /* GLenum */ jint                      textureTarget;
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   /* GLint  */ jint                      textureFilter;
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   /* GLuint */ jint                      fbobjectID;
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   /* GLuint  */ jint                     depthID;
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} BMTLSDOps;
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#define MTLSD_UNDEFINED       sun_java2d_pipe_hw_AccelSurface_UNDEFINED
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#define MTLSD_WINDOW          sun_java2d_pipe_hw_AccelSurface_WINDOW
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#define MTLSD_TEXTURE         sun_java2d_pipe_hw_AccelSurface_TEXTURE
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#define MTLSD_FLIP_BACKBUFFER sun_java2d_pipe_hw_AccelSurface_FLIP_BACKBUFFER
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#define MTLSD_RT_TEXTURE        sun_java2d_pipe_hw_AccelSurface_RT_TEXTURE
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/**
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 * These are shorthand names for the filtering method constants used by
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 * image transform methods.
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 */
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#define MTLSD_XFORM_DEFAULT 0
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#define MTLSD_XFORM_NEAREST_NEIGHBOR \
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    java_awt_image_AffineTransformOp_TYPE_NEAREST_NEIGHBOR
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#define MTLSD_XFORM_BILINEAR \
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    java_awt_image_AffineTransformOp_TYPE_BILINEAR
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/**
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 * Exported methods.
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 */
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jint MTLSD_Lock(JNIEnv *env,
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                SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo,
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                jint lockflags);
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void MTLSD_GetRasInfo(JNIEnv *env,
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                      SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo);
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void MTLSD_Unlock(JNIEnv *env,
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                  SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo);
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void MTLSD_Dispose(JNIEnv *env, SurfaceDataOps *ops);
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void MTLSD_Delete(JNIEnv *env, BMTLSDOps *mtlsdo);
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jint MTLSD_NextPowerOfTwo(jint val, jint max);
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#endif /* MTLSurfaceDataBase_h_Included */