author | jdv |
Wed, 26 Jun 2019 14:28:47 +0530 | |
branch | metal-prototype-branch |
changeset 57431 | d5ab3442e44f |
parent 57426 | 68ec5c5ae381 |
child 57441 | ee34e24af607 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 2019, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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#ifndef HEADLESS |
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#include <stdlib.h> |
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#include <string.h> |
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#include "sun_java2d_SunGraphics2D.h" |
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#include "MTLPaints.h" |
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#include "MTLVertexCache.h" |
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#include "common.h" |
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typedef struct _J2DVertex { |
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float position[3]; |
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float txtpos[2]; |
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} J2DVertex; |
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static J2DVertex *vertexCache = NULL; |
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static jint vertexCacheIndex = 0; |
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static jint maskCacheTexID = 0; |
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static jint maskCacheIndex = 0; |
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id<MTLRenderCommandEncoder> encoder; |
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id<MTLTexture> texturePool[MTLVC_MAX_TEX_INDEX]; |
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static jint texturePoolIndex = 0; |
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#define MTLVC_ADD_VERTEX(TX, TY, DX, DY, DZ) \ |
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do { \ |
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J2DVertex *v = &vertexCache[vertexCacheIndex++]; \ |
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v->txtpos[0] = TX; \ |
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v->txtpos[1] = TY; \ |
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v->position[0]= DX; \ |
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v->position[1] = DY; \ |
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v->position[2] = DZ; \ |
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} while (0) |
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#define MTLVC_ADD_TRIANGLES(DX1, DY1, DX2, DY2) \ |
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do { \ |
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MTLVC_ADD_VERTEX(0, 0, DX1, DY1, 0); \ |
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MTLVC_ADD_VERTEX(1, 0, DX2, DY1, 0); \ |
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MTLVC_ADD_VERTEX(1, 1, DX2, DY2, 0); \ |
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MTLVC_ADD_VERTEX(1, 1, DX2, DY2, 0); \ |
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MTLVC_ADD_VERTEX(0, 1, DX1, DY2, 0); \ |
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MTLVC_ADD_VERTEX(0, 0, DX1, DY1, 0); \ |
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} while (0) |
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jboolean |
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MTLVertexCache_InitVertexCache() |
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{ |
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J2dTraceLn(J2D_TRACE_INFO, "MTLVertexCache_InitVertexCache"); |
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if (vertexCache == NULL) { |
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vertexCache = (J2DVertex *)malloc(MTLVC_MAX_INDEX * sizeof(J2DVertex)); |
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if (vertexCache == NULL) { |
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return JNI_FALSE; |
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} |
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} |
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return JNI_TRUE; |
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} |
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void |
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MTLVertexCache_FlushVertexCache(MTLContext *mtlc) |
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{ |
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J2dTraceLn(J2D_TRACE_INFO, "MTLVertexCache_FlushVertexCache"); |
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if (vertexCacheIndex > 0 || |
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texturePoolIndex > 0) { |
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id<MTLBuffer>vertexBuffer = [mtlc.device newBufferWithBytes:vertexCache |
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length:vertexCacheIndex * sizeof(J2DVertex) |
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options:MTLResourceOptionCPUCacheModeDefault]; |
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[encoder setVertexBuffer:vertexBuffer offset:0 atIndex:MeshVertexBuffer]; |
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for (int i = 0; i < texturePoolIndex; i++) { |
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J2dTraceLn1(J2D_TRACE_INFO, "MTLVertexCache_FlushVertexCache : draw texture at index %d", i); |
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[encoder setFragmentTexture:texturePool[i] atIndex: 0]; |
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[encoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:i*6 vertexCount:6]; |
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} |
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[encoder endEncoding]; |
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} |
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vertexCacheIndex = 0; |
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texturePoolIndex = 0; |
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} |
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/** |
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* This method is somewhat hacky, but necessary for the foreseeable future. |
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* The problem is the way OpenGL handles color values in vertex arrays. When |
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* a vertex in a vertex array contains a color, and then the vertex array |
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* is rendered via glDrawArrays(), the global OpenGL color state is actually |
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* modified each time a vertex is rendered. This means that after all |
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* vertices have been flushed, the global OpenGL color state will be set to |
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* the color of the most recently rendered element in the vertex array. |
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* |
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* The reason this is a problem for us is that we do not want to flush the |
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* vertex array (in the case of mask/glyph operations) or issue a glEnd() |
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* (in the case of non-antialiased primitives) everytime the current color |
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* changes, which would defeat any benefit from batching in the first place. |
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* We handle this in practice by not calling CHECK/RESET_PREVIOUS_OP() when |
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* the simple color state is changing in MTLPaints_SetColor(). This is |
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* problematic for vertex caching because we may end up with the following |
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* situation, for example: |
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* SET_COLOR (orange) |
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* MASK_FILL |
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* MASK_FILL |
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* SET_COLOR (blue; remember, this won't cause a flush) |
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* FILL_RECT (this will cause the vertex array to be flushed) |
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* |
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* In this case, we would actually end up rendering an orange FILL_RECT, |
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* not a blue one as intended, because flushing the vertex cache flush would |
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* override the color state from the most recent SET_COLOR call. |
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* |
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* Long story short, the easiest way to resolve this problem is to call |
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* this method just after disabling the mask/glyph cache, which will ensure |
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* that the appropriate color state is restored. |
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*/ |
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void |
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MTLVertexCache_RestoreColorState(MTLContext *mtlc) |
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{ |
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// TODO |
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if (mtlc.paintState == sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR) { |
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[mtlc setColor:mtlc.pixel]; |
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} |
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} |
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static jboolean |
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MTLVertexCache_InitMaskCache() |
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{ |
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// TODO |
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J2dTraceLn(J2D_TRACE_INFO, "MTLVertexCache_InitMaskCache"); |
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return JNI_TRUE; |
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} |
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|
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void |
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MTLVertexCache_EnableMaskCache(MTLContext *mtlc) |
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{ |
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// TODO |
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J2dTraceLn(J2D_TRACE_INFO, "MTLVertexCache_EnableMaskCache"); |
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} |
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void |
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MTLVertexCache_DisableMaskCache(MTLContext *mtlc) |
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{ |
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// TODO |
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J2dTraceLn(J2D_TRACE_INFO, "MTLVertexCache_DisableMaskCache"); |
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maskCacheIndex = 0; |
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} |
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void |
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MTLVertexCache_AddVertexTriangles(jfloat dx1, jfloat dy1, |
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jfloat dx2, jfloat dy2) |
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{ |
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J2dTraceLn(J2D_TRACE_INFO, "MTLVertexCache_AddVertexTriangles"); |
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MTLVC_ADD_TRIANGLES(dx1, dy1, dx2, dy2); |
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} |
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void |
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MTLVertexCache_AddGlyphTexture(MTLContext *mtlc, |
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jint width, jint height, |
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GlyphInfo *ginfo, |
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BMTLSDOps *dstOps) |
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{ |
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J2dTraceLn(J2D_TRACE_INFO, "MTLVertexCache_AddGlyphTexture"); |
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if (texturePoolIndex >= MTLVC_MAX_TEX_INDEX || |
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vertexCacheIndex >= MTLVC_MAX_INDEX) |
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{ |
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MTLVertexCache_FlushVertexCache(mtlc); |
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MTLVertexCache_CreateSamplingEncoder(mtlc, dstOps); |
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} |
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id<MTLTexture> texture = [mtlc.texturePool getTexture:width height:height format:MTLPixelFormatA8Unorm]; |
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NSUInteger bytesPerRow = 1 * width; |
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MTLRegion region = { |
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{ 0, 0, 0 }, |
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{width, height, 1} |
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}; |
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[texture replaceRegion:region |
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mipmapLevel:0 |
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withBytes:ginfo->image |
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bytesPerRow:bytesPerRow]; |
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texturePool[texturePoolIndex] = texture; |
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texturePoolIndex++; |
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} |
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|
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void |
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MTLVertexCache_CreateSamplingEncoder(MTLContext *mtlc, BMTLSDOps *dstOps) { |
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J2dTraceLn(J2D_TRACE_INFO, "MTLVertexCache_CreateSamplingEncoder"); |
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encoder = [mtlc createSamplingEncoderForDest:dstOps->pTexture]; |
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} |
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#endif /* !HEADLESS */ |