corba/src/share/classes/com/sun/corba/se/spi/orbutil/fsm/FSM.java
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Tue, 25 May 2010 15:52:11 -0700
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/*
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 * Copyright (c) 2002, 2003, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Oracle designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Oracle in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 */
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package com.sun.corba.se.spi.orbutil.fsm ;
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/**
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 * An FSM is used to represent an instance of a finite state machine
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 * which has a transition function represented by an instance of
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 * StateEngine.  An instance of an FSM may be created either by calling
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 * StateEngine.makeFSM( startState ) on a state engine, or by extending FSMImpl and
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 * using a constructor.  Using FSMImpl as a base class is convenient if
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 * additional state is associated with the FSM beyond that encoded
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 * by the current state.  This is especially convenient if an action
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 * needs some additional information.  For example, counters are best
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 * handled by special actions rather than encoding a bounded counter
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 * in a state machine.  It is also possible to create a class that
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 * implements the FSM interface by delegating to an FSM instance
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 * created by StateEngine.makeFSM.
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 *
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 * @author Ken Cavanaugh
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 */
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public interface FSM
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{
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    /** Get the current state of this FSM.
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    */
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    public State getState() ;
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    /** Perform the action and transition to the next state based
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    * on the current state of the FSM and the input.
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    */
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    public void doIt( Input in ) ;
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}
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// end of FSM.java