author | aghaisas |
Wed, 20 Feb 2019 17:00:40 +0530 | |
branch | metal-prototype-branch |
changeset 57196 | a95707a39ff5 |
child 57243 | 8c3a74033daf |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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#ifndef HEADLESS |
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#import "VertexDataManager.h" |
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#import <Metal/Metal.h> |
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static int MAX_PRIMITIVES = 100; //TODO : this needs to be changed to dynamic array of structures to support any number of primitives |
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// TODO : all static members should be class members when singleton is implemented |
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static id<MTLBuffer> VertexBuffer; |
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static id<MTLBuffer> IndexBuffer; |
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static unsigned int no_of_vertices = 0; |
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static unsigned int no_of_indices = 0; |
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static unsigned int no_of_primitives = 0; |
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MetalPrimitiveData** AllPrimitives = NULL; |
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void VertexDataManager_init(id<MTLDevice> device) { |
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// This limited buffer size allocation is for PoC purpose. |
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// TODO : Need to implement a logic where we allocate more chunks if needed |
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VertexBuffer = [device newBufferWithLength:1024 * 32 options:MTLResourceOptionCPUCacheModeDefault]; |
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IndexBuffer = [device newBufferWithLength:1024 * 8 options:MTLResourceOptionCPUCacheModeDefault]; |
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AllPrimitives = (MetalPrimitiveData**) malloc(sizeof(MetalPrimitiveData*) * MAX_PRIMITIVES); //[[NSMutableArray<MetalPrimitiveData*> alloc] init]; |
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} |
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void VertexDataManager_addLineVertexData(MetalVertex v1, MetalVertex v2) { |
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// Create a structure of MetalPrimitiveData (populate it) and it to the array |
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MetalPrimitiveData* data = (MetalPrimitiveData*) malloc(sizeof(MetalPrimitiveData));//[[MetalPrimitiveData alloc] init]; |
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data->type = MTLPrimitiveTypeLine; |
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data->offset_in_index_buffer = (no_of_indices) * sizeof(unsigned short); |
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data->no_of_indices = 2; |
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data->primitiveInstances = 1; |
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AllPrimitives[no_of_primitives] = data; |
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no_of_primitives++; |
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// Add v1, v2 to VertexBuffer |
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addIndex(no_of_vertices); |
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addVertex(v1); |
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addIndex(no_of_vertices); |
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addVertex(v2); |
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} |
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void VertexDataManager_addQuadVertexData(MetalVertex v1, MetalVertex v2, MetalVertex v3, MetalVertex v4) { |
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MetalPrimitiveData* data = (MetalPrimitiveData*) malloc(sizeof(MetalPrimitiveData));//[[MetalPrimitiveData alloc] init]; |
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data->type = MTLPrimitiveTypeTriangle; |
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data->offset_in_index_buffer = (no_of_indices) * sizeof(unsigned short); |
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data->no_of_indices = 6; |
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data->primitiveInstances = 2; |
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AllPrimitives[no_of_primitives] = data; |
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no_of_primitives++; |
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// Add all 4 vertices to the Vertexbuffer |
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unsigned int firstVertexNumber = no_of_vertices; |
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addVertex(v1); |
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addVertex(v2); |
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addVertex(v3); |
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addVertex(v4); |
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/* |
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v1-------v4 |
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| \ | |
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| \ | |
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| \ | |
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| \ | |
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| \ | |
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| \ | |
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| \| |
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v2-------v3 |
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*/ |
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// A quad is made up of two triangles |
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// Order of vertices is important - it is counter-clockwise |
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// Specify 2 set of triangles using 3 indices each |
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addIndex(firstVertexNumber); // v1 |
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addIndex(firstVertexNumber + 1); // v2 |
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addIndex(firstVertexNumber + 2); // v3 |
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addIndex(firstVertexNumber + 2); // v3 |
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addIndex(firstVertexNumber + 3); // v4 |
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addIndex(firstVertexNumber); // v1 |
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} |
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void addVertex(MetalVertex vert) { |
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memcpy(VertexBuffer.contents + (no_of_vertices * sizeof(MetalVertex)), &vert, sizeof(MetalVertex)); |
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no_of_vertices++; |
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} |
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void addIndex(unsigned short vertexNum) { |
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memcpy(IndexBuffer.contents + no_of_indices * sizeof(unsigned short), &vertexNum, sizeof(unsigned short)); |
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no_of_indices++; |
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} |
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id<MTLBuffer> VertexDataManager_getVertexBuffer() { |
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return VertexBuffer; |
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} |
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|
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id<MTLBuffer> VertexDataManager_getIndexBuffer() { |
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return IndexBuffer; |
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} |
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MetalPrimitiveData** VertexDataManager_getAllPrimitives() { |
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return AllPrimitives; |
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} |
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unsigned int VertexDataManager_getNoOfPrimitives() { |
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return no_of_primitives; |
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} |
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void VertexDataManager_freeAllPrimitives() { |
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for (int i = 0; i < no_of_primitives; i++) { |
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free(AllPrimitives[i]); |
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} |
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free(AllPrimitives); |
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} |
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#endif /* !HEADLESS */ |