src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MetalLayer.h
author aghaisas
Wed, 20 Feb 2019 17:00:40 +0530
branchmetal-prototype-branch
changeset 57196 a95707a39ff5
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Description : Metal Rendering Pipeline - initial implementation of line and quad rendering Contributed-by: jdv, aghaisas
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/*
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 * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Oracle designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Oracle in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 */
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#ifndef MetalLayer_h_Included
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#define MetalLayer_h_Included
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#import <JavaNativeFoundation/JavaNativeFoundation.h>
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#import <QuartzCore/CAMetalLayer.h>
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#import <Metal/Metal.h>
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@interface MetalLayer : CAMetalLayer
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{
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@private
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    JNFWeakJObjectWrapper *javaLayer;
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    // intermediate buffer, used the RQ lock to synchronize
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    id<MTLTexture> mtlTexture;
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    //GLenum target;
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    float textureWidth;
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    float textureHeight;
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#ifdef REMOTELAYER
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    //CGLLayer *parentLayer;
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    //CGLLayer *remoteLayer;
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    //NSObject<JRSRemoteLayer> *jrsRemoteLayer;
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#endif /* REMOTELAYER */
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}
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@property (nonatomic, retain) JNFWeakJObjectWrapper *javaLayer;
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@property (readwrite, assign) float textureWidth;
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@property (readwrite, assign) float textureHeight;
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@property (readwrite, assign) id<MTLTexture> mtlTexture;
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@property (readwrite, assign) id<MTLLibrary> mtlLibrary;
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@property (readwrite, assign) MTLRenderPipelineDescriptor* mtlRenderPipelineDescriptor;
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@property (readwrite, assign) id<MTLRenderPipelineState> renderPipelineState;
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//@property (readwrite, assign) id<MTLBuffer> LineVertexBuffer;
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//@property (readwrite, assign) id<MTLBuffer> QuadVertexBuffer;
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#ifdef REMOTELAYER
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//@property (nonatomic, retain) CGLLayer *parentLayer;
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//@property (nonatomic, retain) CGLLayer *remoteLayer;
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//@property (nonatomic, retain) NSObject<JRSRemoteLayer> *jrsRemoteLayer;
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#endif
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- (id) initWithJavaLayer:(JNFWeakJObjectWrapper *)javaLayer;
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- (void) blitTexture;
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@end
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// dummy for PoC purpose
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void MetalLayer_drawLine(float x1, float y1, float x2, float y2);
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void MetalLayer_setColor(int color);
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#endif /* MetalLayer_h_Included */