src/hotspot/share/adlc/arena.cpp
author chegar
Thu, 17 Oct 2019 20:53:35 +0100
branchdatagramsocketimpl-branch
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parent 53416 9db898820f63
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/*
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 * Copyright (c) 1998, 2018, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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#include "adlc.hpp"
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void* AllocateHeap(size_t size) {
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  unsigned char* ptr = (unsigned char*) malloc(size);
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  if (ptr == NULL && size != 0) {
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    fprintf(stderr, "Error: Out of memory in ADLC\n"); // logging can cause crash!
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    fflush(stderr);
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    exit(1);
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  }
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  return ptr;
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}
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void* ReAllocateHeap(void* old_ptr, size_t size) {
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  unsigned char* ptr = (unsigned char*) realloc(old_ptr, size);
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  if (ptr == NULL && size != 0) {
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    fprintf(stderr, "Error: Out of memory in ADLC\n"); // logging can cause crash!
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    fflush(stderr);
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    exit(1);
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  }
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  return ptr;
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}
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void* Chunk::operator new(size_t requested_size, size_t length) throw() {
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  return CHeapObj::operator new(requested_size + length);
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}
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void  Chunk::operator delete(void* p, size_t length) {
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  CHeapObj::operator delete(p);
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}
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Chunk::Chunk(size_t length) {
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  _next = NULL;         // Chain on the linked list
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  _len  = length;       // Save actual size
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}
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//------------------------------chop-------------------------------------------
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void Chunk::chop() {
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  Chunk *k = this;
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  while( k ) {
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    Chunk *tmp = k->_next;
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    // clear out this chunk (to detect allocation bugs)
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    memset(k, 0xBE, k->_len);
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    free(k);                    // Free chunk (was malloc'd)
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    k = tmp;
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  }
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}
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void Chunk::next_chop() {
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  _next->chop();
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  _next = NULL;
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}
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//------------------------------Arena------------------------------------------
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Arena::Arena( size_t init_size ) {
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  init_size = (init_size+3) & ~3;
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  _first = _chunk = new (init_size) Chunk(init_size);
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  _hwm = _chunk->bottom();      // Save the cached hwm, max
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  _max = _chunk->top();
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  set_size_in_bytes(init_size);
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}
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Arena::Arena() {
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  _first = _chunk = new (Chunk::init_size) Chunk(Chunk::init_size);
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  _hwm = _chunk->bottom();      // Save the cached hwm, max
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  _max = _chunk->top();
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  set_size_in_bytes(Chunk::init_size);
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}
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Arena::Arena( Arena *a )
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: _chunk(a->_chunk), _hwm(a->_hwm), _max(a->_max), _first(a->_first) {
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  set_size_in_bytes(a->size_in_bytes());
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}
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//------------------------------used-------------------------------------------
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// Total of all Chunks in arena
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size_t Arena::used() const {
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  size_t sum = _chunk->_len - (_max-_hwm); // Size leftover in this Chunk
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  Chunk *k = _first;
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  while( k != _chunk) {         // Whilst have Chunks in a row
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    sum += k->_len;             // Total size of this Chunk
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    k = k->_next;               // Bump along to next Chunk
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  }
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  return sum;                   // Return total consumed space.
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}
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//------------------------------grow-------------------------------------------
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// Grow a new Chunk
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void* Arena::grow( size_t x ) {
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  // Get minimal required size.  Either real big, or even bigger for giant objs
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  size_t len = max(x, Chunk::size);
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  Chunk *k = _chunk;            // Get filled-up chunk address
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  _chunk = new (len) Chunk(len);
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  if( k ) k->_next = _chunk;    // Append new chunk to end of linked list
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  else _first = _chunk;
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  _hwm  = _chunk->bottom();     // Save the cached hwm, max
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  _max =  _chunk->top();
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  set_size_in_bytes(size_in_bytes() + len);
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  void* result = _hwm;
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  _hwm += x;
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  return result;
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}
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//------------------------------calloc-----------------------------------------
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// Allocate zeroed storage in Arena
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void *Arena::Acalloc( size_t items, size_t x ) {
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  size_t z = items*x;   // Total size needed
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  void *ptr = Amalloc(z);       // Get space
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  memset( ptr, 0, z );          // Zap space
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  return ptr;                   // Return space
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}
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//------------------------------realloc----------------------------------------
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// Reallocate storage in Arena.
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void *Arena::Arealloc( void *old_ptr, size_t old_size, size_t new_size ) {
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  char *c_old = (char*)old_ptr; // Handy name
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  // Stupid fast special case
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  if( new_size <= old_size ) {  // Shrink in-place
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    if( c_old+old_size == _hwm) // Attempt to free the excess bytes
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      _hwm = c_old+new_size;    // Adjust hwm
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    return c_old;
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  }
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  // See if we can resize in-place
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  if( (c_old+old_size == _hwm) &&       // Adjusting recent thing
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      (c_old+new_size <= _max) ) {      // Still fits where it sits
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    _hwm = c_old+new_size;      // Adjust hwm
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    return c_old;               // Return old pointer
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  }
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  // Oops, got to relocate guts
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  void *new_ptr = Amalloc(new_size);
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  memcpy( new_ptr, c_old, old_size );
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  Afree(c_old,old_size);        // Mostly done to keep stats accurate
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  return new_ptr;
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}
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//------------------------------reset------------------------------------------
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// Reset this Arena to empty, and return this Arenas guts in a new Arena.
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Arena *Arena::reset(void) {
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  Arena *a = new Arena(this);   // New empty arena
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  _first = _chunk = NULL;       // Normal, new-arena initialization
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  _hwm = _max = NULL;
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  return a;                     // Return Arena with guts
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}
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//------------------------------contains---------------------------------------
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// Determine if pointer belongs to this Arena or not.
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bool Arena::contains( const void *ptr ) const {
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  if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
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    return true;                // Check for in this chunk
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  for( Chunk *c = _first; c; c = c->_next )
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    if( (void*)c->bottom() <= ptr && ptr < (void*)c->top())
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      return true;              // Check for every chunk in Arena
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  return false;                 // Not in any Chunk, so not in Arena
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}
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//-----------------------------------------------------------------------------
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// CHeapObj
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void* CHeapObj::operator new(size_t size) throw() {
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  return (void *) AllocateHeap(size);
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}
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void CHeapObj::operator delete(void* p){
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 free(p);
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}