--- a/src/hotspot/share/adlc/arena.cpp Thu Jul 12 10:41:44 2018 -0400
+++ b/src/hotspot/share/adlc/arena.cpp Thu Jul 12 17:29:48 2018 -0700
@@ -79,7 +79,7 @@
// Total of all Chunks in arena
size_t Arena::used() const {
size_t sum = _chunk->_len - (_max-_hwm); // Size leftover in this Chunk
- register Chunk *k = _first;
+ Chunk *k = _first;
while( k != _chunk) { // Whilst have Chunks in a row
sum += k->_len; // Total size of this Chunk
k = k->_next; // Bump along to next Chunk
@@ -93,7 +93,7 @@
// Get minimal required size. Either real big, or even bigger for giant objs
size_t len = max(x, Chunk::size);
- register Chunk *k = _chunk; // Get filled-up chunk address
+ Chunk *k = _chunk; // Get filled-up chunk address
_chunk = new (len) Chunk(len);
if( k ) k->_next = _chunk; // Append new chunk to end of linked list