hotspot/src/share/vm/interpreter/invocationCounter.hpp
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Fri, 03 Sep 2010 17:51:07 -0700
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6953144: Tiered compilation Summary: Infrastructure for tiered compilation support (interpreter + c1 + c2) for 32 and 64 bit. Simple tiered policy implementation. Reviewed-by: kvn, never, phh, twisti
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/*
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 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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// InvocationCounters are used to trigger actions when a limit (threshold) is reached.
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// For different states, different limits and actions can be defined in the initialization
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// routine of InvocationCounters.
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//
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// Implementation notes: For space reasons, state & counter are both encoded in one word,
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// The state is encoded using some of the least significant bits, the counter is using the
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// more significant bits. The counter is incremented before a method is activated and an
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// action is triggered when when count() > limit().
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class InvocationCounter VALUE_OBJ_CLASS_SPEC {
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  friend class VMStructs;
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 private:                             // bit no: |31  3|  2  | 1 0 |
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  unsigned int _counter;              // format: [count|carry|state]
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  enum PrivateConstants {
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    number_of_state_bits = 2,
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    number_of_carry_bits = 1,
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    number_of_noncount_bits = number_of_state_bits + number_of_carry_bits,
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    number_of_count_bits = BitsPerInt - number_of_noncount_bits,
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    state_limit          = nth_bit(number_of_state_bits),
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    count_grain          = nth_bit(number_of_state_bits + number_of_carry_bits),
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    carry_mask           = right_n_bits(number_of_carry_bits) << number_of_state_bits,
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    state_mask           = right_n_bits(number_of_state_bits),
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    status_mask          = right_n_bits(number_of_state_bits + number_of_carry_bits),
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    count_mask           = ((int)(-1) ^ status_mask)
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  };
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 public:
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  static int InterpreterInvocationLimit;        // CompileThreshold scaled for interpreter use
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  static int InterpreterBackwardBranchLimit;    // A separate threshold for on stack replacement
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  static int InterpreterProfileLimit;           // Profiling threshold scaled for interpreter use
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  typedef address (*Action)(methodHandle method, TRAPS);
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  enum PublicConstants {
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    count_increment      = count_grain,          // use this value to increment the 32bit _counter word
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    count_mask_value     = count_mask,           // use this value to mask the backedge counter
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    count_shift          = number_of_noncount_bits,
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    count_limit          = nth_bit(number_of_count_bits - 1)
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  };
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  enum State {
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    wait_for_nothing,                            // do nothing when count() > limit()
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    wait_for_compile,                            // introduce nmethod when count() > limit()
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    number_of_states                             // must be <= state_limit
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  };
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  // Manipulation
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  void reset();                                  // sets state to wait state
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  void init();                                   // sets state into original state
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  void set_state(State state);                   // sets state and initializes counter correspondingly
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  inline void set(State state, int count);       // sets state and counter
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  inline void decay();                           // decay counter (divide by two)
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  void set_carry();                              // set the sticky carry bit
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  void set_carry_flag()                          {  _counter |= carry_mask; }
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  // Accessors
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  State  state() const                           { return (State)(_counter & state_mask); }
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  bool   carry() const                           { return (_counter & carry_mask) != 0; }
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  int    limit() const                           { return CompileThreshold; }
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  Action action() const                          { return _action[state()]; }
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  int    count() const                           { return _counter >> number_of_noncount_bits; }
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  int   get_InvocationLimit() const              { return InterpreterInvocationLimit >> number_of_noncount_bits; }
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  int   get_BackwardBranchLimit() const          { return InterpreterBackwardBranchLimit >> number_of_noncount_bits; }
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  int   get_ProfileLimit() const                 { return InterpreterProfileLimit >> number_of_noncount_bits; }
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  // Test counter using scaled limits like the asm interpreter would do rather than doing
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  // the shifts to normalize the counter.
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  bool   reached_InvocationLimit() const         { return _counter >= (unsigned int) InterpreterInvocationLimit; }
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  bool   reached_BackwardBranchLimit() const     { return _counter >= (unsigned int) InterpreterBackwardBranchLimit; }
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  // Do this just like asm interpreter does for max speed
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  bool   reached_ProfileLimit(InvocationCounter *back_edge_count) const {
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    return (_counter && count_mask) + back_edge_count->_counter >= (unsigned int) InterpreterProfileLimit;
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  }
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  void increment()                               { _counter += count_increment; }
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  // Printing
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  void   print();
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  void   print_short();
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  // Miscellaneous
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  static ByteSize counter_offset()               { return byte_offset_of(InvocationCounter, _counter); }
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  static void reinitialize(bool delay_overflow);
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 private:
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  static int         _init  [number_of_states];  // the counter limits
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  static Action      _action[number_of_states];  // the actions
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  static void        def(State state, int init, Action action);
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  static const char* state_as_string(State state);
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  static const char* state_as_short_string(State state);
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};
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inline void InvocationCounter::set(State state, int count) {
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  assert(0 <= state && state < number_of_states, "illegal state");
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  int carry = (_counter & carry_mask);    // the carry bit is sticky
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  _counter = (count << number_of_noncount_bits) | carry | state;
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}
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inline void InvocationCounter::decay() {
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  int c = count();
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  int new_count = c >> 1;
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  // prevent from going to zero, to distinguish from never-executed methods
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  if (c > 0 && new_count == 0) new_count = 1;
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  set(state(), new_count);
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}
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