src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/VertexDataManager.h
author jdv
Tue, 05 Mar 2019 16:36:45 +0530
branchmetal-prototype-branch
changeset 57243 8c3a74033daf
parent 57196 a95707a39ff5
permissions -rw-r--r--
Enable resize operation for drawing primitives by adding high level blit loops logic
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/*
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 * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Oracle designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Oracle in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 */
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#ifndef VertexDataManager_h_Included
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#define VertexDataManager_h_Included
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#import <Metal/Metal.h>
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#import "shaders/MetalShaderTypes.h"
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// ---------------------------------------------------------------------
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//TODO : This implementation should be redesigned as a singleton class
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//TODO : Drawing optimization can be done - if current primitive-type to be 
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//       drawn is equal to previous primitive-type in the list/array 
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//       (Similar to previous-op in OGL)
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// ---------------------------------------------------------------------
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typedef struct 
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{
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    MTLPrimitiveType type;
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    unsigned int offset_in_index_buffer;
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    unsigned int no_of_indices;
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    unsigned int primitiveInstances;
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} MetalPrimitiveData;
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void VertexDataManager_init(id<MTLDevice> device);
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void VertexDataManager_addLineVertexData(MetalVertex v1, MetalVertex v2);
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void VertexDataManager_addQuadVertexData(MetalVertex v1, MetalVertex v2, MetalVertex v3, MetalVertex v4);
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id<MTLBuffer> VertexDataManager_getVertexBuffer();
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id<MTLBuffer> VertexDataManager_getIndexBuffer();
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MetalPrimitiveData** VertexDataManager_getAllPrimitives();
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unsigned int VertexDataManager_getNoOfPrimitives();
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void VertexDataManager_freeAllPrimitives();
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void VertexDataManager_reset(id<MTLDevice> device);
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// should be private
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void addVertex(MetalVertex vert);
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void addIndex(unsigned short vertexNum);
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#endif //VertexDataManager_h_Included