hotspot/src/share/vm/opto/callGenerator.hpp
author twisti
Tue, 05 Jan 2010 15:21:25 +0100
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6893268: additional dynamic language related optimizations in C2 Summary: C2 needs some additional optimizations to be able to handle MethodHandle invokes and invokedynamic instructions at the best performance. Reviewed-by: kvn, never
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/*
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 * Copyright 2000-2005 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 *
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 */
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//---------------------------CallGenerator-------------------------------------
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// The subclasses of this class handle generation of ideal nodes for
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// call sites and method entry points.
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class CallGenerator : public ResourceObj {
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  enum {
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    xxxunusedxxx
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  };
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  ciMethod*             _method;                // The method being called.
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  CallGenerator(ciMethod* method);
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 public:
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  // Accessors
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  ciMethod*         method() const              { return _method; }
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  // is_inline: At least some code implementing the method is copied here.
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  virtual bool      is_inline() const           { return false; }
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  // is_intrinsic: There's a method-specific way of generating the inline code.
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  virtual bool      is_intrinsic() const        { return false; }
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  // is_parse: Bytecodes implementing the specific method are copied here.
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  virtual bool      is_parse() const            { return false; }
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  // is_virtual: The call uses the receiver type to select or check the method.
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  virtual bool      is_virtual() const          { return false; }
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  // is_deferred: The decision whether to inline or not is deferred.
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  virtual bool      is_deferred() const         { return false; }
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  // is_predicted: Uses an explicit check against a predicted type.
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  virtual bool      is_predicted() const        { return false; }
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  // is_trap: Does not return to the caller.  (E.g., uncommon trap.)
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  virtual bool      is_trap() const             { return false; }
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  // is_late_inline: supports conversion of call into an inline
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  virtual bool      is_late_inline() const      { return false; }
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  // Replace the call with an inline version of the code
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  virtual void do_late_inline() { ShouldNotReachHere(); }
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  virtual CallStaticJavaNode* call_node() const { ShouldNotReachHere(); return NULL; }
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  // Note:  It is possible for a CG to be both inline and virtual.
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  // (The hashCode intrinsic does a vtable check and an inlined fast path.)
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  // Utilities:
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  const TypeFunc*   tf() const;
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  // The given jvms has state and arguments for a call to my method.
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  // Edges after jvms->argoff() carry all (pre-popped) argument values.
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  //
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  // Update the map with state and return values (if any) and return it.
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  // The return values (0, 1, or 2) must be pushed on the map's stack,
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  // and the sp of the jvms incremented accordingly.
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  //
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  // The jvms is returned on success.  Alternatively, a copy of the
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  // given jvms, suitably updated, may be returned, in which case the
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  // caller should discard the original jvms.
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  //
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  // The non-Parm edges of the returned map will contain updated global state,
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  // and one or two edges before jvms->sp() will carry any return values.
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  // Other map edges may contain locals or monitors, and should not
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  // be changed in meaning.
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  //
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  // If the call traps, the returned map must have a control edge of top.
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  // If the call can throw, the returned map must report has_exceptions().
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  //
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  // If the result is NULL, it means that this CallGenerator was unable
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  // to handle the given call, and another CallGenerator should be consulted.
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  virtual JVMState* generate(JVMState* jvms) = 0;
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  // How to generate a call site that is inlined:
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  static CallGenerator* for_inline(ciMethod* m, float expected_uses = -1);
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  // How to generate code for an on-stack replacement handler.
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  static CallGenerator* for_osr(ciMethod* m, int osr_bci);
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  // How to generate vanilla out-of-line call sites:
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  static CallGenerator* for_direct_call(ciMethod* m, bool separate_io_projs = false);   // static, special
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  static CallGenerator* for_dynamic_call(ciMethod* m);   // invokedynamic
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  static CallGenerator* for_virtual_call(ciMethod* m, int vtable_index);  // virtual, interface
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  // How to generate a replace a direct call with an inline version
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  static CallGenerator* for_late_inline(ciMethod* m, CallGenerator* inline_cg);
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  // How to make a call but defer the decision whether to inline or not.
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  static CallGenerator* for_warm_call(WarmCallInfo* ci,
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                                      CallGenerator* if_cold,
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                                      CallGenerator* if_hot);
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  // How to make a call that optimistically assumes a receiver type:
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  static CallGenerator* for_predicted_call(ciKlass* predicted_receiver,
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                                           CallGenerator* if_missed,
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                                           CallGenerator* if_hit,
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                                           float hit_prob);
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  // How to make a call that optimistically assumes a MethodHandle target:
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  static CallGenerator* for_predicted_dynamic_call(ciMethodHandle* predicted_method_handle,
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                                                   CallGenerator* if_missed,
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                                                   CallGenerator* if_hit,
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                                                   float hit_prob);
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  // How to make a call that gives up and goes back to the interpreter:
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  static CallGenerator* for_uncommon_trap(ciMethod* m,
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                                          Deoptimization::DeoptReason reason,
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                                          Deoptimization::DeoptAction action);
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  // Registry for intrinsics:
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  static CallGenerator* for_intrinsic(ciMethod* m);
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  static void register_intrinsic(ciMethod* m, CallGenerator* cg);
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};
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class InlineCallGenerator : public CallGenerator {
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  virtual bool      is_inline() const           { return true; }
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  InlineCallGenerator(ciMethod* method) : CallGenerator(method) { }
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};
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//---------------------------WarmCallInfo--------------------------------------
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// A struct to collect information about a given call site.
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// Helps sort call sites into "hot", "medium", and "cold".
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// Participates in the queueing of "medium" call sites for possible inlining.
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class WarmCallInfo : public ResourceObj {
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  CallNode*     _call;   // The CallNode which may be inlined.
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  CallGenerator* _hot_cg;// CG for expanding the call node
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  // These are the metrics we use to evaluate call sites:
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  float         _count;  // How often do we expect to reach this site?
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  float         _profit; // How much time do we expect to save by inlining?
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  float         _work;   // How long do we expect the average call to take?
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  float         _size;   // How big do we expect the inlined code to be?
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  float         _heat;   // Combined score inducing total order on call sites.
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  WarmCallInfo* _next;   // Next cooler call info in pending queue.
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  // Count is the number of times this call site is expected to be executed.
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  // Large count is favorable for inlining, because the extra compilation
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  // work will be amortized more completely.
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  // Profit is a rough measure of the amount of time we expect to save
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  // per execution of this site if we inline it.  (1.0 == call overhead)
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  // Large profit favors inlining.  Negative profit disables inlining.
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  // Work is a rough measure of the amount of time a typical out-of-line
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  // call from this site is expected to take.  (1.0 == call, no-op, return)
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  // Small work is somewhat favorable for inlining, since methods with
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  // short "hot" traces are more likely to inline smoothly.
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  // Size is the number of graph nodes we expect this method to produce,
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  // not counting the inlining of any further warm calls it may include.
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  // Small size favors inlining, since small methods are more likely to
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  // inline smoothly.  The size is estimated by examining the native code
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  // if available.  The method bytecodes are also examined, assuming
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  // empirically observed node counts for each kind of bytecode.
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  // Heat is the combined "goodness" of a site's inlining.  If we were
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  // omniscient, it would be the difference of two sums of future execution
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  // times of code emitted for this site (amortized across multiple sites if
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  // sharing applies).  The two sums are for versions of this call site with
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  // and without inlining.
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  // We approximate this mythical quantity by playing with averages,
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  // rough estimates, and assumptions that history repeats itself.
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  // The basic formula count * profit is heuristically adjusted
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  // by looking at the expected compilation and execution times of
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  // of the inlined call.
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  // Note:  Some of these metrics may not be present in the final product,
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  // but exist in development builds to experiment with inline policy tuning.
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  // This heuristic framework does not model well the very significant
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  // effects of multiple-level inlining.  It is possible to see no immediate
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  // profit from inlining X->Y, but to get great profit from a subsequent
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  // inlining X->Y->Z.
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  // This framework does not take well into account the problem of N**2 code
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  // size in a clique of mutually inlinable methods.
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  WarmCallInfo*  next() const          { return _next; }
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  void       set_next(WarmCallInfo* n) { _next = n; }
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  static WarmCallInfo* _always_hot;
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  static WarmCallInfo* _always_cold;
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 public:
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  // Because WarmInfo objects live over the entire lifetime of the
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  // Compile object, they are allocated into the comp_arena, which
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  // does not get resource marked or reset during the compile process
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  void *operator new( size_t x, Compile* C ) { return C->comp_arena()->Amalloc(x); }
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  void operator delete( void * ) { } // fast deallocation
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  static WarmCallInfo* always_hot();
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  static WarmCallInfo* always_cold();
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  WarmCallInfo() {
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    _call = NULL;
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    _hot_cg = NULL;
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    _next = NULL;
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    _count = _profit = _work = _size = _heat = 0;
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  }
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  CallNode* call() const { return _call; }
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  float count()    const { return _count; }
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  float size()     const { return _size; }
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  float work()     const { return _work; }
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  float profit()   const { return _profit; }
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  float heat()     const { return _heat; }
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  void set_count(float x)     { _count = x; }
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  void set_size(float x)      { _size = x; }
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  void set_work(float x)      { _work = x; }
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  void set_profit(float x)    { _profit = x; }
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  void set_heat(float x)      { _heat = x; }
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  // Load initial heuristics from profiles, etc.
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  // The heuristics can be tweaked further by the caller.
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  void init(JVMState* call_site, ciMethod* call_method, ciCallProfile& profile, float prof_factor);
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  static float MAX_VALUE() { return +1.0e10; }
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  static float MIN_VALUE() { return -1.0e10; }
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  float compute_heat() const;
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  void set_call(CallNode* call)      { _call = call; }
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  void set_hot_cg(CallGenerator* cg) { _hot_cg = cg; }
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  // Do not queue very hot or very cold calls.
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  // Make very cold ones out of line immediately.
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  // Inline very hot ones immediately.
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  // These queries apply various tunable limits
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  // to the above metrics in a systematic way.
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  // Test for coldness before testing for hotness.
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  bool is_cold() const;
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  bool is_hot() const;
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  // Force a warm call to be hot.  This worklists the call node for inlining.
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  void make_hot();
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  // Force a warm call to be cold.  This worklists the call node for out-of-lining.
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  void make_cold();
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  // A reproducible total ordering, in which heat is the major key.
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  bool warmer_than(WarmCallInfo* that);
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  // List management.  These methods are called with the list head,
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  // and return the new list head, inserting or removing the receiver.
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  WarmCallInfo* insert_into(WarmCallInfo* head);
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  WarmCallInfo* remove_from(WarmCallInfo* head);
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#ifndef PRODUCT
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  void print() const;
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  void print_all() const;
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  int count_all() const;
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#endif
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};