hotspot/src/share/vm/memory/resourceArea.hpp
author stefank
Tue, 23 Nov 2010 13:22:55 -0800
changeset 7397 5b173b4ca846
parent 5547 f4b087cbb361
child 10547 ea4a2ec31ae2
permissions -rw-r--r--
6989984: Use standard include model for Hospot Summary: Replaced MakeDeps and the includeDB files with more standardized solutions. Reviewed-by: coleenp, kvn, kamg
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/*
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 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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#ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
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#define SHARE_VM_MEMORY_RESOURCEAREA_HPP
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#include "memory/allocation.hpp"
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#ifdef TARGET_OS_FAMILY_linux
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# include "thread_linux.inline.hpp"
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#endif
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#ifdef TARGET_OS_FAMILY_solaris
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# include "thread_solaris.inline.hpp"
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#endif
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#ifdef TARGET_OS_FAMILY_windows
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# include "thread_windows.inline.hpp"
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#endif
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// The resource area holds temporary data structures in the VM.
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// The actual allocation areas are thread local. Typical usage:
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//
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//   ...
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//   {
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//     ResourceMark rm;
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//     int foo[] = NEW_RESOURCE_ARRAY(int, 64);
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//     ...
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//   }
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//   ...
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//------------------------------ResourceArea-----------------------------------
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// A ResourceArea is an Arena that supports safe usage of ResourceMark.
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class ResourceArea: public Arena {
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  friend class ResourceMark;
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  friend class DeoptResourceMark;
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  debug_only(int _nesting;)             // current # of nested ResourceMarks
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  debug_only(static int _warned;)       // to suppress multiple warnings
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public:
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  ResourceArea() {
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    debug_only(_nesting = 0;)
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  }
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  ResourceArea(size_t init_size) : Arena(init_size) {
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    debug_only(_nesting = 0;);
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  }
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  char* allocate_bytes(size_t size) {
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#ifdef ASSERT
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    if (_nesting < 1 && !_warned++)
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      fatal("memory leak: allocating without ResourceMark");
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    if (UseMallocOnly) {
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      // use malloc, but save pointer in res. area for later freeing
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      char** save = (char**)internal_malloc_4(sizeof(char*));
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      return (*save = (char*)os::malloc(size));
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    }
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#endif
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    return (char*)Amalloc(size);
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  }
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  debug_only(int nesting() const { return _nesting; });
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};
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//------------------------------ResourceMark-----------------------------------
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// A resource mark releases all resources allocated after it was constructed
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// when the destructor is called.  Typically used as a local variable.
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class ResourceMark: public StackObj {
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protected:
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  ResourceArea *_area;          // Resource area to stack allocate
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  Chunk *_chunk;                // saved arena chunk
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  char *_hwm, *_max;
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  NOT_PRODUCT(size_t _size_in_bytes;)
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  void initialize(Thread *thread) {
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    _area = thread->resource_area();
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    _chunk = _area->_chunk;
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    _hwm = _area->_hwm;
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    _max= _area->_max;
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    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
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    debug_only(_area->_nesting++;)
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    assert( _area->_nesting > 0, "must stack allocate RMs" );
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  }
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 public:
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#ifndef ASSERT
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  ResourceMark(Thread *thread) {
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    assert(thread == Thread::current(), "not the current thread");
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    initialize(thread);
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  }
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#else
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  ResourceMark(Thread *thread);
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#endif // ASSERT
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  ResourceMark()               { initialize(Thread::current()); }
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  ResourceMark( ResourceArea *r ) :
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    _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
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    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
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    debug_only(_area->_nesting++;)
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    assert( _area->_nesting > 0, "must stack allocate RMs" );
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  }
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  void reset_to_mark() {
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    if (UseMallocOnly) free_malloced_objects();
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    if( _chunk->next() )        // Delete later chunks
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      _chunk->next_chop();
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    _area->_chunk = _chunk;     // Roll back arena to saved chunk
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    _area->_hwm = _hwm;
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    _area->_max = _max;
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    // clear out this chunk (to detect allocation bugs)
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    if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
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    _area->set_size_in_bytes(size_in_bytes());
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  }
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  ~ResourceMark() {
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    assert( _area->_nesting > 0, "must stack allocate RMs" );
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    debug_only(_area->_nesting--;)
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    reset_to_mark();
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  }
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 private:
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  void free_malloced_objects()                                         PRODUCT_RETURN;
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  size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
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};
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//------------------------------DeoptResourceMark-----------------------------------
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// A deopt resource mark releases all resources allocated after it was constructed
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// when the destructor is called.  Typically used as a local variable. It differs
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// from a typical resource more in that it is C-Heap allocated so that deoptimization
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// can use data structures that are arena based but are not amenable to vanilla
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// ResourceMarks because deoptimization can not use a stack allocated mark. During
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// deoptimization we go thru the following steps:
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//
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// 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
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// 1: create the vframeArray (contains pointers to Resource allocated structures)
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//   This allocates the DeoptResourceMark.
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// 2: return to assembly stub and remove stub frame and deoptee frame and create
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//    the new skeletal frames.
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// 3: push new stub frame and call unpack_frames
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// 4: retrieve information from the vframeArray to populate the skeletal frames
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// 5: release the DeoptResourceMark
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// 6: return to stub and eventually to interpreter
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//
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// With old style eager deoptimization the vframeArray was created by the vmThread there
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// was no way for the vframeArray to contain resource allocated objects and so
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// a complex set of data structures to simulate an array of vframes in CHeap memory
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// was used. With new style lazy deoptimization the vframeArray is created in the
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// the thread that will use it and we can use a much simpler scheme for the vframeArray
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// leveraging existing data structures if we simply create a way to manage this one
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// special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
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// then existing ResourceMarks would work fine since no one use new to allocate them
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// and they would be stack allocated. This leaves open the possibilty of accidental
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// misuse so we simple duplicate the ResourceMark functionality here.
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class DeoptResourceMark: public CHeapObj {
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protected:
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  ResourceArea *_area;          // Resource area to stack allocate
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  Chunk *_chunk;                // saved arena chunk
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  char *_hwm, *_max;
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  NOT_PRODUCT(size_t _size_in_bytes;)
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  void initialize(Thread *thread) {
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    _area = thread->resource_area();
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    _chunk = _area->_chunk;
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    _hwm = _area->_hwm;
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    _max= _area->_max;
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    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
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    debug_only(_area->_nesting++;)
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    assert( _area->_nesting > 0, "must stack allocate RMs" );
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  }
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 public:
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#ifndef ASSERT
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  DeoptResourceMark(Thread *thread) {
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    assert(thread == Thread::current(), "not the current thread");
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    initialize(thread);
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  }
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#else
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  DeoptResourceMark(Thread *thread);
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#endif // ASSERT
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  DeoptResourceMark()               { initialize(Thread::current()); }
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  DeoptResourceMark( ResourceArea *r ) :
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    _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
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    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
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    debug_only(_area->_nesting++;)
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    assert( _area->_nesting > 0, "must stack allocate RMs" );
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  }
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  void reset_to_mark() {
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    if (UseMallocOnly) free_malloced_objects();
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    if( _chunk->next() )        // Delete later chunks
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      _chunk->next_chop();
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    _area->_chunk = _chunk;     // Roll back arena to saved chunk
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    _area->_hwm = _hwm;
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    _area->_max = _max;
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    // clear out this chunk (to detect allocation bugs)
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    if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
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    _area->set_size_in_bytes(size_in_bytes());
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  }
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  ~DeoptResourceMark() {
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    assert( _area->_nesting > 0, "must stack allocate RMs" );
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    debug_only(_area->_nesting--;)
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    reset_to_mark();
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  }
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 private:
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  void free_malloced_objects()                                         PRODUCT_RETURN;
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  size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
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};
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#endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP