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/*
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* Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Portions of code courtesy of Clifford Click
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//------------------------------SUBNode----------------------------------------
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// Class SUBTRACTION functionality. This covers all the usual 'subtract'
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// behaviors. Subtract-integer, -float, -double, binary xor, compare-integer,
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// -float, and -double are all inherited from this class. The compare
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// functions behave like subtract functions, except that all negative answers
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// are compressed into -1, and all positive answers compressed to 1.
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class SubNode : public Node {
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public:
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SubNode( Node *in1, Node *in2 ) : Node(0,in1,in2) {
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init_class_id(Class_Sub);
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}
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// Handle algebraic identities here. If we have an identity, return the Node
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// we are equivalent to. We look for "add of zero" as an identity.
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virtual Node *Identity( PhaseTransform *phase );
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// Compute a new Type for this node. Basically we just do the pre-check,
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// then call the virtual add() to set the type.
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virtual const Type *Value( PhaseTransform *phase ) const;
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// Supplied function returns the subtractend of the inputs.
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// This also type-checks the inputs for sanity. Guaranteed never to
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// be passed a TOP or BOTTOM type, these are filtered out by a pre-check.
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virtual const Type *sub( const Type *, const Type * ) const = 0;
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// Supplied function to return the additive identity type.
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// This is returned whenever the subtracts inputs are the same.
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virtual const Type *add_id() const = 0;
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};
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// NOTE: SubINode should be taken away and replaced by add and negate
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//------------------------------SubINode---------------------------------------
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// Subtract 2 integers
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class SubINode : public SubNode {
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public:
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SubINode( Node *in1, Node *in2 ) : SubNode(in1,in2) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *sub( const Type *, const Type * ) const;
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const Type *add_id() const { return TypeInt::ZERO; }
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const Type *bottom_type() const { return TypeInt::INT; }
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------SubLNode---------------------------------------
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// Subtract 2 integers
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class SubLNode : public SubNode {
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public:
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SubLNode( Node *in1, Node *in2 ) : SubNode(in1,in2) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *sub( const Type *, const Type * ) const;
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const Type *add_id() const { return TypeLong::ZERO; }
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const Type *bottom_type() const { return TypeLong::LONG; }
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virtual uint ideal_reg() const { return Op_RegL; }
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};
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// NOTE: SubFPNode should be taken away and replaced by add and negate
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//------------------------------SubFPNode--------------------------------------
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// Subtract 2 floats or doubles
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class SubFPNode : public SubNode {
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protected:
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SubFPNode( Node *in1, Node *in2 ) : SubNode(in1,in2) {}
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public:
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const Type *Value( PhaseTransform *phase ) const;
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};
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// NOTE: SubFNode should be taken away and replaced by add and negate
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//------------------------------SubFNode---------------------------------------
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// Subtract 2 doubles
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class SubFNode : public SubFPNode {
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public:
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SubFNode( Node *in1, Node *in2 ) : SubFPNode(in1,in2) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *sub( const Type *, const Type * ) const;
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const Type *add_id() const { return TypeF::ZERO; }
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const Type *bottom_type() const { return Type::FLOAT; }
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virtual uint ideal_reg() const { return Op_RegF; }
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};
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// NOTE: SubDNode should be taken away and replaced by add and negate
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//------------------------------SubDNode---------------------------------------
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// Subtract 2 doubles
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class SubDNode : public SubFPNode {
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public:
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SubDNode( Node *in1, Node *in2 ) : SubFPNode(in1,in2) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *sub( const Type *, const Type * ) const;
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const Type *add_id() const { return TypeD::ZERO; }
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const Type *bottom_type() const { return Type::DOUBLE; }
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virtual uint ideal_reg() const { return Op_RegD; }
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};
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//------------------------------CmpNode---------------------------------------
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// Compare 2 values, returning condition codes (-1, 0 or 1).
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class CmpNode : public SubNode {
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public:
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CmpNode( Node *in1, Node *in2 ) : SubNode(in1,in2) {
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init_class_id(Class_Cmp);
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}
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virtual Node *Identity( PhaseTransform *phase );
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const Type *add_id() const { return TypeInt::ZERO; }
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const Type *bottom_type() const { return TypeInt::CC; }
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virtual uint ideal_reg() const { return Op_RegFlags; }
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};
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//------------------------------CmpINode---------------------------------------
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// Compare 2 signed values, returning condition codes (-1, 0 or 1).
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class CmpINode : public CmpNode {
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public:
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CmpINode( Node *in1, Node *in2 ) : CmpNode(in1,in2) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *sub( const Type *, const Type * ) const;
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};
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//------------------------------CmpUNode---------------------------------------
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// Compare 2 unsigned values (integer or pointer), returning condition codes (-1, 0 or 1).
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class CmpUNode : public CmpNode {
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public:
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CmpUNode( Node *in1, Node *in2 ) : CmpNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *sub( const Type *, const Type * ) const;
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};
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//------------------------------CmpPNode---------------------------------------
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// Compare 2 pointer values, returning condition codes (-1, 0 or 1).
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class CmpPNode : public CmpNode {
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public:
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CmpPNode( Node *in1, Node *in2 ) : CmpNode(in1,in2) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *sub( const Type *, const Type * ) const;
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};
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//------------------------------CmpLNode---------------------------------------
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// Compare 2 long values, returning condition codes (-1, 0 or 1).
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class CmpLNode : public CmpNode {
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public:
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CmpLNode( Node *in1, Node *in2 ) : CmpNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *sub( const Type *, const Type * ) const;
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};
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//------------------------------CmpL3Node--------------------------------------
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// Compare 2 long values, returning integer value (-1, 0 or 1).
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class CmpL3Node : public CmpLNode {
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public:
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CmpL3Node( Node *in1, Node *in2 ) : CmpLNode(in1,in2) {
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// Since it is not consumed by Bools, it is not really a Cmp.
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init_class_id(Class_Sub);
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}
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virtual int Opcode() const;
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------CmpFNode---------------------------------------
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// Compare 2 float values, returning condition codes (-1, 0 or 1).
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// This implements the Java bytecode fcmpl, so unordered returns -1.
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// Operands may not commute.
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class CmpFNode : public CmpNode {
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public:
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CmpFNode( Node *in1, Node *in2 ) : CmpNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *sub( const Type *, const Type * ) const { ShouldNotReachHere(); return NULL; }
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const Type *Value( PhaseTransform *phase ) const;
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};
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//------------------------------CmpF3Node--------------------------------------
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// Compare 2 float values, returning integer value (-1, 0 or 1).
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// This implements the Java bytecode fcmpl, so unordered returns -1.
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// Operands may not commute.
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class CmpF3Node : public CmpFNode {
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public:
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CmpF3Node( Node *in1, Node *in2 ) : CmpFNode(in1,in2) {
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// Since it is not consumed by Bools, it is not really a Cmp.
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init_class_id(Class_Sub);
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}
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virtual int Opcode() const;
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// Since it is not consumed by Bools, it is not really a Cmp.
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------CmpDNode---------------------------------------
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// Compare 2 double values, returning condition codes (-1, 0 or 1).
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// This implements the Java bytecode dcmpl, so unordered returns -1.
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// Operands may not commute.
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class CmpDNode : public CmpNode {
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public:
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CmpDNode( Node *in1, Node *in2 ) : CmpNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *sub( const Type *, const Type * ) const { ShouldNotReachHere(); return NULL; }
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const Type *Value( PhaseTransform *phase ) const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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};
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//------------------------------CmpD3Node--------------------------------------
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// Compare 2 double values, returning integer value (-1, 0 or 1).
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// This implements the Java bytecode dcmpl, so unordered returns -1.
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// Operands may not commute.
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class CmpD3Node : public CmpDNode {
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public:
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CmpD3Node( Node *in1, Node *in2 ) : CmpDNode(in1,in2) {
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// Since it is not consumed by Bools, it is not really a Cmp.
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init_class_id(Class_Sub);
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}
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virtual int Opcode() const;
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------BoolTest---------------------------------------
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// Convert condition codes to a boolean test value (0 or -1).
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// We pick the values as 3 bits; the low order 2 bits we compare against the
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// condition codes, the high bit flips the sense of the result.
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struct BoolTest VALUE_OBJ_CLASS_SPEC {
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enum mask { eq = 0, ne = 4, le = 5, ge = 7, lt = 3, gt = 1, illegal = 8 };
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mask _test;
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BoolTest( mask btm ) : _test(btm) {}
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const Type *cc2logical( const Type *CC ) const;
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// Commute the test. I use a small table lookup. The table is created as
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// a simple char array where each element is the ASCII version of a 'mask'
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// enum from above.
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mask commute( ) const { return mask("038147858"[_test]-'0'); }
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mask negate( ) const { return mask(_test^4); }
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bool is_canonical( ) const { return (_test == BoolTest::ne || _test == BoolTest::lt || _test == BoolTest::le); }
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#ifndef PRODUCT
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void dump_on(outputStream *st) const;
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#endif
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};
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//------------------------------BoolNode---------------------------------------
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// A Node to convert a Condition Codes to a Logical result.
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class BoolNode : public Node {
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virtual uint hash() const;
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virtual uint cmp( const Node &n ) const;
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virtual uint size_of() const;
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public:
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const BoolTest _test;
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BoolNode( Node *cc, BoolTest::mask t): _test(t), Node(0,cc) {
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init_class_id(Class_Bool);
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}
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// Convert an arbitrary int value to a Bool or other suitable predicate.
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static Node* make_predicate(Node* test_value, PhaseGVN* phase);
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// Convert self back to an integer value.
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Node* as_int_value(PhaseGVN* phase);
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// Invert sense of self, returning new Bool.
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BoolNode* negate(PhaseGVN* phase);
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *Value( PhaseTransform *phase ) const;
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virtual const Type *bottom_type() const { return TypeInt::BOOL; }
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uint match_edge(uint idx) const { return 0; }
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virtual uint ideal_reg() const { return Op_RegI; }
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bool is_counted_loop_exit_test();
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#ifndef PRODUCT
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virtual void dump_spec(outputStream *st) const;
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#endif
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};
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//------------------------------AbsNode----------------------------------------
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// Abstract class for absolute value. Mostly used to get a handy wrapper
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// for finding this pattern in the graph.
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class AbsNode : public Node {
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public:
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AbsNode( Node *value ) : Node(0,value) {}
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};
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//------------------------------AbsINode---------------------------------------
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// Absolute value an integer. Since a naive graph involves control flow, we
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// "match" it in the ideal world (so the control flow can be removed).
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class AbsINode : public AbsNode {
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public:
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AbsINode( Node *in1 ) : AbsNode(in1) {}
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virtual int Opcode() const;
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const Type *bottom_type() const { return TypeInt::INT; }
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------AbsFNode---------------------------------------
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// Absolute value a float, a common float-point idiom with a cheap hardware
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// implemention on most chips. Since a naive graph involves control flow, we
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// "match" it in the ideal world (so the control flow can be removed).
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class AbsFNode : public AbsNode {
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public:
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AbsFNode( Node *in1 ) : AbsNode(in1) {}
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virtual int Opcode() const;
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const Type *bottom_type() const { return Type::FLOAT; }
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virtual uint ideal_reg() const { return Op_RegF; }
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};
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//------------------------------AbsDNode---------------------------------------
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// Absolute value a double, a common float-point idiom with a cheap hardware
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// implemention on most chips. Since a naive graph involves control flow, we
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// "match" it in the ideal world (so the control flow can be removed).
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class AbsDNode : public AbsNode {
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public:
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AbsDNode( Node *in1 ) : AbsNode(in1) {}
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virtual int Opcode() const;
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const Type *bottom_type() const { return Type::DOUBLE; }
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virtual uint ideal_reg() const { return Op_RegD; }
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};
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//------------------------------CmpLTMaskNode----------------------------------
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// If p < q, return -1 else return 0. Nice for flow-free idioms.
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class CmpLTMaskNode : public Node {
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public:
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CmpLTMaskNode( Node *p, Node *q ) : Node(0, p, q) {}
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virtual int Opcode() const;
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const Type *bottom_type() const { return TypeInt::INT; }
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------NegNode----------------------------------------
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class NegNode : public Node {
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public:
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NegNode( Node *in1 ) : Node(0,in1) {}
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};
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//------------------------------NegFNode---------------------------------------
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// Negate value a float. Negating 0.0 returns -0.0, but subtracting from
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// zero returns +0.0 (per JVM spec on 'fneg' bytecode). As subtraction
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// cannot be used to replace negation we have to implement negation as ideal
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// node; note that negation and addition can replace subtraction.
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class NegFNode : public NegNode {
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public:
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NegFNode( Node *in1 ) : NegNode(in1) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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const Type *bottom_type() const { return Type::FLOAT; }
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virtual uint ideal_reg() const { return Op_RegF; }
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};
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//------------------------------NegDNode---------------------------------------
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// Negate value a double. Negating 0.0 returns -0.0, but subtracting from
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// zero returns +0.0 (per JVM spec on 'dneg' bytecode). As subtraction
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// cannot be used to replace negation we have to implement negation as ideal
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// node; note that negation and addition can replace subtraction.
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|
373 |
class NegDNode : public NegNode {
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|
374 |
public:
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|
375 |
NegDNode( Node *in1 ) : NegNode(in1) {}
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376 |
virtual int Opcode() const;
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377 |
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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|
378 |
const Type *bottom_type() const { return Type::DOUBLE; }
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|
379 |
virtual uint ideal_reg() const { return Op_RegD; }
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|
380 |
};
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|
381 |
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|
382 |
//------------------------------CosDNode---------------------------------------
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|
383 |
// Cosinus of a double
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|
384 |
class CosDNode : public Node {
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|
385 |
public:
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|
386 |
CosDNode( Node *in1 ) : Node(0, in1) {}
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387 |
virtual int Opcode() const;
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|
388 |
const Type *bottom_type() const { return Type::DOUBLE; }
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|
389 |
virtual uint ideal_reg() const { return Op_RegD; }
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|
390 |
virtual const Type *Value( PhaseTransform *phase ) const;
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|
391 |
};
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|
392 |
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|
393 |
//------------------------------CosDNode---------------------------------------
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|
394 |
// Sinus of a double
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|
395 |
class SinDNode : public Node {
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|
396 |
public:
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|
397 |
SinDNode( Node *in1 ) : Node(0, in1) {}
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|
398 |
virtual int Opcode() const;
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|
399 |
const Type *bottom_type() const { return Type::DOUBLE; }
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|
400 |
virtual uint ideal_reg() const { return Op_RegD; }
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|
401 |
virtual const Type *Value( PhaseTransform *phase ) const;
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|
402 |
};
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|
403 |
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|
404 |
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|
405 |
//------------------------------TanDNode---------------------------------------
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|
406 |
// tangens of a double
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|
407 |
class TanDNode : public Node {
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|
408 |
public:
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|
409 |
TanDNode(Node *in1 ) : Node(0, in1) {}
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|
410 |
virtual int Opcode() const;
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|
411 |
const Type *bottom_type() const { return Type::DOUBLE; }
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|
412 |
virtual uint ideal_reg() const { return Op_RegD; }
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|
413 |
virtual const Type *Value( PhaseTransform *phase ) const;
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|
414 |
};
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|
415 |
|
|
416 |
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|
417 |
//------------------------------AtanDNode--------------------------------------
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|
418 |
// arcus tangens of a double
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|
419 |
class AtanDNode : public Node {
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|
420 |
public:
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|
421 |
AtanDNode(Node *c, Node *in1, Node *in2 ) : Node(c, in1, in2) {}
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|
422 |
virtual int Opcode() const;
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|
423 |
const Type *bottom_type() const { return Type::DOUBLE; }
|
|
424 |
virtual uint ideal_reg() const { return Op_RegD; }
|
|
425 |
};
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|
426 |
|
|
427 |
|
|
428 |
//------------------------------SqrtDNode--------------------------------------
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|
429 |
// square root a double
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|
430 |
class SqrtDNode : public Node {
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|
431 |
public:
|
|
432 |
SqrtDNode(Node *c, Node *in1 ) : Node(c, in1) {}
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|
433 |
virtual int Opcode() const;
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|
434 |
const Type *bottom_type() const { return Type::DOUBLE; }
|
|
435 |
virtual uint ideal_reg() const { return Op_RegD; }
|
|
436 |
virtual const Type *Value( PhaseTransform *phase ) const;
|
|
437 |
};
|
|
438 |
|
|
439 |
//------------------------------ExpDNode---------------------------------------
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|
440 |
// Exponentiate a double
|
|
441 |
class ExpDNode : public Node {
|
|
442 |
public:
|
|
443 |
ExpDNode( Node *c, Node *in1 ) : Node(c, in1) {}
|
|
444 |
virtual int Opcode() const;
|
|
445 |
const Type *bottom_type() const { return Type::DOUBLE; }
|
|
446 |
virtual uint ideal_reg() const { return Op_RegD; }
|
|
447 |
virtual const Type *Value( PhaseTransform *phase ) const;
|
|
448 |
};
|
|
449 |
|
|
450 |
//------------------------------LogDNode---------------------------------------
|
|
451 |
// Log_e of a double
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|
452 |
class LogDNode : public Node {
|
|
453 |
public:
|
|
454 |
LogDNode( Node *in1 ) : Node(0, in1) {}
|
|
455 |
virtual int Opcode() const;
|
|
456 |
const Type *bottom_type() const { return Type::DOUBLE; }
|
|
457 |
virtual uint ideal_reg() const { return Op_RegD; }
|
|
458 |
virtual const Type *Value( PhaseTransform *phase ) const;
|
|
459 |
};
|
|
460 |
|
|
461 |
//------------------------------Log10DNode---------------------------------------
|
|
462 |
// Log_10 of a double
|
|
463 |
class Log10DNode : public Node {
|
|
464 |
public:
|
|
465 |
Log10DNode( Node *in1 ) : Node(0, in1) {}
|
|
466 |
virtual int Opcode() const;
|
|
467 |
const Type *bottom_type() const { return Type::DOUBLE; }
|
|
468 |
virtual uint ideal_reg() const { return Op_RegD; }
|
|
469 |
virtual const Type *Value( PhaseTransform *phase ) const;
|
|
470 |
};
|
|
471 |
|
|
472 |
//------------------------------PowDNode---------------------------------------
|
|
473 |
// Raise a double to a double power
|
|
474 |
class PowDNode : public Node {
|
|
475 |
public:
|
|
476 |
PowDNode(Node *c, Node *in1, Node *in2 ) : Node(c, in1, in2) {}
|
|
477 |
virtual int Opcode() const;
|
|
478 |
const Type *bottom_type() const { return Type::DOUBLE; }
|
|
479 |
virtual uint ideal_reg() const { return Op_RegD; }
|
|
480 |
virtual const Type *Value( PhaseTransform *phase ) const;
|
|
481 |
};
|
|
482 |
|
|
483 |
//-------------------------------ReverseBytesINode--------------------------------
|
|
484 |
// reverse bytes of an integer
|
|
485 |
class ReverseBytesINode : public Node {
|
|
486 |
public:
|
|
487 |
ReverseBytesINode(Node *c, Node *in1) : Node(c, in1) {}
|
|
488 |
virtual int Opcode() const;
|
|
489 |
const Type *bottom_type() const { return TypeInt::INT; }
|
|
490 |
virtual uint ideal_reg() const { return Op_RegI; }
|
|
491 |
};
|
|
492 |
|
|
493 |
//-------------------------------ReverseBytesLNode--------------------------------
|
|
494 |
// reverse bytes of a long
|
|
495 |
class ReverseBytesLNode : public Node {
|
|
496 |
public:
|
|
497 |
ReverseBytesLNode(Node *c, Node *in1) : Node(c, in1) {}
|
|
498 |
virtual int Opcode() const;
|
|
499 |
const Type *bottom_type() const { return TypeLong::LONG; }
|
|
500 |
virtual uint ideal_reg() const { return Op_RegL; }
|
|
501 |
};
|