hotspot/src/share/vm/opto/block.hpp
author duke
Sat, 01 Dec 2007 00:00:00 +0000
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/*
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 * Copyright 1997-2007 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 *
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 */
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// Optimization - Graph Style
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class Block;
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class CFGLoop;
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class MachCallNode;
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class Matcher;
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class RootNode;
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class VectorSet;
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struct Tarjan;
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//------------------------------Block_Array------------------------------------
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// Map dense integer indices to Blocks.  Uses classic doubling-array trick.
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// Abstractly provides an infinite array of Block*'s, initialized to NULL.
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// Note that the constructor just zeros things, and since I use Arena
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// allocation I do not need a destructor to reclaim storage.
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class Block_Array : public ResourceObj {
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  uint _size;                   // allocated size, as opposed to formal limit
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  debug_only(uint _limit;)      // limit to formal domain
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protected:
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  Block **_blocks;
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  void grow( uint i );          // Grow array node to fit
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public:
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  Arena *_arena;                // Arena to allocate in
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  Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) {
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    debug_only(_limit=0);
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    _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize );
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    for( int i = 0; i < OptoBlockListSize; i++ ) {
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      _blocks[i] = NULL;
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    }
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  }
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  Block *lookup( uint i ) const // Lookup, or NULL for not mapped
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  { return (i<Max()) ? _blocks[i] : (Block*)NULL; }
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  Block *operator[] ( uint i ) const // Lookup, or assert for not mapped
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  { assert( i < Max(), "oob" ); return _blocks[i]; }
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  // Extend the mapping: index i maps to Block *n.
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  void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; }
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  uint Max() const { debug_only(return _limit); return _size; }
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};
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class Block_List : public Block_Array {
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public:
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  uint _cnt;
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  Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {}
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  void push( Block *b ) { map(_cnt++,b); }
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  Block *pop() { return _blocks[--_cnt]; }
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  Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;}
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  void remove( uint i );
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  void insert( uint i, Block *n );
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  uint size() const { return _cnt; }
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  void reset() { _cnt = 0; }
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};
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class CFGElement : public ResourceObj {
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 public:
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  float _freq; // Execution frequency (estimate)
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  CFGElement() : _freq(0.0f) {}
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  virtual bool is_block() { return false; }
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  virtual bool is_loop()  { return false; }
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  Block*   as_Block() { assert(is_block(), "must be block"); return (Block*)this; }
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  CFGLoop* as_CFGLoop()  { assert(is_loop(),  "must be loop");  return (CFGLoop*)this;  }
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};
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//------------------------------Block------------------------------------------
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// This class defines a Basic Block.
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// Basic blocks are used during the output routines, and are not used during
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// any optimization pass.  They are created late in the game.
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class Block : public CFGElement {
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 public:
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  // Nodes in this block, in order
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  Node_List _nodes;
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  // Basic blocks have a Node which defines Control for all Nodes pinned in
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  // this block.  This Node is a RegionNode.  Exception-causing Nodes
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  // (division, subroutines) and Phi functions are always pinned.  Later,
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  // every Node will get pinned to some block.
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  Node *head() const { return _nodes[0]; }
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  // CAUTION: num_preds() is ONE based, so that predecessor numbers match
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  // input edges to Regions and Phis.
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  uint num_preds() const { return head()->req(); }
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  Node *pred(uint i) const { return head()->in(i); }
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  // Array of successor blocks, same size as projs array
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  Block_Array _succs;
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  // Basic blocks have some number of Nodes which split control to all
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  // following blocks.  These Nodes are always Projections.  The field in
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  // the Projection and the block-ending Node determine which Block follows.
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  uint _num_succs;
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  // Basic blocks also carry all sorts of good old fashioned DFS information
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  // used to find loops, loop nesting depth, dominators, etc.
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  uint _pre_order;              // Pre-order DFS number
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  // Dominator tree
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  uint _dom_depth;              // Depth in dominator tree for fast LCA
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  Block* _idom;                 // Immediate dominator block
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  CFGLoop *_loop;               // Loop to which this block belongs
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  uint _rpo;                    // Number in reverse post order walk
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  virtual bool is_block() { return true; }
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  float succ_prob(uint i); // return probability of i'th successor
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  Block* dom_lca(Block* that);  // Compute LCA in dominator tree.
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#ifdef ASSERT
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  bool dominates(Block* that) {
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    int dom_diff = this->_dom_depth - that->_dom_depth;
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    if (dom_diff > 0)  return false;
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    for (; dom_diff < 0; dom_diff++)  that = that->_idom;
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    return this == that;
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  }
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#endif
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  // Report the alignment required by this block.  Must be a power of 2.
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  // The previous block will insert nops to get this alignment.
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  uint code_alignment();
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  // BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies.
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  // It is currently also used to scale such frequencies relative to
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  // FreqCountInvocations relative to the old value of 1500.
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#define BLOCK_FREQUENCY(f) ((f * (float) 1500) / FreqCountInvocations)
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  // Register Pressure (estimate) for Splitting heuristic
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  uint _reg_pressure;
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  uint _ihrp_index;
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  uint _freg_pressure;
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  uint _fhrp_index;
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  // Mark and visited bits for an LCA calculation in insert_anti_dependences.
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  // Since they hold unique node indexes, they do not need reinitialization.
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  node_idx_t _raise_LCA_mark;
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  void    set_raise_LCA_mark(node_idx_t x)    { _raise_LCA_mark = x; }
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  node_idx_t  raise_LCA_mark() const          { return _raise_LCA_mark; }
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  node_idx_t _raise_LCA_visited;
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  void    set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; }
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  node_idx_t  raise_LCA_visited() const       { return _raise_LCA_visited; }
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  // Estimated size in bytes of first instructions in a loop.
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  uint _first_inst_size;
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  uint first_inst_size() const     { return _first_inst_size; }
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  void set_first_inst_size(uint s) { _first_inst_size = s; }
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  // Compute the size of first instructions in this block.
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  uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra);
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  // Compute alignment padding if the block needs it.
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  // Align a loop if loop's padding is less or equal to padding limit
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  // or the size of first instructions in the loop > padding.
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  uint alignment_padding(int current_offset) {
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    int block_alignment = code_alignment();
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    int max_pad = block_alignment-relocInfo::addr_unit();
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    if( max_pad > 0 ) {
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      assert(is_power_of_2(max_pad+relocInfo::addr_unit()), "");
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      int current_alignment = current_offset & max_pad;
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      if( current_alignment != 0 ) {
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        uint padding = (block_alignment-current_alignment) & max_pad;
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        if( !head()->is_Loop() ||
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            padding <= (uint)MaxLoopPad ||
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            first_inst_size() > padding ) {
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          return padding;
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        }
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      }
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    }
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    return 0;
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  }
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  // Connector blocks. Connector blocks are basic blocks devoid of
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  // instructions, but may have relevant non-instruction Nodes, such as
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  // Phis or MergeMems. Such blocks are discovered and marked during the
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  // RemoveEmpty phase, and elided during Output.
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  bool _connector;
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  void set_connector() { _connector = true; }
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  bool is_connector() const { return _connector; };
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  // Create a new Block with given head Node.
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  // Creates the (empty) predecessor arrays.
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  Block( Arena *a, Node *headnode )
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    : CFGElement(),
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      _nodes(a),
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      _succs(a),
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      _num_succs(0),
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      _pre_order(0),
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      _idom(0),
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      _loop(NULL),
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      _reg_pressure(0),
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      _ihrp_index(1),
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      _freg_pressure(0),
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      _fhrp_index(1),
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      _raise_LCA_mark(0),
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      _raise_LCA_visited(0),
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      _first_inst_size(999999),
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      _connector(false) {
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    _nodes.push(headnode);
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  }
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  // Index of 'end' Node
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  uint end_idx() const {
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    // %%%%% add a proj after every goto
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    // so (last->is_block_proj() != last) always, then simplify this code
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    // This will not give correct end_idx for block 0 when it only contains root.
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    int last_idx = _nodes.size() - 1;
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    Node *last  = _nodes[last_idx];
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    assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], "");
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    return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs);
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  }
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  // Basic blocks have a Node which ends them.  This Node determines which
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  // basic block follows this one in the program flow.  This Node is either an
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  // IfNode, a GotoNode, a JmpNode, or a ReturnNode.
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  Node *end() const { return _nodes[end_idx()]; }
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  // Add an instruction to an existing block.  It must go after the head
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  // instruction and before the end instruction.
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  void add_inst( Node *n ) { _nodes.insert(end_idx(),n); }
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  // Find node in block
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  uint find_node( const Node *n ) const;
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  // Find and remove n from block list
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  void find_remove( const Node *n );
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  // Schedule a call next in the block
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  uint sched_call(Matcher &matcher, Block_Array &bbs, uint node_cnt, Node_List &worklist, int *ready_cnt, MachCallNode *mcall, VectorSet &next_call);
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  // Perform basic-block local scheduling
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  Node *select(PhaseCFG *cfg, Node_List &worklist, int *ready_cnt, VectorSet &next_call, uint sched_slot);
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  void set_next_call( Node *n, VectorSet &next_call, Block_Array &bbs );
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  void needed_for_next_call(Node *this_call, VectorSet &next_call, Block_Array &bbs);
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  bool schedule_local(PhaseCFG *cfg, Matcher &m, int *ready_cnt, VectorSet &next_call);
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  // Cleanup if any code lands between a Call and his Catch
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  void call_catch_cleanup(Block_Array &bbs);
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  // Detect implicit-null-check opportunities.  Basically, find NULL checks
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  // with suitable memory ops nearby.  Use the memory op to do the NULL check.
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  // I can generate a memory op if there is not one nearby.
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  void implicit_null_check(PhaseCFG *cfg, Node *proj, Node *val, int allowed_reasons);
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  // Return the empty status of a block
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  enum { not_empty, empty_with_goto, completely_empty };
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  int is_Empty() const;
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  // Forward through connectors
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  Block* non_connector() {
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    Block* s = this;
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    while (s->is_connector()) {
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      s = s->_succs[0];
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    }
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    return s;
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  }
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  // Successor block, after forwarding through connectors
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  Block* non_connector_successor(int i) const {
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    return _succs[i]->non_connector();
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  }
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  // Examine block's code shape to predict if it is not commonly executed.
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  bool has_uncommon_code() const;
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  // Use frequency calculations and code shape to predict if the block
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  // is uncommon.
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  bool is_uncommon( Block_Array &bbs ) const;
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#ifndef PRODUCT
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  // Debugging print of basic block
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  void dump_bidx(const Block* orig) const;
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  void dump_pred(const Block_Array *bbs, Block* orig) const;
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  void dump_head( const Block_Array *bbs ) const;
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  void dump( ) const;
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  void dump( const Block_Array *bbs ) const;
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#endif
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};
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//------------------------------PhaseCFG---------------------------------------
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// Build an array of Basic Block pointers, one per Node.
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class PhaseCFG : public Phase {
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 private:
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  // Build a proper looking cfg.  Return count of basic blocks
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  uint build_cfg();
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  // Perform DFS search.
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  // Setup 'vertex' as DFS to vertex mapping.
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  // Setup 'semi' as vertex to DFS mapping.
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  // Set 'parent' to DFS parent.
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  uint DFS( Tarjan *tarjan );
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  // Helper function to insert a node into a block
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  void schedule_node_into_block( Node *n, Block *b );
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  // Set the basic block for pinned Nodes
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  void schedule_pinned_nodes( VectorSet &visited );
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  // I'll need a few machine-specific GotoNodes.  Clone from this one.
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  MachNode *_goto;
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  void insert_goto_at(uint block_no, uint succ_no);
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   323
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  Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false);
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  void verify_anti_dependences(Block* LCA, Node* load) {
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    assert(LCA == _bbs[load->_idx], "should already be scheduled");
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    insert_anti_dependences(LCA, load, true);
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  }
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   329
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 public:
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  PhaseCFG( Arena *a, RootNode *r, Matcher &m );
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   332
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  uint _num_blocks;             // Count of basic blocks
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  Block_List _blocks;           // List of basic blocks
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  RootNode *_root;              // Root of whole program
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  Block_Array _bbs;             // Map Nodes to owning Basic Block
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  Block *_broot;                // Basic block of root
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  uint _rpo_ctr;
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  CFGLoop* _root_loop;
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   340
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  // Per node latency estimation, valid only during GCM
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  GrowableArray<uint> _node_latency;
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   343
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   344
#ifndef PRODUCT
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   345
  bool _trace_opto_pipelining;  // tracing flag
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#endif
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   347
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  // Build dominators
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  void Dominators();
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   350
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   351
  // Estimate block frequencies based on IfNode probabilities
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  void Estimate_Block_Frequency();
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   353
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   354
  // Global Code Motion.  See Click's PLDI95 paper.  Place Nodes in specific
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   355
  // basic blocks; i.e. _bbs now maps _idx for all Nodes to some Block.
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   356
  void GlobalCodeMotion( Matcher &m, uint unique, Node_List &proj_list );
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   357
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   358
  // Compute the (backwards) latency of a node from the uses
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  void latency_from_uses(Node *n);
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   360
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   361
  // Compute the (backwards) latency of a node from a single use
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   362
  int latency_from_use(Node *n, const Node *def, Node *use);
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   363
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   364
  // Compute the (backwards) latency of a node from the uses of this instruction
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   365
  void partial_latency_of_defs(Node *n);
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   366
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  // Schedule Nodes early in their basic blocks.
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  bool schedule_early(VectorSet &visited, Node_List &roots);
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   369
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  // For each node, find the latest block it can be scheduled into
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  // and then select the cheapest block between the latest and earliest
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  // block to place the node.
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   373
  void schedule_late(VectorSet &visited, Node_List &stack);
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   374
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  // Pick a block between early and late that is a cheaper alternative
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  // to late. Helper for schedule_late.
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  Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self);
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   378
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   379
  // Compute the instruction global latency with a backwards walk
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   380
  void ComputeLatenciesBackwards(VectorSet &visited, Node_List &stack);
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   381
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   382
  // Remove empty basic blocks
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   383
  void RemoveEmpty();
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   384
  bool MoveToNext(Block* bx, uint b_index);
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   385
  void MoveToEnd(Block* bx, uint b_index);
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   386
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   387
  // Check for NeverBranch at block end.  This needs to become a GOTO to the
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   388
  // true target.  NeverBranch are treated as a conditional branch that always
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   389
  // goes the same direction for most of the optimizer and are used to give a
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   390
  // fake exit path to infinite loops.  At this late stage they need to turn
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   391
  // into Goto's so that when you enter the infinite loop you indeed hang.
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   392
  void convert_NeverBranch_to_Goto(Block *b);
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   393
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   394
  CFGLoop* create_loop_tree();
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   395
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   396
  // Insert a node into a block, and update the _bbs
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   397
  void insert( Block *b, uint idx, Node *n ) {
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   398
    b->_nodes.insert( idx, n );
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   399
    _bbs.map( n->_idx, b );
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   400
  }
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   401
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   402
#ifndef PRODUCT
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   403
  bool trace_opto_pipelining() const { return _trace_opto_pipelining; }
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   404
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   405
  // Debugging print of CFG
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   406
  void dump( ) const;           // CFG only
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   407
  void _dump_cfg( const Node *end, VectorSet &visited  ) const;
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   408
  void verify() const;
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   409
  void dump_headers();
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   410
#else
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   411
  bool trace_opto_pipelining() const { return false; }
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#endif
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};
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   414
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   415
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//------------------------------UnionFindInfo----------------------------------
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   417
// Map Block indices to a block-index for a cfg-cover.
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   418
// Array lookup in the optimized case.
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   419
class UnionFind : public ResourceObj {
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   420
  uint _cnt, _max;
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  uint* _indices;
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   422
  ReallocMark _nesting;  // assertion check for reallocations
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   423
public:
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  UnionFind( uint max );
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   425
  void reset( uint max );  // Reset to identity map for [0..max]
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   426
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   427
  uint lookup( uint nidx ) const {
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   428
    return _indices[nidx];
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   429
  }
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   430
  uint operator[] (uint nidx) const { return lookup(nidx); }
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   431
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   432
  void map( uint from_idx, uint to_idx ) {
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   433
    assert( from_idx < _cnt, "oob" );
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   434
    _indices[from_idx] = to_idx;
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   435
  }
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   436
  void extend( uint from_idx, uint to_idx );
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   437
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   438
  uint Size() const { return _cnt; }
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   439
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   440
  uint Find( uint idx ) {
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   441
    assert( idx < 65536, "Must fit into uint");
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   442
    uint uf_idx = lookup(idx);
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   443
    return (uf_idx == idx) ? uf_idx : Find_compress(idx);
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   444
  }
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   445
  uint Find_compress( uint idx );
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   446
  uint Find_const( uint idx ) const;
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   447
  void Union( uint idx1, uint idx2 );
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   448
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};
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   450
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   451
//----------------------------BlockProbPair---------------------------
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   452
// Ordered pair of Node*.
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   453
class BlockProbPair VALUE_OBJ_CLASS_SPEC {
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   454
protected:
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   455
  Block* _target;      // block target
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   456
  float  _prob;        // probability of edge to block
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   457
public:
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   458
  BlockProbPair() : _target(NULL), _prob(0.0) {}
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   459
  BlockProbPair(Block* b, float p) : _target(b), _prob(p) {}
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   460
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   461
  Block* get_target() const { return _target; }
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   462
  float get_prob() const { return _prob; }
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   463
};
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   464
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   465
//------------------------------CFGLoop-------------------------------------------
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   466
class CFGLoop : public CFGElement {
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   467
  int _id;
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   468
  int _depth;
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   469
  CFGLoop *_parent;      // root of loop tree is the method level "pseudo" loop, it's parent is null
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   470
  CFGLoop *_sibling;     // null terminated list
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   471
  CFGLoop *_child;       // first child, use child's sibling to visit all immediately nested loops
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   472
  GrowableArray<CFGElement*> _members; // list of members of loop
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   473
  GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities
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   474
  float _exit_prob;       // probability any loop exit is taken on a single loop iteration
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   475
  void update_succ_freq(Block* b, float freq);
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   476
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   477
 public:
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   478
  CFGLoop(int id) :
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   479
    CFGElement(),
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   480
    _id(id),
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   481
    _depth(0),
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   482
    _parent(NULL),
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   483
    _sibling(NULL),
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   484
    _child(NULL),
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   485
    _exit_prob(1.0f) {}
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   486
  CFGLoop* parent() { return _parent; }
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   487
  void push_pred(Block* blk, int i, Block_List& worklist, Block_Array& node_to_blk);
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   488
  void add_member(CFGElement *s) { _members.push(s); }
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   489
  void add_nested_loop(CFGLoop* cl);
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   490
  Block* head() {
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   491
    assert(_members.at(0)->is_block(), "head must be a block");
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   492
    Block* hd = _members.at(0)->as_Block();
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   493
    assert(hd->_loop == this, "just checking");
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   494
    assert(hd->head()->is_Loop(), "must begin with loop head node");
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   495
    return hd;
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   496
  }
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   497
  Block* backedge_block(); // Return the block on the backedge of the loop (else NULL)
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   498
  void compute_loop_depth(int depth);
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   499
  void compute_freq(); // compute frequency with loop assuming head freq 1.0f
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   500
  void scale_freq();   // scale frequency by loop trip count (including outer loops)
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   501
  bool in_loop_nest(Block* b);
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   502
  float trip_count() const { return 1.0f / _exit_prob; }
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   503
  virtual bool is_loop()  { return true; }
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   504
  int id() { return _id; }
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   505
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   506
#ifndef PRODUCT
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   507
  void dump( ) const;
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   508
  void dump_tree() const;
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   509
#endif
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   510
};