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/*
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* Copyright (c) 2003, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#ifndef HEADLESS
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#include <jlong.h>
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#include <jni_util.h>
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#include <math.h>
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#include "sun_java2d_opengl_OGLRenderer.h"
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#include "OGLRenderer.h"
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#include "OGLRenderQueue.h"
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#include "OGLSurfaceData.h"
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/**
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* Note: Some of the methods in this file apply a "magic number"
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* translation to line segments. The OpenGL specification lays out the
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* "diamond exit rule" for line rasterization, but it is loose enough to
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* allow for a wide range of line rendering hardware. (It appears that
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* some hardware, such as the Nvidia GeForce2 series, does not even meet
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* the spec in all cases.) As such it is difficult to find a mapping
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* between the Java2D and OpenGL line specs that works consistently across
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* all hardware combinations.
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*
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* Therefore the "magic numbers" you see here have been empirically derived
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* after testing on a variety of graphics hardware in order to find some
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* reasonable middle ground between the two specifications. The general
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* approach is to apply a fractional translation to vertices so that they
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* hit pixel centers and therefore touch the same pixels as in our other
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* pipelines. Emphasis was placed on finding values so that OGL lines with
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* a slope of +/- 1 hit all the same pixels as our other (software) loops.
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* The stepping in other diagonal lines rendered with OGL may deviate
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* slightly from those rendered with our software loops, but the most
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* important thing is that these magic numbers ensure that all OGL lines
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* hit the same endpoints as our software loops.
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*
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* If you find it necessary to change any of these magic numbers in the
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* future, just be sure that you test the changes across a variety of
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* hardware to ensure consistent rendering everywhere.
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*/
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void
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OGLRenderer_DrawLine(OGLContext *oglc, jint x1, jint y1, jint x2, jint y2)
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{
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J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DrawLine");
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RETURN_IF_NULL(oglc);
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CHECK_PREVIOUS_OP(GL_LINES);
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if (y1 == y2) {
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// horizontal
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GLfloat fx1 = (GLfloat)x1;
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GLfloat fx2 = (GLfloat)x2;
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GLfloat fy = ((GLfloat)y1) + 0.2f;
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if (x1 > x2) {
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GLfloat t = fx1; fx1 = fx2; fx2 = t;
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}
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j2d_glVertex2f(fx1+0.2f, fy);
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j2d_glVertex2f(fx2+1.2f, fy);
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} else if (x1 == x2) {
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// vertical
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GLfloat fx = ((GLfloat)x1) + 0.2f;
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GLfloat fy1 = (GLfloat)y1;
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GLfloat fy2 = (GLfloat)y2;
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if (y1 > y2) {
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GLfloat t = fy1; fy1 = fy2; fy2 = t;
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}
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j2d_glVertex2f(fx, fy1+0.2f);
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j2d_glVertex2f(fx, fy2+1.2f);
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} else {
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// diagonal
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GLfloat fx1 = (GLfloat)x1;
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GLfloat fy1 = (GLfloat)y1;
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GLfloat fx2 = (GLfloat)x2;
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GLfloat fy2 = (GLfloat)y2;
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if (x1 < x2) {
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fx1 += 0.2f;
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fx2 += 1.0f;
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} else {
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fx1 += 0.8f;
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fx2 -= 0.2f;
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}
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if (y1 < y2) {
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fy1 += 0.2f;
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fy2 += 1.0f;
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} else {
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fy1 += 0.8f;
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fy2 -= 0.2f;
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}
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j2d_glVertex2f(fx1, fy1);
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j2d_glVertex2f(fx2, fy2);
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}
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}
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void
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OGLRenderer_DrawRect(OGLContext *oglc, jint x, jint y, jint w, jint h)
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{
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J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DrawRect");
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if (w < 0 || h < 0) {
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return;
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}
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RETURN_IF_NULL(oglc);
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if (w < 2 || h < 2) {
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// If one dimension is less than 2 then there is no
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// gap in the middle - draw a solid filled rectangle.
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CHECK_PREVIOUS_OP(GL_QUADS);
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GLRECT_BODY_XYWH(x, y, w+1, h+1);
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} else {
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GLfloat fx1 = ((GLfloat)x) + 0.2f;
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GLfloat fy1 = ((GLfloat)y) + 0.2f;
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GLfloat fx2 = fx1 + ((GLfloat)w);
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GLfloat fy2 = fy1 + ((GLfloat)h);
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// Avoid drawing the endpoints twice.
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// Also prefer including the endpoints in the
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// horizontal sections which draw pixels faster.
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CHECK_PREVIOUS_OP(GL_LINES);
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// top
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j2d_glVertex2f(fx1, fy1);
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j2d_glVertex2f(fx2+1.0f, fy1);
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// right
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j2d_glVertex2f(fx2, fy1+1.0f);
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j2d_glVertex2f(fx2, fy2);
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// bottom
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j2d_glVertex2f(fx1, fy2);
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j2d_glVertex2f(fx2+1.0f, fy2);
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// left
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j2d_glVertex2f(fx1, fy1+1.0f);
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j2d_glVertex2f(fx1, fy2);
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}
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}
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void
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OGLRenderer_DrawPoly(OGLContext *oglc,
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jint nPoints, jint isClosed,
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jint transX, jint transY,
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jint *xPoints, jint *yPoints)
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{
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jboolean isEmpty = JNI_TRUE;
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jint mx, my;
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jint i;
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J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DrawPoly");
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if (xPoints == NULL || yPoints == NULL) {
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J2dRlsTraceLn(J2D_TRACE_ERROR,
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"OGLRenderer_DrawPoly: points array is null");
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return;
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}
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RETURN_IF_NULL(oglc);
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// Note that BufferedRenderPipe.drawPoly() has already rejected polys
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// with nPoints<2, so we can be certain here that we have nPoints>=2.
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mx = xPoints[0];
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my = yPoints[0];
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CHECK_PREVIOUS_OP(GL_LINE_STRIP);
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for (i = 0; i < nPoints; i++) {
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jint x = xPoints[i];
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jint y = yPoints[i];
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isEmpty = isEmpty && (x == mx && y == my);
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// Translate each vertex by a fraction so that we hit pixel centers.
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j2d_glVertex2f((GLfloat)(x + transX) + 0.5f,
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(GLfloat)(y + transY) + 0.5f);
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}
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if (isClosed && !isEmpty &&
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(xPoints[nPoints-1] != mx ||
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yPoints[nPoints-1] != my))
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{
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// In this case, the polyline's start and end positions are
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// different and need to be closed manually; we do this by adding
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// one more segment back to the starting position. Note that we
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// do not need to fill in the last pixel (as we do in the following
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// block) because we are returning to the starting pixel, which
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// has already been filled in.
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j2d_glVertex2f((GLfloat)(mx + transX) + 0.5f,
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(GLfloat)(my + transY) + 0.5f);
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RESET_PREVIOUS_OP(); // so that we don't leave the line strip open
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} else if (!isClosed || isEmpty) {
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// OpenGL omits the last pixel in a polyline, so we fix this by
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// adding a one-pixel segment at the end. Also, if the polyline
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// never went anywhere (isEmpty is true), we need to use this
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// workaround to ensure that a single pixel is touched.
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CHECK_PREVIOUS_OP(GL_LINES); // this closes the line strip first
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mx = xPoints[nPoints-1] + transX;
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my = yPoints[nPoints-1] + transY;
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j2d_glVertex2i(mx, my);
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j2d_glVertex2i(mx+1, my+1);
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// no need for RESET_PREVIOUS_OP, as the line strip is no longer open
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} else {
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RESET_PREVIOUS_OP(); // so that we don't leave the line strip open
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}
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}
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JNIEXPORT void JNICALL
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Java_sun_java2d_opengl_OGLRenderer_drawPoly
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(JNIEnv *env, jobject oglr,
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jintArray xpointsArray, jintArray ypointsArray,
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jint nPoints, jboolean isClosed,
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jint transX, jint transY)
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{
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jint *xPoints, *yPoints;
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J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_drawPoly");
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xPoints = (jint *)
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(*env)->GetPrimitiveArrayCritical(env, xpointsArray, NULL);
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if (xPoints != NULL) {
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yPoints = (jint *)
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(*env)->GetPrimitiveArrayCritical(env, ypointsArray, NULL);
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if (yPoints != NULL) {
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OGLContext *oglc = OGLRenderQueue_GetCurrentContext();
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OGLRenderer_DrawPoly(oglc,
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nPoints, isClosed,
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transX, transY,
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xPoints, yPoints);
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// 6358147: reset current state, and ensure rendering is
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// flushed to dest
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if (oglc != NULL) {
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RESET_PREVIOUS_OP();
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j2d_glFlush();
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}
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(*env)->ReleasePrimitiveArrayCritical(env, ypointsArray, yPoints,
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JNI_ABORT);
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}
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(*env)->ReleasePrimitiveArrayCritical(env, xpointsArray, xPoints,
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JNI_ABORT);
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}
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}
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void
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OGLRenderer_DrawScanlines(OGLContext *oglc,
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jint scanlineCount, jint *scanlines)
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{
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J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DrawScanlines");
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RETURN_IF_NULL(oglc);
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RETURN_IF_NULL(scanlines);
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CHECK_PREVIOUS_OP(GL_LINES);
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while (scanlineCount > 0) {
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// Translate each vertex by a fraction so
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// that we hit pixel centers.
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GLfloat x1 = ((GLfloat)*(scanlines++)) + 0.2f;
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GLfloat x2 = ((GLfloat)*(scanlines++)) + 1.2f;
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GLfloat y = ((GLfloat)*(scanlines++)) + 0.5f;
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j2d_glVertex2f(x1, y);
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j2d_glVertex2f(x2, y);
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scanlineCount--;
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}
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}
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void
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OGLRenderer_FillRect(OGLContext *oglc, jint x, jint y, jint w, jint h)
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{
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J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_FillRect");
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300 |
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if (w <= 0 || h <= 0) {
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return;
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303 |
}
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RETURN_IF_NULL(oglc);
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CHECK_PREVIOUS_OP(GL_QUADS);
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GLRECT_BODY_XYWH(x, y, w, h);
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}
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void
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OGLRenderer_FillSpans(OGLContext *oglc, jint spanCount, jint *spans)
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{
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J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_FillSpans");
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315 |
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RETURN_IF_NULL(oglc);
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RETURN_IF_NULL(spans);
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318 |
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319 |
CHECK_PREVIOUS_OP(GL_QUADS);
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while (spanCount > 0) {
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jint x1 = *(spans++);
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jint y1 = *(spans++);
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jint x2 = *(spans++);
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jint y2 = *(spans++);
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GLRECT_BODY_XYXY(x1, y1, x2, y2);
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spanCount--;
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}
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}
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887
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330 |
#define FILL_PGRAM(fx11, fy11, dx21, dy21, dx12, dy12) \
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do { \
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j2d_glVertex2f(fx11, fy11); \
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j2d_glVertex2f(fx11 + dx21, fy11 + dy21); \
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j2d_glVertex2f(fx11 + dx21 + dx12, fy11 + dy21 + dy12); \
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j2d_glVertex2f(fx11 + dx12, fy11 + dy12); \
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336 |
} while (0)
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338 |
void
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339 |
OGLRenderer_FillParallelogram(OGLContext *oglc,
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340 |
jfloat fx11, jfloat fy11,
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341 |
jfloat dx21, jfloat dy21,
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342 |
jfloat dx12, jfloat dy12)
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343 |
{
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344 |
J2dTraceLn6(J2D_TRACE_INFO,
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345 |
"OGLRenderer_FillParallelogram "
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346 |
"(x=%6.2f y=%6.2f "
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"dx1=%6.2f dy1=%6.2f "
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"dx2=%6.2f dy2=%6.2f)",
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349 |
fx11, fy11,
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350 |
dx21, dy21,
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dx12, dy12);
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352 |
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353 |
RETURN_IF_NULL(oglc);
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|
354 |
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|
355 |
CHECK_PREVIOUS_OP(GL_QUADS);
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|
356 |
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357 |
FILL_PGRAM(fx11, fy11, dx21, dy21, dx12, dy12);
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|
358 |
}
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|
359 |
|
|
360 |
void
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|
361 |
OGLRenderer_DrawParallelogram(OGLContext *oglc,
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|
362 |
jfloat fx11, jfloat fy11,
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|
363 |
jfloat dx21, jfloat dy21,
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|
364 |
jfloat dx12, jfloat dy12,
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|
365 |
jfloat lwr21, jfloat lwr12)
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|
366 |
{
|
|
367 |
// dx,dy for line width in the "21" and "12" directions.
|
|
368 |
jfloat ldx21 = dx21 * lwr21;
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|
369 |
jfloat ldy21 = dy21 * lwr21;
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|
370 |
jfloat ldx12 = dx12 * lwr12;
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|
371 |
jfloat ldy12 = dy12 * lwr12;
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|
372 |
|
|
373 |
// calculate origin of the outer parallelogram
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|
374 |
jfloat ox11 = fx11 - (ldx21 + ldx12) / 2.0f;
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|
375 |
jfloat oy11 = fy11 - (ldy21 + ldy12) / 2.0f;
|
|
376 |
|
|
377 |
J2dTraceLn8(J2D_TRACE_INFO,
|
|
378 |
"OGLRenderer_DrawParallelogram "
|
|
379 |
"(x=%6.2f y=%6.2f "
|
|
380 |
"dx1=%6.2f dy1=%6.2f lwr1=%6.2f "
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|
381 |
"dx2=%6.2f dy2=%6.2f lwr2=%6.2f)",
|
|
382 |
fx11, fy11,
|
|
383 |
dx21, dy21, lwr21,
|
|
384 |
dx12, dy12, lwr12);
|
|
385 |
|
|
386 |
RETURN_IF_NULL(oglc);
|
|
387 |
|
|
388 |
CHECK_PREVIOUS_OP(GL_QUADS);
|
|
389 |
|
|
390 |
// Only need to generate 4 quads if the interior still
|
|
391 |
// has a hole in it (i.e. if the line width ratio was
|
|
392 |
// less than 1.0)
|
|
393 |
if (lwr21 < 1.0f && lwr12 < 1.0f) {
|
|
394 |
// Note: "TOP", "BOTTOM", "LEFT" and "RIGHT" here are
|
|
395 |
// relative to whether the dxNN variables are positive
|
|
396 |
// and negative. The math works fine regardless of
|
|
397 |
// their signs, but for conceptual simplicity the
|
|
398 |
// comments will refer to the sides as if the dxNN
|
|
399 |
// were all positive. "TOP" and "BOTTOM" segments
|
|
400 |
// are defined by the dxy21 deltas. "LEFT" and "RIGHT"
|
|
401 |
// segments are defined by the dxy12 deltas.
|
|
402 |
|
|
403 |
// Each segment includes its starting corner and comes
|
|
404 |
// to just short of the following corner. Thus, each
|
|
405 |
// corner is included just once and the only lengths
|
|
406 |
// needed are the original parallelogram delta lengths
|
|
407 |
// and the "line width deltas". The sides will cover
|
|
408 |
// the following relative territories:
|
|
409 |
//
|
|
410 |
// T T T T T R
|
|
411 |
// L R
|
|
412 |
// L R
|
|
413 |
// L R
|
|
414 |
// L R
|
|
415 |
// L B B B B B
|
|
416 |
|
|
417 |
// TOP segment, to left side of RIGHT edge
|
|
418 |
// "width" of original pgram, "height" of hor. line size
|
|
419 |
fx11 = ox11;
|
|
420 |
fy11 = oy11;
|
|
421 |
FILL_PGRAM(fx11, fy11, dx21, dy21, ldx12, ldy12);
|
|
422 |
|
|
423 |
// RIGHT segment, to top of BOTTOM edge
|
|
424 |
// "width" of vert. line size , "height" of original pgram
|
|
425 |
fx11 = ox11 + dx21;
|
|
426 |
fy11 = oy11 + dy21;
|
|
427 |
FILL_PGRAM(fx11, fy11, ldx21, ldy21, dx12, dy12);
|
|
428 |
|
|
429 |
// BOTTOM segment, from right side of LEFT edge
|
|
430 |
// "width" of original pgram, "height" of hor. line size
|
|
431 |
fx11 = ox11 + dx12 + ldx21;
|
|
432 |
fy11 = oy11 + dy12 + ldy21;
|
|
433 |
FILL_PGRAM(fx11, fy11, dx21, dy21, ldx12, ldy12);
|
|
434 |
|
|
435 |
// LEFT segment, from bottom of TOP edge
|
|
436 |
// "width" of vert. line size , "height" of inner pgram
|
|
437 |
fx11 = ox11 + ldx12;
|
|
438 |
fy11 = oy11 + ldy12;
|
|
439 |
FILL_PGRAM(fx11, fy11, ldx21, ldy21, dx12, dy12);
|
|
440 |
} else {
|
|
441 |
// The line width ratios were large enough to consume
|
|
442 |
// the entire hole in the middle of the parallelogram
|
|
443 |
// so we can just issue one large quad for the outer
|
|
444 |
// parallelogram.
|
|
445 |
dx21 += ldx21;
|
|
446 |
dy21 += ldy21;
|
|
447 |
dx12 += ldx12;
|
|
448 |
dy12 += ldy12;
|
|
449 |
FILL_PGRAM(ox11, oy11, dx21, dy21, dx12, dy12);
|
|
450 |
}
|
|
451 |
}
|
|
452 |
|
|
453 |
static GLhandleARB aaPgramProgram = 0;
|
|
454 |
|
|
455 |
/*
|
|
456 |
* This shader fills the space between an outer and inner parallelogram.
|
|
457 |
* It can be used to draw an outline by specifying both inner and outer
|
|
458 |
* values. It fills pixels by estimating what portion falls inside the
|
|
459 |
* outer shape, and subtracting an estimate of what portion falls inside
|
|
460 |
* the inner shape. Specifying both inner and outer values produces a
|
|
461 |
* standard "wide outline". Specifying an inner shape that falls far
|
|
462 |
* outside the outer shape allows the same shader to fill the outer
|
|
463 |
* shape entirely since pixels that fall within the outer shape are never
|
|
464 |
* inside the inner shape and so they are filled based solely on their
|
|
465 |
* coverage of the outer shape.
|
|
466 |
*
|
|
467 |
* The setup code renders this shader over the bounds of the outer
|
|
468 |
* shape (or the only shape in the case of a fill operation) and
|
|
469 |
* sets the texture 0 coordinates so that 0,0=>0,1=>1,1=>1,0 in those
|
|
470 |
* texture coordinates map to the four corners of the parallelogram.
|
|
471 |
* Similarly the texture 1 coordinates map the inner shape to the
|
|
472 |
* unit square as well, but in a different coordinate system.
|
|
473 |
*
|
|
474 |
* When viewed in the texture coordinate systems the parallelograms
|
|
475 |
* we are filling are unit squares, but the pixels have then become
|
|
476 |
* tiny parallelograms themselves. Both of the texture coordinate
|
|
477 |
* systems are affine transforms so the rate of change in X and Y
|
|
478 |
* of the texture coordinates are essentially constants and happen
|
|
479 |
* to correspond to the size and direction of the slanted sides of
|
|
480 |
* the distorted pixels relative to the "square mapped" boundary
|
|
481 |
* of the parallelograms.
|
|
482 |
*
|
|
483 |
* The shader uses the dFdx() and dFdy() functions to measure the "rate
|
|
484 |
* of change" of these texture coordinates and thus gets an accurate
|
|
485 |
* measure of the size and shape of a pixel relative to the two
|
|
486 |
* parallelograms. It then uses the bounds of the size and shape
|
|
487 |
* of a pixel to intersect with the unit square to estimate the
|
|
488 |
* coverage of the pixel. Unfortunately, without a lot more work
|
|
489 |
* to calculate the exact area of intersection between a unit
|
|
490 |
* square (the original parallelogram) and a parallelogram (the
|
|
491 |
* distorted pixel), this shader only approximates the pixel
|
|
492 |
* coverage, but emperically the estimate is very useful and
|
|
493 |
* produces visually pleasing results, if not theoretically accurate.
|
|
494 |
*/
|
|
495 |
static const char *aaPgramShaderSource =
|
|
496 |
"void main() {"
|
|
497 |
// Calculate the vectors for the "legs" of the pixel parallelogram
|
|
498 |
// for the outer parallelogram.
|
|
499 |
" vec2 oleg1 = dFdx(gl_TexCoord[0].st);"
|
|
500 |
" vec2 oleg2 = dFdy(gl_TexCoord[0].st);"
|
|
501 |
// Calculate the bounds of the distorted pixel parallelogram.
|
|
502 |
" vec2 corner = gl_TexCoord[0].st - (oleg1+oleg2)/2.0;"
|
|
503 |
" vec2 omin = min(corner, corner+oleg1);"
|
|
504 |
" omin = min(omin, corner+oleg2);"
|
|
505 |
" omin = min(omin, corner+oleg1+oleg2);"
|
|
506 |
" vec2 omax = max(corner, corner+oleg1);"
|
|
507 |
" omax = max(omax, corner+oleg2);"
|
|
508 |
" omax = max(omax, corner+oleg1+oleg2);"
|
|
509 |
// Calculate the vectors for the "legs" of the pixel parallelogram
|
|
510 |
// for the inner parallelogram.
|
|
511 |
" vec2 ileg1 = dFdx(gl_TexCoord[1].st);"
|
|
512 |
" vec2 ileg2 = dFdy(gl_TexCoord[1].st);"
|
|
513 |
// Calculate the bounds of the distorted pixel parallelogram.
|
|
514 |
" corner = gl_TexCoord[1].st - (ileg1+ileg2)/2.0;"
|
|
515 |
" vec2 imin = min(corner, corner+ileg1);"
|
|
516 |
" imin = min(imin, corner+ileg2);"
|
|
517 |
" imin = min(imin, corner+ileg1+ileg2);"
|
|
518 |
" vec2 imax = max(corner, corner+ileg1);"
|
|
519 |
" imax = max(imax, corner+ileg2);"
|
|
520 |
" imax = max(imax, corner+ileg1+ileg2);"
|
|
521 |
// Clamp the bounds of the parallelograms to the unit square to
|
|
522 |
// estimate the intersection of the pixel parallelogram with
|
|
523 |
// the unit square. The ratio of the 2 rectangle areas is a
|
|
524 |
// reasonable estimate of the proportion of coverage.
|
|
525 |
" vec2 o1 = clamp(omin, 0.0, 1.0);"
|
|
526 |
" vec2 o2 = clamp(omax, 0.0, 1.0);"
|
|
527 |
" float oint = (o2.y-o1.y)*(o2.x-o1.x);"
|
|
528 |
" float oarea = (omax.y-omin.y)*(omax.x-omin.x);"
|
|
529 |
" vec2 i1 = clamp(imin, 0.0, 1.0);"
|
|
530 |
" vec2 i2 = clamp(imax, 0.0, 1.0);"
|
|
531 |
" float iint = (i2.y-i1.y)*(i2.x-i1.x);"
|
|
532 |
" float iarea = (imax.y-imin.y)*(imax.x-imin.x);"
|
|
533 |
// Proportion of pixel in outer shape minus the proportion
|
|
534 |
// of pixel in the inner shape == the coverage of the pixel
|
|
535 |
// in the area between the two.
|
|
536 |
" float coverage = oint/oarea - iint / iarea;"
|
|
537 |
" gl_FragColor = gl_Color * coverage;"
|
|
538 |
"}";
|
|
539 |
|
|
540 |
#define ADJUST_PGRAM(V1, DV, V2) \
|
|
541 |
do { \
|
|
542 |
if ((DV) >= 0) { \
|
|
543 |
(V2) += (DV); \
|
|
544 |
} else { \
|
|
545 |
(V1) += (DV); \
|
|
546 |
} \
|
|
547 |
} while (0)
|
|
548 |
|
|
549 |
// Invert the following transform:
|
|
550 |
// DeltaT(0, 0) == (0, 0)
|
|
551 |
// DeltaT(1, 0) == (DX1, DY1)
|
|
552 |
// DeltaT(0, 1) == (DX2, DY2)
|
|
553 |
// DeltaT(1, 1) == (DX1+DX2, DY1+DY2)
|
|
554 |
// TM00 = DX1, TM01 = DX2, (TM02 = X11)
|
|
555 |
// TM10 = DY1, TM11 = DY2, (TM12 = Y11)
|
|
556 |
// Determinant = TM00*TM11 - TM01*TM10
|
|
557 |
// = DX1*DY2 - DX2*DY1
|
|
558 |
// Inverse is:
|
|
559 |
// IM00 = TM11/det, IM01 = -TM01/det
|
|
560 |
// IM10 = -TM10/det, IM11 = TM00/det
|
|
561 |
// IM02 = (TM01 * TM12 - TM11 * TM02) / det,
|
|
562 |
// IM12 = (TM10 * TM02 - TM00 * TM12) / det,
|
|
563 |
|
|
564 |
#define DECLARE_MATRIX(MAT) \
|
|
565 |
jfloat MAT ## 00, MAT ## 01, MAT ## 02, MAT ## 10, MAT ## 11, MAT ## 12
|
|
566 |
|
|
567 |
#define GET_INVERTED_MATRIX(MAT, X11, Y11, DX1, DY1, DX2, DY2, RET_CODE) \
|
|
568 |
do { \
|
|
569 |
jfloat det = DX1*DY2 - DX2*DY1; \
|
|
570 |
if (det == 0) { \
|
|
571 |
RET_CODE; \
|
|
572 |
} \
|
|
573 |
MAT ## 00 = DY2/det; \
|
|
574 |
MAT ## 01 = -DX2/det; \
|
|
575 |
MAT ## 10 = -DY1/det; \
|
|
576 |
MAT ## 11 = DX1/det; \
|
|
577 |
MAT ## 02 = (DX2 * Y11 - DY2 * X11) / det; \
|
|
578 |
MAT ## 12 = (DY1 * X11 - DX1 * Y11) / det; \
|
|
579 |
} while (0)
|
|
580 |
|
|
581 |
#define TRANSFORM(MAT, TX, TY, X, Y) \
|
|
582 |
do { \
|
|
583 |
TX = (X) * MAT ## 00 + (Y) * MAT ## 01 + MAT ## 02; \
|
|
584 |
TY = (X) * MAT ## 10 + (Y) * MAT ## 11 + MAT ## 12; \
|
|
585 |
} while (0)
|
|
586 |
|
|
587 |
void
|
|
588 |
OGLRenderer_FillAAParallelogram(OGLContext *oglc, OGLSDOps *dstOps,
|
|
589 |
jfloat fx11, jfloat fy11,
|
|
590 |
jfloat dx21, jfloat dy21,
|
|
591 |
jfloat dx12, jfloat dy12)
|
|
592 |
{
|
|
593 |
DECLARE_MATRIX(om);
|
|
594 |
// parameters for parallelogram bounding box
|
|
595 |
jfloat bx11, by11, bx22, by22;
|
|
596 |
// parameters for uv texture coordinates of parallelogram corners
|
|
597 |
jfloat u11, v11, u12, v12, u21, v21, u22, v22;
|
|
598 |
|
|
599 |
J2dTraceLn6(J2D_TRACE_INFO,
|
|
600 |
"OGLRenderer_FillAAParallelogram "
|
|
601 |
"(x=%6.2f y=%6.2f "
|
|
602 |
"dx1=%6.2f dy1=%6.2f "
|
|
603 |
"dx2=%6.2f dy2=%6.2f)",
|
|
604 |
fx11, fy11,
|
|
605 |
dx21, dy21,
|
|
606 |
dx12, dy12);
|
|
607 |
|
|
608 |
RETURN_IF_NULL(oglc);
|
|
609 |
RETURN_IF_NULL(dstOps);
|
|
610 |
|
|
611 |
GET_INVERTED_MATRIX(om, fx11, fy11, dx21, dy21, dx12, dy12,
|
|
612 |
return);
|
|
613 |
|
|
614 |
CHECK_PREVIOUS_OP(OGL_STATE_PGRAM_OP);
|
|
615 |
|
|
616 |
bx11 = bx22 = fx11;
|
|
617 |
by11 = by22 = fy11;
|
|
618 |
ADJUST_PGRAM(bx11, dx21, bx22);
|
|
619 |
ADJUST_PGRAM(by11, dy21, by22);
|
|
620 |
ADJUST_PGRAM(bx11, dx12, bx22);
|
|
621 |
ADJUST_PGRAM(by11, dy12, by22);
|
|
622 |
bx11 = (jfloat) floor(bx11);
|
|
623 |
by11 = (jfloat) floor(by11);
|
|
624 |
bx22 = (jfloat) ceil(bx22);
|
|
625 |
by22 = (jfloat) ceil(by22);
|
|
626 |
|
|
627 |
TRANSFORM(om, u11, v11, bx11, by11);
|
|
628 |
TRANSFORM(om, u21, v21, bx22, by11);
|
|
629 |
TRANSFORM(om, u12, v12, bx11, by22);
|
|
630 |
TRANSFORM(om, u22, v22, bx22, by22);
|
|
631 |
|
|
632 |
j2d_glBegin(GL_QUADS);
|
|
633 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u11, v11);
|
|
634 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 5.f, 5.f);
|
|
635 |
j2d_glVertex2f(bx11, by11);
|
|
636 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u21, v21);
|
|
637 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 6.f, 5.f);
|
|
638 |
j2d_glVertex2f(bx22, by11);
|
|
639 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u22, v22);
|
|
640 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 6.f, 6.f);
|
|
641 |
j2d_glVertex2f(bx22, by22);
|
|
642 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u12, v12);
|
|
643 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 5.f, 6.f);
|
|
644 |
j2d_glVertex2f(bx11, by22);
|
|
645 |
j2d_glEnd();
|
|
646 |
}
|
|
647 |
|
|
648 |
void
|
|
649 |
OGLRenderer_FillAAParallelogramInnerOuter(OGLContext *oglc, OGLSDOps *dstOps,
|
|
650 |
jfloat ox11, jfloat oy11,
|
|
651 |
jfloat ox21, jfloat oy21,
|
|
652 |
jfloat ox12, jfloat oy12,
|
|
653 |
jfloat ix11, jfloat iy11,
|
|
654 |
jfloat ix21, jfloat iy21,
|
|
655 |
jfloat ix12, jfloat iy12)
|
|
656 |
{
|
|
657 |
DECLARE_MATRIX(om);
|
|
658 |
DECLARE_MATRIX(im);
|
|
659 |
// parameters for parallelogram bounding box
|
|
660 |
jfloat bx11, by11, bx22, by22;
|
|
661 |
// parameters for uv texture coordinates of outer parallelogram corners
|
|
662 |
jfloat ou11, ov11, ou12, ov12, ou21, ov21, ou22, ov22;
|
|
663 |
// parameters for uv texture coordinates of inner parallelogram corners
|
|
664 |
jfloat iu11, iv11, iu12, iv12, iu21, iv21, iu22, iv22;
|
|
665 |
|
|
666 |
RETURN_IF_NULL(oglc);
|
|
667 |
RETURN_IF_NULL(dstOps);
|
|
668 |
|
|
669 |
GET_INVERTED_MATRIX(im, ix11, iy11, ix21, iy21, ix12, iy12,
|
|
670 |
// inner parallelogram is degenerate
|
|
671 |
// therefore it encloses no area
|
|
672 |
// fill outer
|
|
673 |
OGLRenderer_FillAAParallelogram(oglc, dstOps,
|
|
674 |
ox11, oy11,
|
|
675 |
ox21, oy21,
|
|
676 |
ox12, oy12);
|
|
677 |
return);
|
|
678 |
GET_INVERTED_MATRIX(om, ox11, oy11, ox21, oy21, ox12, oy12,
|
|
679 |
return);
|
|
680 |
|
|
681 |
CHECK_PREVIOUS_OP(OGL_STATE_PGRAM_OP);
|
|
682 |
|
|
683 |
bx11 = bx22 = ox11;
|
|
684 |
by11 = by22 = oy11;
|
|
685 |
ADJUST_PGRAM(bx11, ox21, bx22);
|
|
686 |
ADJUST_PGRAM(by11, oy21, by22);
|
|
687 |
ADJUST_PGRAM(bx11, ox12, bx22);
|
|
688 |
ADJUST_PGRAM(by11, oy12, by22);
|
|
689 |
bx11 = (jfloat) floor(bx11);
|
|
690 |
by11 = (jfloat) floor(by11);
|
|
691 |
bx22 = (jfloat) ceil(bx22);
|
|
692 |
by22 = (jfloat) ceil(by22);
|
|
693 |
|
|
694 |
TRANSFORM(om, ou11, ov11, bx11, by11);
|
|
695 |
TRANSFORM(om, ou21, ov21, bx22, by11);
|
|
696 |
TRANSFORM(om, ou12, ov12, bx11, by22);
|
|
697 |
TRANSFORM(om, ou22, ov22, bx22, by22);
|
|
698 |
|
|
699 |
TRANSFORM(im, iu11, iv11, bx11, by11);
|
|
700 |
TRANSFORM(im, iu21, iv21, bx22, by11);
|
|
701 |
TRANSFORM(im, iu12, iv12, bx11, by22);
|
|
702 |
TRANSFORM(im, iu22, iv22, bx22, by22);
|
|
703 |
|
|
704 |
j2d_glBegin(GL_QUADS);
|
|
705 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ou11, ov11);
|
|
706 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, iu11, iv11);
|
|
707 |
j2d_glVertex2f(bx11, by11);
|
|
708 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ou21, ov21);
|
|
709 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, iu21, iv21);
|
|
710 |
j2d_glVertex2f(bx22, by11);
|
|
711 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ou22, ov22);
|
|
712 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, iu22, iv22);
|
|
713 |
j2d_glVertex2f(bx22, by22);
|
|
714 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ou12, ov12);
|
|
715 |
j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, iu12, iv12);
|
|
716 |
j2d_glVertex2f(bx11, by22);
|
|
717 |
j2d_glEnd();
|
|
718 |
}
|
|
719 |
|
|
720 |
void
|
|
721 |
OGLRenderer_DrawAAParallelogram(OGLContext *oglc, OGLSDOps *dstOps,
|
|
722 |
jfloat fx11, jfloat fy11,
|
|
723 |
jfloat dx21, jfloat dy21,
|
|
724 |
jfloat dx12, jfloat dy12,
|
|
725 |
jfloat lwr21, jfloat lwr12)
|
|
726 |
{
|
|
727 |
// dx,dy for line width in the "21" and "12" directions.
|
|
728 |
jfloat ldx21, ldy21, ldx12, ldy12;
|
|
729 |
// parameters for "outer" parallelogram
|
|
730 |
jfloat ofx11, ofy11, odx21, ody21, odx12, ody12;
|
|
731 |
// parameters for "inner" parallelogram
|
|
732 |
jfloat ifx11, ify11, idx21, idy21, idx12, idy12;
|
|
733 |
|
|
734 |
J2dTraceLn8(J2D_TRACE_INFO,
|
|
735 |
"OGLRenderer_DrawAAParallelogram "
|
|
736 |
"(x=%6.2f y=%6.2f "
|
|
737 |
"dx1=%6.2f dy1=%6.2f lwr1=%6.2f "
|
|
738 |
"dx2=%6.2f dy2=%6.2f lwr2=%6.2f)",
|
|
739 |
fx11, fy11,
|
|
740 |
dx21, dy21, lwr21,
|
|
741 |
dx12, dy12, lwr12);
|
|
742 |
|
|
743 |
RETURN_IF_NULL(oglc);
|
|
744 |
RETURN_IF_NULL(dstOps);
|
|
745 |
|
|
746 |
// calculate true dx,dy for line widths from the "line width ratios"
|
|
747 |
ldx21 = dx21 * lwr21;
|
|
748 |
ldy21 = dy21 * lwr21;
|
|
749 |
ldx12 = dx12 * lwr12;
|
|
750 |
ldy12 = dy12 * lwr12;
|
|
751 |
|
|
752 |
// calculate coordinates of the outer parallelogram
|
|
753 |
ofx11 = fx11 - (ldx21 + ldx12) / 2.0f;
|
|
754 |
ofy11 = fy11 - (ldy21 + ldy12) / 2.0f;
|
|
755 |
odx21 = dx21 + ldx21;
|
|
756 |
ody21 = dy21 + ldy21;
|
|
757 |
odx12 = dx12 + ldx12;
|
|
758 |
ody12 = dy12 + ldy12;
|
|
759 |
|
|
760 |
// Only process the inner parallelogram if the line width ratio
|
|
761 |
// did not consume the entire interior of the parallelogram
|
|
762 |
// (i.e. if the width ratio was less than 1.0)
|
|
763 |
if (lwr21 < 1.0f && lwr12 < 1.0f) {
|
|
764 |
// calculate coordinates of the inner parallelogram
|
|
765 |
ifx11 = fx11 + (ldx21 + ldx12) / 2.0f;
|
|
766 |
ify11 = fy11 + (ldy21 + ldy12) / 2.0f;
|
|
767 |
idx21 = dx21 - ldx21;
|
|
768 |
idy21 = dy21 - ldy21;
|
|
769 |
idx12 = dx12 - ldx12;
|
|
770 |
idy12 = dy12 - ldy12;
|
|
771 |
|
|
772 |
OGLRenderer_FillAAParallelogramInnerOuter(oglc, dstOps,
|
|
773 |
ofx11, ofy11,
|
|
774 |
odx21, ody21,
|
|
775 |
odx12, ody12,
|
|
776 |
ifx11, ify11,
|
|
777 |
idx21, idy21,
|
|
778 |
idx12, idy12);
|
|
779 |
} else {
|
|
780 |
OGLRenderer_FillAAParallelogram(oglc, dstOps,
|
|
781 |
ofx11, ofy11,
|
|
782 |
odx21, ody21,
|
|
783 |
odx12, ody12);
|
|
784 |
}
|
|
785 |
}
|
|
786 |
|
|
787 |
void
|
56230
|
788 |
OGLRenderer_EnableAAParallelogramProgram(void)
|
887
|
789 |
{
|
|
790 |
J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_EnableAAParallelogramProgram");
|
|
791 |
|
|
792 |
if (aaPgramProgram == 0) {
|
|
793 |
aaPgramProgram = OGLContext_CreateFragmentProgram(aaPgramShaderSource);
|
|
794 |
if (aaPgramProgram == 0) {
|
|
795 |
J2dRlsTraceLn(J2D_TRACE_ERROR,
|
|
796 |
"OGLRenderer_EnableAAParallelogramProgram: "
|
|
797 |
"error creating program");
|
|
798 |
return;
|
|
799 |
}
|
|
800 |
}
|
|
801 |
j2d_glUseProgramObjectARB(aaPgramProgram);
|
|
802 |
}
|
|
803 |
|
|
804 |
void
|
56230
|
805 |
OGLRenderer_DisableAAParallelogramProgram(void)
|
887
|
806 |
{
|
|
807 |
J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DisableAAParallelogramProgram");
|
|
808 |
|
|
809 |
j2d_glUseProgramObjectARB(0);
|
|
810 |
}
|
|
811 |
|
2
|
812 |
#endif /* !HEADLESS */
|