hotspot/src/share/vm/classfile/symbolTable.hpp
author iklam
Wed, 06 Apr 2016 21:53:44 -0700
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permissions -rw-r--r--
8150752: Share Class Data Reviewed-by: acorn, hseigel, mschoene
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/*
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 * Copyright (c) 1997, 2016, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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#ifndef SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP
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#define SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP
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#include "memory/allocation.inline.hpp"
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#include "oops/symbol.hpp"
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#include "utilities/hashtable.hpp"
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// The symbol table holds all Symbol*s and corresponding interned strings.
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// Symbol*s and literal strings should be canonicalized.
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//
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// The interned strings are created lazily.
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//
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// It is implemented as an open hash table with a fixed number of buckets.
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//
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// %note:
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//  - symbolTableEntrys are allocated in blocks to reduce the space overhead.
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class BoolObjectClosure;
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class outputStream;
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class SerializeClosure;
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// TempNewSymbol acts as a handle class in a handle/body idiom and is
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// responsible for proper resource management of the body (which is a Symbol*).
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// The body is resource managed by a reference counting scheme.
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// TempNewSymbol can therefore be used to properly hold a newly created or referenced
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// Symbol* temporarily in scope.
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//
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// Routines in SymbolTable will initialize the reference count of a Symbol* before
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// it becomes "managed" by TempNewSymbol instances. As a handle class, TempNewSymbol
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// needs to maintain proper reference counting in context of copy semantics.
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//
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// In SymbolTable, new_symbol() and lookup() will create a Symbol* if not already in the
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// symbol table and add to the symbol's reference count.
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// probe() and lookup_only() will increment the refcount if symbol is found.
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class TempNewSymbol : public StackObj {
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  Symbol* _temp;
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 public:
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  TempNewSymbol() : _temp(NULL) {}
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  // Conversion from a Symbol* to a TempNewSymbol.
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  // Does not increment the current reference count.
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  TempNewSymbol(Symbol *s) : _temp(s) {}
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  // Copy constructor increments reference count.
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  TempNewSymbol(const TempNewSymbol& rhs) : _temp(rhs._temp) {
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    if (_temp != NULL) {
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      _temp->increment_refcount();
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    }
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  }
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  // Assignment operator uses a c++ trick called copy and swap idiom.
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  // rhs is passed by value so within the scope of this method it is a copy.
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  // At method exit it contains the former value of _temp, triggering the correct refcount
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  // decrement upon destruction.
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  void operator=(TempNewSymbol rhs) {
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    Symbol* tmp = rhs._temp;
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    rhs._temp = _temp;
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    _temp = tmp;
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  }
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  // Decrement reference counter so it can go away if it's unused
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  ~TempNewSymbol() {
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    if (_temp != NULL) {
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      _temp->decrement_refcount();
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    }
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  }
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  // Symbol* conversion operators
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  Symbol* operator -> () const                   { return _temp; }
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  bool    operator == (Symbol* o) const          { return _temp == o; }
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  operator Symbol*()                             { return _temp; }
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};
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template <class T, class N> class CompactHashtable;
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class SymbolTable : public RehashableHashtable<Symbol*, mtSymbol> {
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  friend class VMStructs;
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  friend class ClassFileParser;
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private:
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  // The symbol table
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  static SymbolTable* _the_table;
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  // Set if one bucket is out of balance due to hash algorithm deficiency
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  static bool _needs_rehashing;
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  static bool _lookup_shared_first;
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  // For statistics
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  static int _symbols_removed;
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  static int _symbols_counted;
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  // shared symbol table.
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  static CompactHashtable<Symbol*, char> _shared_table;
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  Symbol* allocate_symbol(const u1* name, int len, bool c_heap, TRAPS); // Assumes no characters larger than 0x7F
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  // Adding elements
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  Symbol* basic_add(int index, u1* name, int len, unsigned int hashValue,
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                    bool c_heap, TRAPS);
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  bool basic_add(ClassLoaderData* loader_data,
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                 const constantPoolHandle& cp, int names_count,
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                 const char** names, int* lengths, int* cp_indices,
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                 unsigned int* hashValues, TRAPS);
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  static void new_symbols(ClassLoaderData* loader_data,
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                          const constantPoolHandle& cp, int names_count,
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                          const char** name, int* lengths,
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                          int* cp_indices, unsigned int* hashValues,
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                          TRAPS) {
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    add(loader_data, cp, names_count, name, lengths, cp_indices, hashValues, THREAD);
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  }
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  static Symbol* lookup_shared(const char* name, int len, unsigned int hash);
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  Symbol* lookup_dynamic(int index, const char* name, int len, unsigned int hash);
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  Symbol* lookup(int index, const char* name, int len, unsigned int hash);
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  SymbolTable()
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    : RehashableHashtable<Symbol*, mtSymbol>(SymbolTableSize, sizeof (HashtableEntry<Symbol*, mtSymbol>)) {}
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  SymbolTable(HashtableBucket<mtSymbol>* t, int number_of_entries)
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    : RehashableHashtable<Symbol*, mtSymbol>(SymbolTableSize, sizeof (HashtableEntry<Symbol*, mtSymbol>), t,
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                number_of_entries) {}
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  // Arena for permanent symbols (null class loader) that are never unloaded
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  static Arena*  _arena;
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  static Arena* arena() { return _arena; }  // called for statistics
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  static void initialize_symbols(int arena_alloc_size = 0);
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  static volatile int _parallel_claimed_idx;
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  // Release any dead symbols
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  static void buckets_unlink(int start_idx, int end_idx, int* processed, int* removed);
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public:
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  enum {
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    symbol_alloc_batch_size = 8,
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    // Pick initial size based on java -version size measurements
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    symbol_alloc_arena_size = 360*K
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  };
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  // The symbol table
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  static SymbolTable* the_table() { return _the_table; }
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  // Size of one bucket in the string table.  Used when checking for rollover.
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  static uint bucket_size() { return sizeof(HashtableBucket<mtSymbol>); }
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  static void create_table() {
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    assert(_the_table == NULL, "One symbol table allowed.");
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    _the_table = new SymbolTable();
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    initialize_symbols(symbol_alloc_arena_size);
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  }
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  static unsigned int hash_symbol(const char* s, int len);
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  static unsigned int hash_shared_symbol(const char* s, int len);
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  static Symbol* lookup(const char* name, int len, TRAPS);
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  // lookup only, won't add. Also calculate hash.
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  static Symbol* lookup_only(const char* name, int len, unsigned int& hash);
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  // Only copy to C string to be added if lookup failed.
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  static Symbol* lookup(const Symbol* sym, int begin, int end, TRAPS);
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  static void release(Symbol* sym);
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  // Look up the address of the literal in the SymbolTable for this Symbol*
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  static Symbol** lookup_symbol_addr(Symbol* sym);
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  // jchar (UTF16) version of lookups
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  static Symbol* lookup_unicode(const jchar* name, int len, TRAPS);
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  static Symbol* lookup_only_unicode(const jchar* name, int len, unsigned int& hash);
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  static void add(ClassLoaderData* loader_data,
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                  const constantPoolHandle& cp, int names_count,
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                  const char** names, int* lengths, int* cp_indices,
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                  unsigned int* hashValues, TRAPS);
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  // Release any dead symbols
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  static void unlink() {
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    int processed = 0;
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    int removed = 0;
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    unlink(&processed, &removed);
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  }
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  static void unlink(int* processed, int* removed);
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  // Release any dead symbols, possibly parallel version
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  static void possibly_parallel_unlink(int* processed, int* removed);
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  // iterate over symbols
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  static void symbols_do(SymbolClosure *cl);
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  // Symbol creation
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  static Symbol* new_symbol(const char* utf8_buffer, int length, TRAPS) {
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    assert(utf8_buffer != NULL, "just checking");
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    return lookup(utf8_buffer, length, THREAD);
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  }
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  static Symbol*       new_symbol(const char* name, TRAPS) {
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    return new_symbol(name, (int)strlen(name), THREAD);
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  }
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  static Symbol*       new_symbol(const Symbol* sym, int begin, int end, TRAPS) {
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    assert(begin <= end && end <= sym->utf8_length(), "just checking");
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    return lookup(sym, begin, end, THREAD);
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  }
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  // Create a symbol in the arena for symbols that are not deleted
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  static Symbol* new_permanent_symbol(const char* name, TRAPS);
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  // Symbol lookup
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  static Symbol* lookup(int index, const char* name, int len, TRAPS);
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  // Needed for preloading classes in signatures when compiling.
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  // Returns the symbol is already present in symbol table, otherwise
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  // NULL.  NO ALLOCATION IS GUARANTEED!
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  static Symbol* probe(const char* name, int len) {
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    unsigned int ignore_hash;
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    return lookup_only(name, len, ignore_hash);
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  }
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  static Symbol* probe_unicode(const jchar* name, int len) {
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    unsigned int ignore_hash;
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    return lookup_only_unicode(name, len, ignore_hash);
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  }
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  // Histogram
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  static void print_histogram()     PRODUCT_RETURN;
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  static void print()     PRODUCT_RETURN;
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  // Debugging
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  static void verify();
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  static void dump(outputStream* st, bool verbose=false);
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  static void read(const char* filename, TRAPS);
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  // Sharing
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  static void serialize(SerializeClosure* soc);
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  static u4 encode_shared(Symbol* sym);
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  static Symbol* decode_shared(u4 offset);
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  // Rehash the symbol table if it gets out of balance
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  static void rehash_table();
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  static bool needs_rehashing()         { return _needs_rehashing; }
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  // Parallel chunked scanning
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  static void clear_parallel_claimed_index() { _parallel_claimed_idx = 0; }
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  static int parallel_claimed_index()        { return _parallel_claimed_idx; }
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};
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#endif // SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP