15 months ago |
František Kučera |
xattr: XAttrs class that read/write/list extended attributes
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15 months ago |
František Kučera |
monitor texture and shader file writes using inotify: improved resource management
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15 months ago |
František Kučera |
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
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15 months ago |
František Kučera |
shaders: dynamic line count derived from the texture resolution
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15 months ago |
František Kučera |
process all X11 event waiting in the queue in the same cycle
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15 months ago |
František Kučera |
OOP for Texture
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15 months ago |
František Kučera |
new shader: phosphor-basic.frag
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15 months ago |
František Kučera |
new shader: scanlines-basic.frag
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15 months ago |
František Kučera |
new shader: soften-borders.frag
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15 months ago |
František Kučera |
transparency/alpha: blending
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15 months ago |
František Kučera |
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
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15 months ago |
František Kučera |
ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now)
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15 months ago |
František Kučera |
monitor texture and shader file writes using inotify: reload textures
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15 months ago |
František Kučera |
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
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15 months ago |
František Kučera |
private Impl class also for the Shark
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15 months ago |
František Kučera |
mouse wheel: move camera, not object
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15 months ago |
František Kučera |
monitor texture and shader file writes using inotify: reload shaders
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15 months ago |
František Kučera |
monitor texture and shader file writes using inotify: print file events
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15 months ago |
František Kučera |
support custom shaders
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15 months ago |
František Kučera |
OOP for Shader and ShaderProgram
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15 months ago |
František Kučera |
fragment shader: add grayscale() function
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15 months ago |
František Kučera |
clear screen / paint background before loading textures
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15 months ago |
František Kučera |
better GLSL variable names
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15 months ago |
František Kučera |
load textures from PNG, JPEG etc. files using ImageMagick
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15 months ago |
František Kučera |
project skeleton
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