synchronize interface and common classes with relpipe-out-socket + implement basic UDPServerSocket::receive()
/**
* Relational pipes
* Copyright © 2022 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstdlib>
#include <vector>
#include <memory>
#include <locale>
#include <regex>
#include <algorithm>
#include <unistd.h>
#include <sstream>
#include <iomanip>
#include <relpipe/writer/RelationalWriter.h>
#include <relpipe/writer/RelpipeWriterException.h>
#include <relpipe/writer/AttributeMetadata.h>
#include <relpipe/writer/Factory.h>
#include <relpipe/writer/TypeId.h>
#include <relpipe/cli/CLI.h>
#include "SocketCommand.h"
#include "Socket.h"
#include "Hex.h"
using namespace std;
using namespace relpipe::cli;
using namespace relpipe::writer;
namespace relpipe {
namespace in {
namespace socket {
void SocketCommand::process(std::shared_ptr<writer::RelationalWriter> writer, Configuration& configuration) {
vector<AttributeMetadata> metadata;
std::vector<SocketOption> options;
for (auto o : configuration.options) options.push_back({convertor.to_bytes(o.name), convertor.to_bytes(o.value)});
std::shared_ptr<Socket> socket = SocketFactory::find(options)->open(options);
writer->startRelation(configuration.relation,{
{L"host", TypeId::STRING},
{L"port", TypeId::INTEGER},
{L"pid", TypeId::INTEGER},
{L"gid", TypeId::INTEGER},
{L"uid", TypeId::INTEGER},
{L"text", TypeId::STRING},
{L"data", TypeId::STRING}
}, true);
for (int i = configuration.messageCount; continueProcessing && i > 0; i--) {
// TODO: maybe rather call mq_timedreceive() inside and check continueProcessing (to be able to stop even when no messages are comming)
IncomingMessage message = socket->receive();
writer->writeAttribute(convertor.from_bytes(message.remoteHost));
writer->writeAttribute(std::to_wstring(message.remotePort));
writer->writeAttribute(std::to_wstring(message.remotePID));
writer->writeAttribute(std::to_wstring(message.remoteGID));
writer->writeAttribute(std::to_wstring(message.remoteUID));
writer->writeAttribute(Hex::toTxt(message.data));
writer->writeAttribute(Hex::toHex(message.data));
}
}
SocketCommand::~SocketCommand() {
}
}
}
}